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Dealers Signature RX-Bot

Started by ignatus, Aug 02, 10:47 AM 2019

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

Wanted to test this, working on for some time..a "decent" system as i´ve tested now seems like it has about a 70% winrate WG/SL +500/-500.

It´s played with a POSITIVE PROGRESSION.

TRIGGER, 2 hits within a sector of 5. (second hit Max 1-2 pockets from the other) THEN bet this "Dealers Signature" 12 pockets away from the current number hit, on each side with a 15 + 15 numbers Sector,... each of the 2 sectors 12 pockets away is bet and  8 Sectors on each side...

I tried to tweak/test this endlessly but i couldn´t figure out any better settings, than is used within the RX-bot/code, And? as i said from my testings, it has about a 70% winrate.

If you got better ideas, about "settings" progression, Size of sector etc... Let me know.

you can easily modify the sectorsize and the progression within the code. anyway.

Dealers Signature RX-bot/code
system "Dealers Signature RX-bot"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,2,3,5,7,9,13,20,30,40,60,80,120,160,320,640]
     to Record "progression" Data

   end

   while on each spin
  begin
 
   Track last Number for 1 spins to
Record "last1" layout

  if any inside bet lost each
begin
//add 1 on Record "progression" Data Index
clear Record "Rsector" layout
end
 
    if any inside bet won each
begin
clear Record "sector1" layout
clear Record "sector2" layout
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "Rsector" layout

//put 1 on Record "progression" Data Index
add 1 on Record "progression" Data Index

      if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end

   Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" layout
   to Record "Rsector" Layout


IF Record "secondlast" layout is found within Record "Rsector" layout each
   begin

    Put 8 on Neighbor Count

   IF number 0 has hit each
   begin
   copy number 13 to Record "bet1" layout
   copy number 14 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 32 has hit each
   begin
   copy number 36 to Record "bet1" layout
   copy number 31 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 15 has hit each
   begin
   copy number 11 to Record "bet1" layout
   copy number 9 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 19 has hit each
   begin
   copy number 30 to Record "bet1" layout
   copy number 22 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 4 has hit each
   begin
   copy number 8 to Record "bet1" layout
   copy number 18 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 21 has hit each
   begin
   copy number 23 to Record "bet1" layout
   copy number 29 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 2 has hit each
   begin
   copy number 10 to Record "bet1" layout
   copy number 7 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 25 has hit each
   begin
   copy number 5 to Record "bet1" layout
   copy number 28 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 17 has hit each
   begin
   copy number 24 to Record "bet1" layout
   copy number 12 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 34 has hit each
   begin
   copy number 16 to Record "bet1" layout
   copy number 35 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 6 has hit each
   begin
   copy number 33 to Record "bet1" layout
   copy number 3 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 27 has hit each
   begin
   copy number 1 to Record "bet1" layout
   copy number 26 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 13 has hit each
   begin
   copy number 20 to Record "bet1" layout
   copy number 0 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 36 has hit each
   begin
   copy number 14 to Record "bet1" layout
   copy number 32 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 11 has hit each
   begin
   copy number 31 to Record "bet1" layout
   copy number 15 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 30 has hit each
   begin
   copy number 9 to Record "bet1" layout
   copy number 19 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 8 has hit each
   begin
   copy number 22 to Record "bet1" layout
   copy number 4 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 23 has hit each
   begin
   copy number 18 to Record "bet1" layout
   copy number 21 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 10 has hit each
   begin
   copy number 29 to Record "bet1" layout
   copy number 2 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 5 has hit each
   begin
   copy number 7 to Record "bet1" layout
   copy number 25 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 24 has hit each
   begin
   copy number 28 to Record "bet1" layout
   copy number 17 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 16 has hit each
   begin
   copy number 12 to Record "bet1" layout
   copy number 34 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 33 has hit each
   begin
   copy number 35 to Record "bet1" layout
   copy number 6 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 1 has hit each
   begin
   copy number 3 to Record "bet1" layout
   copy number 27 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 20 has hit each
   begin
   copy number 26 to Record "bet1" layout
   copy number 13 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 14 has hit each
   begin
   copy number 0 to Record "bet1" layout
   copy number 36 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 31 has hit each
   begin
   copy number 32 to Record "bet1" layout
   copy number 11 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 9 has hit each
   begin
   copy number 15 to Record "bet1" layout
   copy number 30 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 22 has hit each
   begin
   copy number 19 to Record "bet1" layout
   copy number 8 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 18 has hit each
   begin
   copy number 4 to Record "bet1" layout
   copy number 23 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   IF number 29 has hit each
   begin
   copy number 21 to Record "bet1" layout
   copy number 10 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 7 has hit each
   begin
   copy number 2 to Record "bet1" layout
   copy number 5 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 28 has hit each
   begin
   copy number 25 to Record "bet1" layout
   copy number 24 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 12 has hit each
   begin
   copy number 17 to Record "bet1" layout
   copy number 16 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 35 has hit each
   begin
   copy number 34 to Record "bet1" layout
   copy number 33 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 3 has hit each
   begin
   copy number 6 to Record "bet1" layout
   copy number 1 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 26 has hit each
   begin
   copy number 27 to Record "bet1" layout
   copy number 20 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
end



if total bankroll >= 500 each time
begin
stop session
end


if total bankroll <= -500 each time
begin
stop session
end


Track Last number for 1 spins to Record "secondlast" layout

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "progression" Data Index
    clear Record "sector1" layout
    clear Record "sector2" layout
    clear Record "bet1" layout
    clear Record "bet2" layout
   End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Robbert

Does it keep the same Numbers in the progression? If yes. Its useless, better flatbet.

ignatus

Quote from: Robbert on Aug 02, 07:10 PM 2019
Does it keep the same Numbers in the progression? If yes. Its useless, better flatbet.

No, ofc not, each trigger/number hit is a different bet,..i haven´t tried flatbet, yet...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Wow! wtf?  :o 4/5 Winners, FLATBET, first test?? ey?  >:D


TEST1-5 (LIVE, 5u bets)

RX.code FLATBET, 5u bets
system "Dealers Signature RX-bot"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[5]
    //,2,3,5,7,9,13,20,30,40,60,80,120,160,320,640]
     to Record "progression" Data

   end

   while on each spin
  begin
 
   Track last Number for 1 spins to
Record "last1" layout

  if any inside bet lost each
begin
//add 1 on Record "progression" Data Index
clear Record "Rsector" layout
end
 
    if any inside bet won each
begin
clear Record "sector1" layout
clear Record "sector2" layout
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "Rsector" layout

//put 1 on Record "progression" Data Index
//add 1 on Record "progression" Data Index

      if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end

   Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" layout
   to Record "Rsector" Layout


IF Record "secondlast" layout is found within Record "Rsector" layout each
   begin

    Put 8 on Neighbor Count

   IF number 0 has hit each
   begin
   copy number 13 to Record "bet1" layout
   copy number 14 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 32 has hit each
   begin
   copy number 36 to Record "bet1" layout
   copy number 31 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 15 has hit each
   begin
   copy number 11 to Record "bet1" layout
   copy number 9 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 19 has hit each
   begin
   copy number 30 to Record "bet1" layout
   copy number 22 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 4 has hit each
   begin
   copy number 8 to Record "bet1" layout
   copy number 18 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 21 has hit each
   begin
   copy number 23 to Record "bet1" layout
   copy number 29 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 2 has hit each
   begin
   copy number 10 to Record "bet1" layout
   copy number 7 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 25 has hit each
   begin
   copy number 5 to Record "bet1" layout
   copy number 28 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 17 has hit each
   begin
   copy number 24 to Record "bet1" layout
   copy number 12 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 34 has hit each
   begin
   copy number 16 to Record "bet1" layout
   copy number 35 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 6 has hit each
   begin
   copy number 33 to Record "bet1" layout
   copy number 3 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 27 has hit each
   begin
   copy number 1 to Record "bet1" layout
   copy number 26 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 13 has hit each
   begin
   copy number 20 to Record "bet1" layout
   copy number 0 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 36 has hit each
   begin
   copy number 14 to Record "bet1" layout
   copy number 32 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 11 has hit each
   begin
   copy number 31 to Record "bet1" layout
   copy number 15 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 30 has hit each
   begin
   copy number 9 to Record "bet1" layout
   copy number 19 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 8 has hit each
   begin
   copy number 22 to Record "bet1" layout
   copy number 4 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 23 has hit each
   begin
   copy number 18 to Record "bet1" layout
   copy number 21 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 10 has hit each
   begin
   copy number 29 to Record "bet1" layout
   copy number 2 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 5 has hit each
   begin
   copy number 7 to Record "bet1" layout
   copy number 25 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 24 has hit each
   begin
   copy number 28 to Record "bet1" layout
   copy number 17 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 16 has hit each
   begin
   copy number 12 to Record "bet1" layout
   copy number 34 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 33 has hit each
   begin
   copy number 35 to Record "bet1" layout
   copy number 6 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 1 has hit each
   begin
   copy number 3 to Record "bet1" layout
   copy number 27 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 20 has hit each
   begin
   copy number 26 to Record "bet1" layout
   copy number 13 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 14 has hit each
   begin
   copy number 0 to Record "bet1" layout
   copy number 36 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 31 has hit each
   begin
   copy number 32 to Record "bet1" layout
   copy number 11 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 9 has hit each
   begin
   copy number 15 to Record "bet1" layout
   copy number 30 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 22 has hit each
   begin
   copy number 19 to Record "bet1" layout
   copy number 8 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 18 has hit each
   begin
   copy number 4 to Record "bet1" layout
   copy number 23 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   IF number 29 has hit each
   begin
   copy number 21 to Record "bet1" layout
   copy number 10 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 7 has hit each
   begin
   copy number 2 to Record "bet1" layout
   copy number 5 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 28 has hit each
   begin
   copy number 25 to Record "bet1" layout
   copy number 24 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 12 has hit each
   begin
   copy number 17 to Record "bet1" layout
   copy number 16 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 35 has hit each
   begin
   copy number 34 to Record "bet1" layout
   copy number 33 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 3 has hit each
   begin
   copy number 6 to Record "bet1" layout
   copy number 1 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 26 has hit each
   begin
   copy number 27 to Record "bet1" layout
   copy number 20 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
end



if total bankroll >= 500 each time
begin
stop session
end


if total bankroll <= -500 each time
begin
stop session
end


Track Last number for 1 spins to Record "secondlast" layout

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "progression" Data Index
    clear Record "sector1" layout
    clear Record "sector2" layout
    clear Record "bet1" layout
    clear Record "bet2" layout
   End

  end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Did some modifications within the progressionline and the Sector-size. Now , winrate should be about 60-70% from my testings. That is, it should win more than it lose...

anyway test, and see..

system "Dealers Signature RX-bot"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,1,2,2,3,4,5,6,7,9,12,15,18,25,30,35,45,75,100,125,175,225,300,500]
    //,2,3,5,7,9,13,20,30,40,60,80,120,160,320,640]
     to Record "progression" Data

   end

   while on each spin
  begin
 
   Track last Number for 1 spins to
Record "last1" layout

  if any inside bet lost each
begin
add 1 on Record "progression" Data Index
clear Record "Rsector" layout
end
 
    if any inside bet won each
begin
clear Record "sector1" layout
clear Record "sector2" layout
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "Rsector" layout

//put 1 on Record "progression" Data Index
add 1 on Record "progression" Data Index

      if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end

   Put 2 on Neighbor Count

   Copy Neighbors of Record "last1" layout
   to Record "Rsector" Layout


IF Record "secondlast" layout is found within Record "Rsector" layout each
   begin


    Put 7 on Neighbor Count

   IF number 0 has hit each
   begin
   copy number 13 to Record "bet1" layout
   copy number 14 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 32 has hit each
   begin
   copy number 36 to Record "bet1" layout
   copy number 31 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 15 has hit each
   begin
   copy number 11 to Record "bet1" layout
   copy number 9 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 19 has hit each
   begin
   copy number 30 to Record "bet1" layout
   copy number 22 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 4 has hit each
   begin
   copy number 8 to Record "bet1" layout
   copy number 18 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 21 has hit each
   begin
   copy number 23 to Record "bet1" layout
   copy number 29 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 2 has hit each
   begin
   copy number 10 to Record "bet1" layout
   copy number 7 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 25 has hit each
   begin
   copy number 5 to Record "bet1" layout
   copy number 28 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 17 has hit each
   begin
   copy number 24 to Record "bet1" layout
   copy number 12 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 34 has hit each
   begin
   copy number 16 to Record "bet1" layout
   copy number 35 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 6 has hit each
   begin
   copy number 33 to Record "bet1" layout
   copy number 3 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 27 has hit each
   begin
   copy number 1 to Record "bet1" layout
   copy number 26 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 13 has hit each
   begin
   copy number 20 to Record "bet1" layout
   copy number 0 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 36 has hit each
   begin
   copy number 14 to Record "bet1" layout
   copy number 32 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 11 has hit each
   begin
   copy number 31 to Record "bet1" layout
   copy number 15 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 30 has hit each
   begin
   copy number 9 to Record "bet1" layout
   copy number 19 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 8 has hit each
   begin
   copy number 22 to Record "bet1" layout
   copy number 4 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 23 has hit each
   begin
   copy number 18 to Record "bet1" layout
   copy number 21 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 10 has hit each
   begin
   copy number 29 to Record "bet1" layout
   copy number 2 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 5 has hit each
   begin
   copy number 7 to Record "bet1" layout
   copy number 25 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 24 has hit each
   begin
   copy number 28 to Record "bet1" layout
   copy number 17 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 16 has hit each
   begin
   copy number 12 to Record "bet1" layout
   copy number 34 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 33 has hit each
   begin
   copy number 35 to Record "bet1" layout
   copy number 6 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 1 has hit each
   begin
   copy number 3 to Record "bet1" layout
   copy number 27 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 20 has hit each
   begin
   copy number 26 to Record "bet1" layout
   copy number 13 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 14 has hit each
   begin
   copy number 0 to Record "bet1" layout
   copy number 36 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 31 has hit each
   begin
   copy number 32 to Record "bet1" layout
   copy number 11 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 9 has hit each
   begin
   copy number 15 to Record "bet1" layout
   copy number 30 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 22 has hit each
   begin
   copy number 19 to Record "bet1" layout
   copy number 8 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 18 has hit each
   begin
   copy number 4 to Record "bet1" layout
   copy number 23 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   IF number 29 has hit each
   begin
   copy number 21 to Record "bet1" layout
   copy number 10 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 7 has hit each
   begin
   copy number 2 to Record "bet1" layout
   copy number 5 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 28 has hit each
   begin
   copy number 25 to Record "bet1" layout
   copy number 24 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 12 has hit each
   begin
   copy number 17 to Record "bet1" layout
   copy number 16 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 35 has hit each
   begin
   copy number 34 to Record "bet1" layout
   copy number 33 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 3 has hit each
   begin
   copy number 6 to Record "bet1" layout
   copy number 1 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
   
   IF number 26 has hit each
   begin
   copy number 27 to Record "bet1" layout
   copy number 20 to Record "bet2" layout
   Copy Neighbors of Record "bet1" layout
   to Record "sector1" Layout
    Copy Neighbors of Record "bet2" layout
   to Record "sector2" Layout
   Put 100% of Record "progression" Data to Record "sector1" layout list
   Put 100% of Record "progression" Data to Record "sector2" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end
end




if total bankroll >= 1000 each time
begin
stop session
end


if total bankroll <= -1000 each time
begin
stop session
end


Track Last number for 1 spins to Record "secondlast" layout

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "progression" Data Index
    clear Record "sector1" layout
    clear Record "sector2" layout
    clear Record "bet1" layout
    clear Record "bet2" layout
   End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Proofreaders2000

Here's a help  :)

Let's see.  Steve H should immediately make the check
payable to Mr. Ignatus for the amount of $100,000.

*As always great work.  8)

ignatus

Quote from: Proofreaders2000 on Aug 03, 09:43 PM 2019
Here's a help  :)

Let's see.  Steve H should immediately make the check
payable to Mr. Ignatus for the amount of $100,000.

*As always great work.  8)

Well, thanks proof ;) im not sure if this system is so "great", or what?;S think i made other systems with higher winrate? idk, you tell me, what´s goin on?  :ooh:
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Proofreaders2000

Looking at this system's construction it should win.
==============================
Since you asked, consider this:

Track 36 non-zero outcomes. What sector, dozen,
column, doublestreet, single street was the hottest?

Let that sector or dozen, doublestreet, etc. bet your starting point to bet. (no trigger)

What was the second hottest sector, dozen, doublestreet, etc?

That would be your next bet.  (just an idea)  :)  *Hope it helps

Steve

Take a snapshot of where raindrops fell in 1 second. 10 minutes later, take a separate 1 second snapshot. Does the first snapshot help predict the next?

Dozens etc are deliberately scattered sections of wheels for a reason. They are useless except if by some remarkable coincidence they are mostly heavily biased numbers. Forget outside bets.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

Proofreaders2000

*Steve you could have made your remark before I came on just now.
==============================
Technically all numbers have an equal chance
of hitting and are subject to the house edge.

I like outside bets bc they are cheap and uncomplicated.

Even-chances can be profitable with the proper
money-management (I like positive progressions on these).

*very important-before committing real money on
any idea study and adapt your method to suit your bankroll.

Steve

Quote from: Proofreaders2000 on Aug 04, 07:59 AM 2019Even-chances can be profitable with the proper
money-management (I like positive progressions on these).

Thats the illusion. The truth is they are just random bets, with random accuracy, and money management does nothing to help.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

Steve

And theres a difference between profit, and beating roulette.

Outside bets and progression is just a bunch of random bets with random bet size.

Most players never understand the illusion, despite it being in their faces. It shouldnt be so difficult.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

Roulettebeater

Quote from: Steve on Aug 04, 06:21 PM 2019
And theres a difference between profit, and beating roulette.

Outside bets and progression is just a bunch of random bets with random bet size.

Most players never understand the illusion, despite it being in their faces. It shouldnt be so difficult.

so you aren't going to issue Ignatus the cheque?
A dollar won is twice as sweet as as a dollar earned

Steve

Ignatus is an excellent member and open contributor, but like almost everyone else needs to understand what does and doesn't work, and why. Then effort will be better directed.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

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