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Sniper 6

Started by ignatus, Jul 08, 10:37 AM 2019

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0 Members and 1 Guest are viewing this topic.

ignatus

This was inspired by Rouletteghost system, but little different, but the principle is the same; Wait for x numbers to be hit, bet the remaning x numbers etc...so, this is played with 6 numbers+ a 6 numbers Hedge-bet. Seems to work, (only did 2 short testings now), also i don´t know how to code this. (because i don´t know how to *remove* number from a matrix, only how to Add numbers...anyway,

Procedure; Look at the history of spins (or else track numbers for each 4 group; RH, RL, BH, BL. You *don´t bet the last 3 numbers hit, within that particular group of 9 numbers* so, BET the Remaning 6 *unhit numbers within that particular group* ALSO be 6 numbers on the opposite High/Low (This is a Hedge bet, no progression if/when it hits, just re-bet)...

That´s it.  O0

Example. Let´s say the last 3 hit numbers within BLACK LOW was 2,6,15.(Those 3 are Not bet) Then you BET the remaining Unhit numbers within BLACK LOW (6 numbers), you ALSO bet 6u on HIGH.

Progression (any you like) I use a simple doubleup after 2 losses. Or Else use a 12 numbers negative etc.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Now, i´ve coded this (what i thought was impossible to code, but OK! i did it!)  O0

Code for testing (Now only coded for BLACK LOW)..i will complete the code later..

TEST 1-2 LIVE

system "SNIPER 6"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,3,4,6,9,14,21,31,47,70,105,158,237,355]

        to Record "progression" Data
       
         Set List [1,2,3,4,5]
        to Record "BlackLow" Data



  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,number 13, number 15, number 17]
       to Record "BL" Layout

       Copy List [number 20,number 22,number 24, number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "BH" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,number 14,number 16,number 18]
       to Record "RL" Layout

       Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout
       

       Copy List [street(1-3),street(4-6),street(7-9),Street(10-12),street(13-15),street(16-18)]
       to Record "L" Layout
       Copy List [street(19-21),street(22-24),street(25-27),Street(28-30),street(31-33),street(34-36)]
       to Record "H" Layout

  while on each spin
  begin
 
IF total inside bets count = 0 each
begin

  IF Low hit each
begin
if black hit each
begin


if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end


if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "4" true
end
end

if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "6" true
end
end

if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "8" true
end
end

if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "10" true
end
end

if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "11" true
end
end

if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "13" true
end
end

if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "15" true
end
end

if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end

if Record "BlackLow" Data Index >= 4 each
begin
put 1 on Record "BlackLow" Data Index
set flag "bet" true
end

end

end
end



  If any number bet won each
  begin
      set flag "bet" false
      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false

      Put 1 on Record "BlackLow" Data Index
      set flag "D1Rtrig" false
      set flag "D3Rtrig" false
     
      set flag "D1Btrig" false
      set flag "D3Btrig" false
 
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Set flag "H" false
      Set flag "L" false

   {     if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end
    }
     Put 1 on Record "progression" Data Index
     Put 1 on Record "bet" Data Index
    //  Put 1 on Record "progression2" Data Index


end

  if total bankroll <= -2000 each
  begin
  stop session
  end

{  if total bankroll >= 500 each
  begin
  stop session
  end
}
 
IF Record "L" Layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
  else begin
  IF Record "H" Layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
  end




if flag "bet" true each
begin

IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to Record "H" Layout List
end


end



If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      set flag "bet" false
      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
      Put 1 on Record "BlackLow" Data Index

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false
     
      Set flag "H" false
      Set flag "L" false


      Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index

    End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

RouletteGhost

 :love:

I did the original flat for awhile. Was a grind at times

Started the progression to make it quicker
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

ignatus

Quote from: RouletteGhost on Jul 08, 07:03 PM 2019
:love:

I did the original flat for awhile. Was a grind at times

Started the progression to make it quicker

nice   8) Thanks for testing
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Just finished to code. And looks good (short term) 500 spins or less etc? only did 3 short testings..

Test 1-3

RX-code SNIPER 6 (complete)
system "SNIPER 6"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,3,4,6,9,14,21,31,47,70,105,158,237,355]

        to Record "progression" Data
       
         Set List [1,2,3,4,5] to Record "BlackLow" Data
         Set List [1,2,3,4,5] to Record "BlackHigh" Data
         Set List [1,2,3,4,5] to Record "RedLow" Data
         Set List [1,2,3,4,5] to Record "RedHigh" Data



  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,number 13, number 15, number 17]
       to Record "BL" Layout

       Copy List [number 20,number 22,number 24, number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "BH" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,number 14,number 16,number 18]
       to Record "RL" Layout

       Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout
       

       Copy List [street(1-3),street(4-6),street(7-9),Street(10-12),street(13-15),street(16-18)]
       to Record "L" Layout
       Copy List [street(19-21),street(22-24),street(25-27),Street(28-30),street(31-33),street(34-36)]
       to Record "H" Layout

  while on each spin
  begin
 
IF total inside bets count = 0 each
begin

  IF Low hit each
begin
if black hit each
begin


if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end


if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "4" true
end
end

if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "6" true
end
end

if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "8" true
end
end

if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "10" true
end
end

if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "11" true
end
end

if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "13" true
end
end

if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "15" true
end
end

if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end

if Record "BlackLow" Data Index >= 4 each
begin
put 1 on Record "BlackLow" Data Index
set flag "bet" true
end

end
end


  IF High hit each
begin
if black hit each
begin


if flag "20" is false each
begin
IF number 20 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "20" true
end
end


if flag "22" is false each
begin
IF number 22 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "22" true
end
end

if flag "24" is false each
begin
IF number 24 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "24" true
end
end

if flag "26" is false each
begin
IF number 26 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "26" true
end
end

if flag "28" is false each
begin
IF number 28 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "28" true
end
end

if flag "29" is false each
begin
IF number 29 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "29" true
end
end

if flag "31" is false each
begin
IF number 31 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "31" true
end
end

if flag "33" is false each
begin
IF number 33 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "33" true
end
end

if flag "35" is false each
begin
IF number 35 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "35" true
end
end

if Record "BlackHigh" Data Index >= 4 each
begin
put 1 on Record "BlackHigh" Data Index
set flag "bet2" true
end

end
end


  IF Red hit each
begin
if Low hit each
begin


if flag "1" is false each
begin
IF number 1 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "1" true
end
end


if flag "3" is false each
begin
IF number 3 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "3" true
end
end

if flag "5" is false each
begin
IF number 5 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "5" true
end
end

if flag "7" is false each
begin
IF number 7 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "7" true
end
end

if flag "9" is false each
begin
IF number 9 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "9" true
end
end

if flag "12" is false each
begin
IF number 12 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "12" true
end
end

if flag "14" is false each
begin
IF number 14 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "14" true
end
end

if flag "16" is false each
begin
IF number 16 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "16" true
end
end

if flag "18" is false each
begin
IF number 18 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "18" true
end
end

if Record "RedLow" Data Index >= 4 each
begin
put 1 on Record "RedLow" Data Index
set flag "bet3" true
end

end
end


  IF Red hit each
begin
if High hit each
begin


if flag "19" is false each
begin
IF number 19 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "19" true
end
end


if flag "21" is false each
begin
IF number 21 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "21" true
end
end

if flag "23" is false each
begin
IF number 23 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "23" true
end
end

if flag "25" is false each
begin
IF number 25 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "25" true
end
end

if flag "27" is false each
begin
IF number 27 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "27" true
end
end

if flag "30" is false each
begin
IF number 30 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "30" true
end
end

if flag "32" is false each
begin
IF number 32 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "32" true
end
end

if flag "34" is false each
begin
IF number 34 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "34" true
end
end

if flag "36" is false each
begin
IF number 36 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "36" true
end
end

if Record "RedHigh" Data Index >= 4 each
begin
put 1 on Record "RedHigh" Data Index
set flag "bet4" true
end

end
end


end



  If any number bet won each
  begin

      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false
     
      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false
     
      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index
     
      set flag "D1Rtrig" false
      set flag "D3Rtrig" false
     
      set flag "D1Btrig" false
      set flag "D3Btrig" false
 
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Set flag "H" false
      Set flag "L" false

   {     if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end
    }
     Put 1 on Record "progression" Data Index
     Put 1 on Record "bet" Data Index
    //  Put 1 on Record "progression2" Data Index


end

  if total bankroll <= -2000 each
  begin
  stop session
  end

{  if total bankroll >= 500 each
  begin
  stop session
  end
}
 
IF Record "L" Layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
  else begin
  IF Record "H" Layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
  end




if flag "bet" true each
begin

IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to Record "H" Layout List
end

end


if flag "bet2" true each
begin

IF flag "20" is false each
begin
Put 100% of Record "progression" Data to number 20
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "22" is false each
begin
Put 100% of Record "progression" Data to number 22
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "24" is false each
begin
Put 100% of Record "progression" Data to number 24
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "26" is false each
begin
Put 100% of Record "progression" Data to number 26
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "28" is false each
begin
Put 100% of Record "progression" Data to number 28
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "29" is false each
begin
Put 100% of Record "progression" Data to number 29
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "31" is false each
begin
Put 100% of Record "progression" Data to number 31
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "33" is false each
begin
Put 100% of Record "progression" Data to number 33
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "35" is false each
begin
Put 100% of Record "progression" Data to number 35
Put 100% of Record "progression" Data to Record "L" Layout List
end

end


if flag "bet3" true each
begin


IF flag "1" is false each
begin
Put 100% of Record "progression" Data to number 1
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "3" is false each
begin
Put 100% of Record "progression" Data to number 3
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "5" is false each
begin
Put 100% of Record "progression" Data to number 5
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "7" is false each
begin
Put 100% of Record "progression" Data to number 7
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "9" is false each
begin
Put 100% of Record "progression" Data to number 9
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "12" is false each
begin
Put 100% of Record "progression" Data to number 12
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "14" is false each
begin
Put 100% of Record "progression" Data to number 14
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "16" is false each
begin
Put 100% of Record "progression" Data to number 16
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "18" is false each
begin
Put 100% of Record "progression" Data to number 18
Put 100% of Record "progression" Data to Record "H" Layout List
end

end

if flag "bet4" true each
begin


IF flag "19" is false each
begin
Put 100% of Record "progression" Data to number 19
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "21" is false each
begin
Put 100% of Record "progression" Data to number 21
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "23" is false each
begin
Put 100% of Record "progression" Data to number 23
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "25" is false each
begin
Put 100% of Record "progression" Data to number 25
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "27" is false each
begin
Put 100% of Record "progression" Data to number 27
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "30" is false each
begin
Put 100% of Record "progression" Data to number 30
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "32" is false each
begin
Put 100% of Record "progression" Data to number 32
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "34" is false each
begin
Put 100% of Record "progression" Data to number 34
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "36" is false each
begin
Put 100% of Record "progression" Data to number 36
Put 100% of Record "progression" Data to Record "L" Layout List
end


end




If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false
     
      Set flag "H" false
      Set flag "L" false


      Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index

    End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

nottophammer

Quote from: RouletteGhost on Jul 08, 07:03 PM 2019I did the original flat for awhile.
This is flatbet RG
How do you win at roulette, simple, make the right decision

ignatus

Quote from: nottophammer on Jul 09, 03:36 AM 2019
This is flatbet RG

post another system in another thread, pls? :(
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Did a short testings 40 Live-sessions... (only tested 500 spins/game) and? in 20 games only 1-2 losses (that didn´t pass 300 spins)... That would be then 18/20 wins; a 90% winrate.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

well? To be realistic then ..more testings out of 20 sessions 4 lost, second 10 sessions 2 lost etc, so, i believe about a 75-80% winrate would be expected ... (for a 300 spin session, that is).
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Tested now 115 000 spins.... and these are my results, (WG +350 / SL -400)

TEST1.

Games won 1054/1915= 55%

Won 1054*350= 368 900

Lost 861*400= 344 000

TOTAL= +24 500

TESTING code (Look at Statistics --> Data Records for Games won/Games lost)
system "SNIPER 6 TESTING"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,2,3,5,8,13,21,32,55,89,144,233,377,610]

        to Record "progression" Data
       
         Set List [1,2,3,4,5] to Record "BlackLow" Data
         Set List [1,2,3,4,5] to Record "BlackHigh" Data
         Set List [1,2,3,4,5] to Record "RedLow" Data
         Set List [1,2,3,4,5] to Record "RedHigh" Data



  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,number 13, number 15, number 17]
       to Record "BL" Layout

       Copy List [number 20,number 22,number 24, number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "BH" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,number 14,number 16,number 18]
       to Record "RL" Layout

       Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout
       

       Copy List [street(1-3),street(4-6),street(7-9),Street(10-12),street(13-15),street(16-18)]
       to Record "L" Layout
       Copy List [street(19-21),street(22-24),street(25-27),Street(28-30),street(31-33),street(34-36)]
       to Record "H" Layout

  while on each spin
  begin
 
  if total bankroll <= -400 each time
begin
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   
      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false

      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index
end

  if total bankroll >= 350 each time
begin
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   
      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false

      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index
end


IF total inside bets count = 0 each
begin

  IF Low hit each
begin
if black hit each
begin


if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end


if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "4" true
end
end

if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "6" true
end
end

if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "8" true
end
end

if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "10" true
end
end

if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "11" true
end
end

if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "13" true
end
end

if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "15" true
end
end

if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end

if Record "BlackLow" Data Index >= 4 each
begin
put 1 on Record "BlackLow" Data Index
set flag "bet" true
end

end
end


  IF High hit each
begin
if black hit each
begin


if flag "20" is false each
begin
IF number 20 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "20" true
end
end


if flag "22" is false each
begin
IF number 22 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "22" true
end
end

if flag "24" is false each
begin
IF number 24 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "24" true
end
end

if flag "26" is false each
begin
IF number 26 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "26" true
end
end

if flag "28" is false each
begin
IF number 28 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "28" true
end
end

if flag "29" is false each
begin
IF number 29 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "29" true
end
end

if flag "31" is false each
begin
IF number 31 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "31" true
end
end

if flag "33" is false each
begin
IF number 33 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "33" true
end
end

if flag "35" is false each
begin
IF number 35 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "35" true
end
end

if Record "BlackHigh" Data Index >= 4 each
begin
put 1 on Record "BlackHigh" Data Index
set flag "bet2" true
end

end
end


  IF Red hit each
begin
if Low hit each
begin


if flag "1" is false each
begin
IF number 1 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "1" true
end
end


if flag "3" is false each
begin
IF number 3 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "3" true
end
end

if flag "5" is false each
begin
IF number 5 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "5" true
end
end

if flag "7" is false each
begin
IF number 7 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "7" true
end
end

if flag "9" is false each
begin
IF number 9 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "9" true
end
end

if flag "12" is false each
begin
IF number 12 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "12" true
end
end

if flag "14" is false each
begin
IF number 14 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "14" true
end
end

if flag "16" is false each
begin
IF number 16 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "16" true
end
end

if flag "18" is false each
begin
IF number 18 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "18" true
end
end

if Record "RedLow" Data Index >= 4 each
begin
put 1 on Record "RedLow" Data Index
set flag "bet3" true
end

end
end


  IF Red hit each
begin
if High hit each
begin


if flag "19" is false each
begin
IF number 19 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "19" true
end
end


if flag "21" is false each
begin
IF number 21 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "21" true
end
end

if flag "23" is false each
begin
IF number 23 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "23" true
end
end

if flag "25" is false each
begin
IF number 25 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "25" true
end
end

if flag "27" is false each
begin
IF number 27 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "27" true
end
end

if flag "30" is false each
begin
IF number 30 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "30" true
end
end

if flag "32" is false each
begin
IF number 32 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "32" true
end
end

if flag "34" is false each
begin
IF number 34 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "34" true
end
end

if flag "36" is false each
begin
IF number 36 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "36" true
end
end

if Record "RedHigh" Data Index >= 4 each
begin
put 1 on Record "RedHigh" Data Index
set flag "bet4" true
end

end
end


end



  If any number bet won each
  begin

      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false
     
      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false
     
      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index
     
      set flag "D1Rtrig" false
      set flag "D3Rtrig" false
     
      set flag "D1Btrig" false
      set flag "D3Btrig" false
 
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Set flag "H" false
      Set flag "L" false

   {     if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end
    }
     Put 1 on Record "progression" Data Index
     Put 1 on Record "bet" Data Index
    //  Put 1 on Record "progression2" Data Index


end

  if total bankroll <= -2000 each
  begin
  stop session
  end

{  if total bankroll >= 500 each
  begin
  stop session
  end
}
 
IF Record "L" Layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
  else begin
  IF Record "H" Layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
  end




if flag "bet" true each
begin

IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to Record "H" Layout List
end

end


if flag "bet2" true each
begin

IF flag "20" is false each
begin
Put 100% of Record "progression" Data to number 20
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "22" is false each
begin
Put 100% of Record "progression" Data to number 22
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "24" is false each
begin
Put 100% of Record "progression" Data to number 24
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "26" is false each
begin
Put 100% of Record "progression" Data to number 26
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "28" is false each
begin
Put 100% of Record "progression" Data to number 28
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "29" is false each
begin
Put 100% of Record "progression" Data to number 29
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "31" is false each
begin
Put 100% of Record "progression" Data to number 31
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "33" is false each
begin
Put 100% of Record "progression" Data to number 33
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "35" is false each
begin
Put 100% of Record "progression" Data to number 35
Put 100% of Record "progression" Data to Record "L" Layout List
end

end


if flag "bet3" true each
begin


IF flag "1" is false each
begin
Put 100% of Record "progression" Data to number 1
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "3" is false each
begin
Put 100% of Record "progression" Data to number 3
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "5" is false each
begin
Put 100% of Record "progression" Data to number 5
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "7" is false each
begin
Put 100% of Record "progression" Data to number 7
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "9" is false each
begin
Put 100% of Record "progression" Data to number 9
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "12" is false each
begin
Put 100% of Record "progression" Data to number 12
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "14" is false each
begin
Put 100% of Record "progression" Data to number 14
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "16" is false each
begin
Put 100% of Record "progression" Data to number 16
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "18" is false each
begin
Put 100% of Record "progression" Data to number 18
Put 100% of Record "progression" Data to Record "H" Layout List
end

end

if flag "bet4" true each
begin


IF flag "19" is false each
begin
Put 100% of Record "progression" Data to number 19
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "21" is false each
begin
Put 100% of Record "progression" Data to number 21
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "23" is false each
begin
Put 100% of Record "progression" Data to number 23
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "25" is false each
begin
Put 100% of Record "progression" Data to number 25
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "27" is false each
begin
Put 100% of Record "progression" Data to number 27
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "30" is false each
begin
Put 100% of Record "progression" Data to number 30
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "32" is false each
begin
Put 100% of Record "progression" Data to number 32
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "34" is false each
begin
Put 100% of Record "progression" Data to number 34
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "36" is false each
begin
Put 100% of Record "progression" Data to number 36
Put 100% of Record "progression" Data to Record "L" Layout List
end


end




If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false
     
      Set flag "H" false
      Set flag "L" false


      Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index

    End

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Tested more and longer sessions now, total over 200 000 spins etc ..All show profit,

(WG+300 /SL-200)

TEST1.

WIN 220*300=66000
LOSS 296*200=59200
TOTAL= +6800

TEST2.

WIN 879*300=263700
LOSS 1202*200=240400
TOTAL= +23300

TEST3.

WIN 622*300=186600
LOSS 921*200=184200
TOTAL= +2400

TEST4.

WIN 628*300=188400
LOSS 905*200=181000

TOTAL= +7400

I provide the code you can test yourself,... (Look at Statistics --> Data Records (at the bottom) Won/Lost sessions)
system "SNIPER 6 TESTING"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,3,5,8,13,21,32,55,89,144,233,377,610]

        to Record "progression" Data
       
         Set List [1,2,3,4,5] to Record "BlackLow" Data
         Set List [1,2,3,4,5] to Record "BlackHigh" Data
         Set List [1,2,3,4,5] to Record "RedLow" Data
         Set List [1,2,3,4,5] to Record "RedHigh" Data



  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,number 13, number 15, number 17]
       to Record "BL" Layout

       Copy List [number 20,number 22,number 24, number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "BH" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,number 14,number 16,number 18]
       to Record "RL" Layout

       Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout
       

       Copy List [street(1-3),street(4-6),street(7-9),Street(10-12),street(13-15),street(16-18)]
       to Record "L" Layout
       Copy List [street(19-21),street(22-24),street(25-27),Street(28-30),street(31-33),street(34-36)]
       to Record "H" Layout

  while on each spin
  begin
 
  if total bankroll <= -200 each time
begin
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   
      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false

      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index
end

  if total bankroll >= 300 each time
begin
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   
      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false

      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index
end


IF total inside bets count = 0 each
begin

  IF Low hit each
begin
if black hit each
begin


if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end


if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "4" true
end
end

if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "6" true
end
end

if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "8" true
end
end

if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "10" true
end
end

if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "11" true
end
end

if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "13" true
end
end

if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "15" true
end
end

if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "BlackLow" Data Index
set flag "2" true
end
end

if Record "BlackLow" Data Index >= 4 each
begin
put 1 on Record "BlackLow" Data Index
set flag "bet" true
end

end
end


  IF High hit each
begin
if black hit each
begin


if flag "20" is false each
begin
IF number 20 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "20" true
end
end


if flag "22" is false each
begin
IF number 22 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "22" true
end
end

if flag "24" is false each
begin
IF number 24 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "24" true
end
end

if flag "26" is false each
begin
IF number 26 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "26" true
end
end

if flag "28" is false each
begin
IF number 28 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "28" true
end
end

if flag "29" is false each
begin
IF number 29 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "29" true
end
end

if flag "31" is false each
begin
IF number 31 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "31" true
end
end

if flag "33" is false each
begin
IF number 33 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "33" true
end
end

if flag "35" is false each
begin
IF number 35 has hit each
begin
add 1 on Record "BlackHigh" Data Index
set flag "35" true
end
end

if Record "BlackHigh" Data Index >= 4 each
begin
put 1 on Record "BlackHigh" Data Index
set flag "bet2" true
end

end
end


  IF Red hit each
begin
if Low hit each
begin


if flag "1" is false each
begin
IF number 1 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "1" true
end
end


if flag "3" is false each
begin
IF number 3 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "3" true
end
end

if flag "5" is false each
begin
IF number 5 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "5" true
end
end

if flag "7" is false each
begin
IF number 7 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "7" true
end
end

if flag "9" is false each
begin
IF number 9 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "9" true
end
end

if flag "12" is false each
begin
IF number 12 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "12" true
end
end

if flag "14" is false each
begin
IF number 14 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "14" true
end
end

if flag "16" is false each
begin
IF number 16 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "16" true
end
end

if flag "18" is false each
begin
IF number 18 has hit each
begin
add 1 on Record "RedLow" Data Index
set flag "18" true
end
end

if Record "RedLow" Data Index >= 4 each
begin
put 1 on Record "RedLow" Data Index
set flag "bet3" true
end

end
end


  IF Red hit each
begin
if High hit each
begin


if flag "19" is false each
begin
IF number 19 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "19" true
end
end


if flag "21" is false each
begin
IF number 21 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "21" true
end
end

if flag "23" is false each
begin
IF number 23 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "23" true
end
end

if flag "25" is false each
begin
IF number 25 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "25" true
end
end

if flag "27" is false each
begin
IF number 27 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "27" true
end
end

if flag "30" is false each
begin
IF number 30 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "30" true
end
end

if flag "32" is false each
begin
IF number 32 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "32" true
end
end

if flag "34" is false each
begin
IF number 34 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "34" true
end
end

if flag "36" is false each
begin
IF number 36 has hit each
begin
add 1 on Record "RedHigh" Data Index
set flag "36" true
end
end

if Record "RedHigh" Data Index >= 4 each
begin
put 1 on Record "RedHigh" Data Index
set flag "bet4" true
end

end
end


end



  If any number bet won each
  begin

      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false
     
      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false
     
      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index
     
      set flag "D1Rtrig" false
      set flag "D3Rtrig" false
     
      set flag "D1Btrig" false
      set flag "D3Btrig" false
 
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Set flag "H" false
      Set flag "L" false

   {     if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end
    }
     Put 1 on Record "progression" Data Index
     Put 1 on Record "bet" Data Index
    //  Put 1 on Record "progression2" Data Index


end

  if total bankroll <= -2000 each
  begin
  stop session
  end

{  if total bankroll >= 500 each
  begin
  stop session
  end
}
 
IF Record "L" Layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
  else begin
  IF Record "H" Layout list lost each
  begin
    add 1 on Record "progression" Data Index
  end
  end




if flag "bet" true each
begin

IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
Put 100% of Record "progression" Data to Record "H" Layout List
end

end


if flag "bet2" true each
begin

IF flag "20" is false each
begin
Put 100% of Record "progression" Data to number 20
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "22" is false each
begin
Put 100% of Record "progression" Data to number 22
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "24" is false each
begin
Put 100% of Record "progression" Data to number 24
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "26" is false each
begin
Put 100% of Record "progression" Data to number 26
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "28" is false each
begin
Put 100% of Record "progression" Data to number 28
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "29" is false each
begin
Put 100% of Record "progression" Data to number 29
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "31" is false each
begin
Put 100% of Record "progression" Data to number 31
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "33" is false each
begin
Put 100% of Record "progression" Data to number 33
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "35" is false each
begin
Put 100% of Record "progression" Data to number 35
Put 100% of Record "progression" Data to Record "L" Layout List
end

end


if flag "bet3" true each
begin


IF flag "1" is false each
begin
Put 100% of Record "progression" Data to number 1
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "3" is false each
begin
Put 100% of Record "progression" Data to number 3
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "5" is false each
begin
Put 100% of Record "progression" Data to number 5
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "7" is false each
begin
Put 100% of Record "progression" Data to number 7
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "9" is false each
begin
Put 100% of Record "progression" Data to number 9
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "12" is false each
begin
Put 100% of Record "progression" Data to number 12
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "14" is false each
begin
Put 100% of Record "progression" Data to number 14
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "16" is false each
begin
Put 100% of Record "progression" Data to number 16
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF flag "18" is false each
begin
Put 100% of Record "progression" Data to number 18
Put 100% of Record "progression" Data to Record "H" Layout List
end

end

if flag "bet4" true each
begin


IF flag "19" is false each
begin
Put 100% of Record "progression" Data to number 19
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "21" is false each
begin
Put 100% of Record "progression" Data to number 21
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "23" is false each
begin
Put 100% of Record "progression" Data to number 23
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "25" is false each
begin
Put 100% of Record "progression" Data to number 25
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "27" is false each
begin
Put 100% of Record "progression" Data to number 27
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "30" is false each
begin
Put 100% of Record "progression" Data to number 30
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "32" is false each
begin
Put 100% of Record "progression" Data to number 32
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "34" is false each
begin
Put 100% of Record "progression" Data to number 34
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF flag "36" is false each
begin
Put 100% of Record "progression" Data to number 36
Put 100% of Record "progression" Data to Record "L" Layout List
end


end




If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      set flag "bet" false
      set flag "bet2" false
      set flag "bet3" false
      set flag "bet4" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "BlackLow" Data Index
      Put 1 on Record "BlackHigh" Data Index
      Put 1 on Record "RedLow" Data Index
      Put 1 on Record "RedHigh" Data Index

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false
     
      Set flag "H" false
      Set flag "L" false


      Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index

    End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ozon

If the best selection behaves so well then you can try, flat bet
TP + 100 / SL -100 or + 150 / -100

Tekunda

Ignatus, please provide a short walkthrough how to apply your system in real life.
How would I go about installing your system as a bot to play in online casinos?
Thanks in advance.

ignatus

Quote from: Tekunda on Jul 09, 04:54 PM 2019
Ignatus, please provide a short walkthrough how to apply your system in real life.
How would I go about installing your system as a bot to play in online casinos?
Thanks in advance.

Hi Tekunda. Well, first you need to download RX (Perhaps you should try the TRIAL-version before you decide to buy the Rx-BOT and the registed RX-version?) you can find it here; link:://:.uxsoftware.com/pages/index.html

I have bought the RX-bot, but only got it working on Betvoyager desktop version, but it *should* work on several Live-casinos (real play), that i haven´t tried.

I can make a code with the settings i´ve tested now (WG+300/SL-200).

ofc, still more testing is needed to be done,..

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

"Anything can win short-term" -Steve

This is certainly true,..now testing a very tight WG/SL +100/-100 I got a 60% winrate (result may vary) i think this is the best i can do for this bet,...

TEST1.(8/10)

+132
+120
+120
-144
+120
+120
+120
+120
-156
+144
=

TEST2.(6/10)
-168
+120
-144
+132
+108
-108
+132
-108
+108
+130

TEST3.(8/10)
+120
+132
-132
-133
+120
+120
+134
+108
+108
+132

TEST4.(3/10)
-144
-144
-120
+108
-120
-156
-168
+132
-144
+108

TEST5.(5/10)
+124
-168
+108
+132
-144
+120
-144
+108
-108
-108


30/50 Games won= 60% winrate


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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