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HOTZONE 21

Started by ignatus, Jul 31, 11:16 AM 2019

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ignatus

Hotzone 21, also an experiment, and im not sure if the code is correct? because my original idea was to bet 7+7+7 Sectors, Although now, it will only bet MAX 12-15 numbers? (for each spin, current number and 3 neigbour is bet, 7 numbers) for 3 spins...Progression A simple Fibonacci negative.

You have to test this yourself and figure out your own MM, I´d say better be safe than sorry, so i would say MAX wingoal +500u, MAX 200-300 spins etc,

in the code i just put a stoploss at 2000u (for testing)


RX-code
system "HOTZONE 21"
// © ignatus 2019 ©

method "main"
begin
   while starting a new session
  begin
       put 0 to Record "Highest Bankroll" Data

       Set List [1,1,1,2,3,5,8,13,21,32,55,89,144,233,377,610,987]
       to Record "progression" Data
       Set List [1,2,3,4,5] to Record "Lost spins" Data
       Set List [1,2,3,4,5] to Record "Placed bets" Data
  end

   while on each spin
  begin


     If any inside bet won each
begin
//set flag "prog" false
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
clear Record "neighbors6" Layout
clear Record "neighbors7" Layout
clear Record "neighbors8" Layout
clear Record "neighbors9" Layout
clear Record "bet1" Layout
clear Record "bet2" Layout
clear Record "bet3" Layout
clear Record "bet4" Layout


Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end



  Track Last Number for 1 spins to Record "current number" Layout




  IF Record "Placed bets" Data Index = 3 each
begin
//set flag "prog" true
// put 1 on Record "progression" Data Index
  put 4 on Record "Placed bets" Data Index

  Put 3 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors2" Layout

   copy Record "current number" Layout to Record "bet4" layout
Put 100% of Record "progression" Data to Record "bet4" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end

  IF Record "Placed bets" Data Index = 2 each
begin
//set flag "prog" true
// put 1 on Record "progression" Data Index
  put 3 on Record "Placed bets" Data Index

  Put 3 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors2" Layout

   copy Record "current number" Layout to Record "bet3" layout
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end

IF Record "Placed bets" Data Index = 1 each
begin
//set flag "prog" false
  put 1 on Record "progression" Data Index
  put 2 on Record "Placed bets" Data Index

  Put 3 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

copy Record "current number" Layout to Record "bet2" layout
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end

  IF Total inside bets count = 0 each
  begin
// set flag "prog" false
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost spins" Data Index
  put 2 on Record "Placed bets" Data Index

  Put 3 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

copy Record "current number" Layout to Record "bet1" layout
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end

   if Record "neighbors2" Layout List lost each
   begin
   //set flag "prog" true
   end

   if Record "neighbors3" Layout List lost each
   begin
//   set flag "prog" true
   end

   IF any inside bet lost each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "neighbors" Layout List
    Put 100% of Record "progression" Data to Record "neighbors2" Layout List
    Put 100% of Record "progression" Data to Record "neighbors3" Layout List
    Put 100% of Record "progression" Data to Record "neighbors4" Layout List
    Put 100% of Record "progression" Data to Record "neighbors5" Layout List
    Put 100% of Record "progression" Data to Record "neighbors6" Layout List
    Put 100% of Record "progression" Data to Record "neighbors7" Layout List
    Put 100% of Record "progression" Data to Record "neighbors8" Layout List
    Put 100% of Record "progression" Data to Record "neighbors9" Layout List
    Put 100% of Record "progression" Data to Record "bet1" Layout List
    Put 100% of Record "progression" Data to Record "bet2" Layout List
    Put 100% of Record "progression" Data to Record "bet3" Layout List
    Put 100% of Record "progression" Data to Record "bet4" Layout List
    Put 100% of Record "progression" Data to Record "bet5" Layout List
    Put 100% of Record "progression" Data to Record "bet6" Layout List
    end



Track Last Number for 10 spins to Record "Last10" Layout


If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "neighbors" Layout
    clear Record "neighbors2" Layout
    clear Record "neighbors3" Layout
    clear Record "neighbors4" Layout
    clear Record "neighbors5" Layout
    clear Record "neighbors6" Layout
    clear Record "neighbors7" Layout

    Put 1 on Record "progression" Data Index
    put 1 on Record "Lost spins" Data Index
    put 1 on Record "Bets placed" Data Index
end


IF total bankroll  <= -2000 each
begin
stop session
end

{IF total bankroll  >= 2000 each
begin
stop session
end

IF total spin count  >= 500 each
begin
stop session
end
}



   end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

looks impressive! congrats!
Whether you think you can or you can't, you're probably right!

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