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General Cluster-Sector15

Started by ignatus, Aug 05, 08:32 AM 2019

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0 Members and 1 Guest are viewing this topic.

ignatus

OK, now following Steve´s advice...only thing "i know" about live-wheels, now, and as before, one thing is certain, and that IS numbers will always hit in clusters (This is the old General-cluster idea)

Testing now, with my MM (wg/sl +500/-1000) i got a 80% winrate...ofc, this was only short testings, i just finished the code now, more testings is needed.

But test yourself, and find your own MM,...for an example SHORTER sessions, should give a higher winrate.

Procedure; IF A sector of 21 numbers (with the center round number 0) IS lost 3 times, the lost/missing sector is bet. (Opposite 0, number 5, a sector of 15 number is bet, then When a cluster is formed/Trigger 3 hits within that sector).

Progression POSITIVE.

RX.code General Cluster-Sector 15
system "General Cluster-Sector 15"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,2,3,5,7,9,12,15,18,23,26,30,35,40,45,50,60,70,80,100,120,140,160,200,225,250,275,300,350,400,500]
     to Record "progression" Data

   end

   while on each spin
  begin
 

    if any inside bet lost each
begin
// Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
set flag "bet" false
//put 1 on Record "progression" Data Index

clear Record "bet" layout
clear Record "bet1" layout

add 1 on Record "progression" Data Index

      if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end

  Put 10 on Neighbor Count
Copy Neighbors of number 0
to Record "ZeroSector" Layout

IF Record "ZeroSector" Layout list has not hit more 2 times each
begin
IF number 0 has not hit more 2 times each
begin
set flag "bet" true

Put 7 on Neighbor Count
Copy Neighbors of number 5
to Record "SectorBet" Layout
end
end

if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "SectorBet" layout list
Put 100% of Record "progression" Data to number 5
end



if total bankroll >= 500 each time
begin
stop session
end


if total bankroll <= -1000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

Whether you think you can or you can't, you're probably right!

ignatus

Quote from: Serendipity on Aug 05, 04:38 PM 2019
you deserve a medal!!!

Thanks, :) not sure about that, but, if you can tweak it and find the right moneymanagement perhaps..
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Robbert

Try This:

2,1,2,3

Only on hit. start progression.
When no hit start over.

So: 2 HIT, 1 HIT, 2 NO HIT. STOP START OVER.

Still

Didn't quite get the procedure explanation.

ignatus

Quote from: Still on Aug 07, 01:38 AM 2019
Didn't quite get the procedure explanation.

ok, simple; -Wait for a sector-of-15 to bet hit 3 times. Bet that sector...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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