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HOTZONE 25 *TEST*

Started by ignatus, Aug 06, 03:35 PM 2019

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ignatus

This is an EXPERIMENT, i  don´t know if its possible to play even for real (because of the progression, and the BR required), but from my testings now, it has about a 75% winrate.(tested over 50 Live-sessions). Experiment/test this yourself and use another progressionline (if you like) and your own MM, that could easily be modified within the code..anyway,

Procedure; For each spin, a SECTOR of 5 is bet (current number hit+2 neigbours, on the wheel), so this is 5+5+5+5+5 Sectors bet, with the "crazy progressionline" 1,2,5,25,75,225,625 STOP.

one session is finished in less than 30 spins...(as it looks now)

WG/Stoploss 2500/-2500.

RX-code
system "HOTZONE 25 TEST"
// © ignatus 2019 ©

method "main"
begin
   while starting a new session
  begin
       put 0 to Record "Highest Bankroll" Data

       Set List [1,2,5,25,75,225,625]
       to Record "progression" Data
       Set List [1,2,3,4,5] to Record "Lost spins" Data
       Set List [1,2,3,4,5] to Record "Placed bets" Data
  end

   while on each spin
  begin



     If any inside bet won each
begin
add 1 on Record "progression" Data Index

if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        clear Record "neighbors" Layout
        clear Record "neighbors2" Layout
        clear Record "neighbors3" Layout

        Put 1 on Record "progression" Data Index
        put 1 on Record "Lost spins" Data Index
        put 1 on Record "Placed bets" Data Index
    end
//set flag "prog" false
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
clear Record "neighbors6" Layout
clear Record "neighbors7" Layout
clear Record "neighbors8" Layout
clear Record "neighbors9" Layout
clear Record "bet1" Layout
clear Record "bet2" Layout
clear Record "bet3" Layout
clear Record "bet4" Layout


//Put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end

{ IF any inside bet lost each
begin
  add 1 on Record "Lost spins" Data Index
end

  IF Record "Lost spins" Data Index = 7 each
begin
set flag "prog" false
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors2" Layout

add 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index
put 1 on Record "Placed bets" Data Index
end
}


  Track Last Number for 1 spins to Record "current number" Layout


//  IF Record "current number" Layout is found within Record "Last10" Layout each
// begin

//set flag "prog" false
// put 1 on Record "Lost spins" Data Index
//put 1 on Record "progression" Data Index

{   IF Record "Placed bets" Data Index = 4 each
begin
   // set flag "prog" false
    put 1 on Record "Placed bets" Data Index
    put 1 on Record "progression" Data Index

    clear Record "neighbors" Layout
    clear Record "neighbors2" Layout
    clear Record "neighbors3" Layout

  Track Last Number for 1 spins to Record "current number" Layout

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

//Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
}




    IF Record "Placed bets" Data Index = 5 each
begin
//set flag "prog" true
// put 1 on Record "progression" Data Index
  put 6 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors5" Layout

   copy Record "current number" Layout to Record "bet6" layout
Put 100% of Record "progression" Data to Record "bet6" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
end


   IF Record "Placed bets" Data Index = 4 each
begin
//set flag "prog" true
// put 1 on Record "progression" Data Index
  put 5 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors4" Layout

   copy Record "current number" Layout to Record "bet5" layout
Put 100% of Record "progression" Data to Record "bet5" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
end

  IF Record "Placed bets" Data Index = 3 each
begin
//set flag "prog" true
// put 1 on Record "progression" Data Index
  put 4 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors3" Layout

   copy Record "current number" Layout to Record "bet4" layout
Put 100% of Record "progression" Data to Record "bet4" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
end

  IF Record "Placed bets" Data Index = 2 each
begin
//set flag "prog" true
// put 1 on Record "progression" Data Index
  put 3 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors2" Layout

   copy Record "current number" Layout to Record "bet3" layout
Put 100% of Record "progression" Data to Record "bet3" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end

IF Record "Placed bets" Data Index = 1 each
begin
//set flag "prog" false
  put 1 on Record "progression" Data Index
  put 2 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

copy Record "current number" Layout to Record "bet2" layout
Put 100% of Record "progression" Data to Record "bet2" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end

  IF Total inside bets count = 0 each
  begin
// set flag "prog" false
  add 1 on Record "progression" Data Index
  put 1 on Record "Lost spins" Data Index
  put 2 on Record "Placed bets" Data Index

  Put 2 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

copy Record "current number" Layout to Record "bet1" layout
Put 100% of Record "progression" Data to Record "bet1" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
// end

  {
   if Record "neighbors" Layout List lost each
   begin
   set flag "prog" false
   end
   }
   if Record "neighbors2" Layout List lost each
   begin
   //set flag "prog" true
   end

   if Record "neighbors3" Layout List lost each
   begin
//   set flag "prog" true
   end

   IF any inside bet lost each
    begin
    add 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "neighbors" Layout List
    Put 100% of Record "progression" Data to Record "neighbors2" Layout List
    Put 100% of Record "progression" Data to Record "neighbors3" Layout List
    Put 100% of Record "progression" Data to Record "neighbors4" Layout List
    Put 100% of Record "progression" Data to Record "neighbors5" Layout List
    Put 100% of Record "progression" Data to Record "neighbors6" Layout List
    Put 100% of Record "progression" Data to Record "neighbors7" Layout List
    Put 100% of Record "progression" Data to Record "neighbors8" Layout List
    Put 100% of Record "progression" Data to Record "neighbors9" Layout List
    Put 100% of Record "progression" Data to Record "bet1" Layout List
    Put 100% of Record "progression" Data to Record "bet2" Layout List
    Put 100% of Record "progression" Data to Record "bet3" Layout List
    Put 100% of Record "progression" Data to Record "bet4" Layout List
    Put 100% of Record "progression" Data to Record "bet5" Layout List
    Put 100% of Record "progression" Data to Record "bet6" Layout List
    end

   { if flag "prog" false each
    begin
    put 1 on Record "progression" Data Index
    Put 100% of Record "progression" Data to Record "neighbors" Layout List
    end
    }

Track Last Number for 10 spins to Record "Last10" Layout


If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "neighbors" Layout
    clear Record "neighbors2" Layout
    clear Record "neighbors3" Layout
    clear Record "neighbors4" Layout
    clear Record "neighbors5" Layout
    clear Record "neighbors6" Layout
    clear Record "neighbors7" Layout

    Put 1 on Record "progression" Data Index
    put 1 on Record "Lost spins" Data Index
    put 1 on Record "Bets placed" Data Index
end


IF total bankroll  <= -2500 each
begin
stop session
end

IF total bankroll  >= 2500 each
begin
stop session
end
{
IF total spin count  >= 500 each
begin
stop session
end
}



   end
END



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"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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