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Hotzone 18

Started by ignatus, Dec 30, 03:04 AM 2019

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ignatus

Well, this is SIMILAR to Xpander, but not the same--It will bet each number hit and its 2 neigbours-- That is a 3 numbers Sector bet (for each spin), then 3+3+3+3+3+3 Sectors Bet in (Total 18 numbers Or Less). i use a Neg. Progressionline now, 1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000. BUT with the Money-management, progression never goes that far, I use a 500u BR then and a 750u Wingoal. Its coded that way, that you can never Bet beyond the 500u BR, ..IT will stop when it reach that point when it cannot bet more (Than 500u), That will be a LOSS, when it reach +750u (or more) it will ALSO stop. That will be a WIN. After a Win or A loss occur, a new Game re-start again with a 500u BR. So? Calculating this now i ran 120000 Live spins, it show a consistent winrate about 68-70%. (See stats, pics posted)....

RX-code Hotzone 18 (see Statistics-->Data Records for TotalBR/Wins/Losses)
[/size]
system "Hotzone 18"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
   put 500 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data

    Set List[1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
     
     Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data
   end

   while on each spin
  begin

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
           // put 100% of Record "highest" Data to Record "max risk" Data
           // subtract 1500 Record "max risk" Data
        end

        if Bankroll <= Record "max risk" Data
        begin
            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data
            Subtract 500 from Record "A" data

            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

            put 1 on Record "progression" Data Index

          //  stop session
        end

  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet won each
begin
// add 1 on Record "win" Data Index
put 1 on Record "progression" Data Index

{ if Bankroll >= Record "Highest Bankroll" Data
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
end
}
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout

end
else
begin
add 1 on Record "progression" Data index
// put 1 on Record "win" Data Index
end
{
  If Record "win" Data Index >= 2 each
    Begin
      Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
}
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list

Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end



   if Record "Spin counter" Data index = 1
   begin
   set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   Put 100% of Record "progression" Data to Record "bett1" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 2
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   Put 100% of Record "progression" Data to Record "bett2" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 3
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
   Put 100% of Record "progression" Data to Record "bett3" layout list
   Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
   Put 100% of Record "progression" Data to Record "bett4" layout list
   Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
   Put 100% of Record "progression" Data to Record "bett5" layout list
   Put 100% of Record "progression" Data to Record "bet5" layout list
   end

     if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end



   add 1 to Record "Spin counter" Data index



if total bankroll >= 750 each time
begin
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 1 on Record "progression" Data Index

end

{
if total bankroll <= -2000 each time
begin
stop session
end
}
{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
    put 500 on total bankroll
    put 1 on Record "progression" Data Index
end
}
{ If Record "progression" Data Index = 13 each
begin
if any inside bet lost each
begin
  Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
end
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
   End

  end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Quote from: ignatus on Dec 30, 03:04 AM 2019
Well, this is SIMILAR to Xpander, but not the same--It will bet each number hit and its 2 neigbours-- That is a 3 numbers Sector bet (for each spin), then 3+3+3+3+3+3 Sectors Bet in (Total 18 numbers Or Less). i use a Neg. Progressionline now, 1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000. BUT with the Money-management, progression never goes that far, I use a 500u BR then and a 750u Wingoal. Its coded that way, that you can never Bet beyond the 500u BR, ..IT will stop when it reach that point when it cannot bet more (Than 500u), That will be a LOSS, when it reach +750u (or more) it will ALSO stop. That will be a WIN. After a Win or A loss occur, a new Game re-start again with a 500u BR. So? Calculating this now i ran 120000 Live spins, it show a consistent winrate about 68-70%. (See stats, pics posted)....

RX-code Hotzone 18 (see Statistics-->Data Records for TotalBR/Wins/Losses)
[/size][/size]
system "Hotzone 18"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
   put 500 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data

    Set List[1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
     
     Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data
   end

   while on each spin
  begin

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
           // put 100% of Record "highest" Data to Record "max risk" Data
           // subtract 1500 Record "max risk" Data
        end

        if Bankroll <= Record "max risk" Data
        begin
            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data
            Subtract 500 from Record "A" data

            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

            put 1 on Record "progression" Data Index

          //  stop session
        end

  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet won each
begin
// add 1 on Record "win" Data Index
put 1 on Record "progression" Data Index

{ if Bankroll >= Record "Highest Bankroll" Data
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
end
}
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout

end
else
begin
add 1 on Record "progression" Data index
// put 1 on Record "win" Data Index
end
{
  If Record "win" Data Index >= 2 each
    Begin
      Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
end
}
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list

Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
end



   if Record "Spin counter" Data index = 1
   begin
   set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   Put 100% of Record "progression" Data to Record "bett1" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 2
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   Put 100% of Record "progression" Data to Record "bett2" layout list
   Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 3
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
   Put 100% of Record "progression" Data to Record "bett3" layout list
   Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
   Put 100% of Record "progression" Data to Record "bett4" layout list
   Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
   Put 100% of Record "progression" Data to Record "bett5" layout list
   Put 100% of Record "progression" Data to Record "bet5" layout list
   end

     if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end



   add 1 to Record "Spin counter" Data index



if total bankroll >= 750 each time
begin
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 1 on Record "progression" Data Index

end

{
if total bankroll <= -2000 each time
begin
stop session
end
}
{
//if total bankroll <= 0 each time
//stop session
add 1 to record "lost sessions" data index
    put 500 on total bankroll
    put 1 on Record "progression" Data Index
end
}
{ If Record "progression" Data Index = 13 each
begin
if any inside bet lost each
begin
  Put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
end
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
   End

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Fateichel

What is the difference to expander? For me they perform „similar“ :)

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