• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Progression bets are nothing more than different size bets on different spins. You could get lucky and win big, or unlucky and lose even more.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

X6 Sector CycleBet 2

Started by ignatus, Jan 04, 11:18 AM 2020

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

precogmiles

Hi ignatus,

I think you do an amazing job here. I do not want to sound rude but it seems like your method is a 6 number delayed martingale progression, with a stop loss.

Have you compared the alternative which is to play 18 random numbers with the same progression?

I am not a systems player so I might be wrong, but those graphs look like a typical martingale progression.

ignatus

Quote from: precogmiles on Jan 05, 12:20 PM 2020
Hi ignatus,

I think you do an amazing job here. I do not want to sound rude but it seems like your method is a 6 number delayed martingale progression, with a stop loss.

Have you compared the alternative which is to play 18 random numbers with the same progression?

I am not a systems player so I might be wrong, but those graphs look like a typical martingale progression.

Yes. The cyclic bet is the key to success with this system. Believe me i have done 1000s of trials. Now, pls can you test this system instead, and SEE the RESULTS thank you.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

malifeki

Spins from Dublinbet,
Portomaso Casino live table
table Oracle Casino Roulette 360 in table Oracle Casino Roulette

Test with system "X6 Sector CycleBet 2 v2"

First test:
Target  - 500u
Max risk - 1000u

   Result   Spin
1   505           349
2   542             72
3   -1050       90
4   525           182
5   514             81
6   504          143
7   524            77
8   501            77
9   507          103
10   -1050    74
11   504            59
12   -1020    52
13   501          179
14   -1039     278
15   502          301
16   519            62
17   505          169
18   -1005       204
19   -1000       326
20   -1002      58
Total   -513   
Average spin  146,8

Second test:
Wingoal  - 200u
Max Risk - 500u

   Result   Spin
1   200           210
2   200             32
3   200             33
4   200             35
5   -500         20
6   200             47
7   200             36
8   200             38
9   200             27
10   200             37
11   200       43
12   200             27
13   200             19
14   200             34
15   200             32
16   -500         43
17   200             22
18   200             36
19   200             23
20   200             29
21   200             32
22   200             32
Total   3000   
Average spin  40,3

Tests are made in same table + two tables wich can not be finish because of not enoght spins.

Attachments - 22 resuts from Oracle Casino tables








ignatus

Quote from: malifeki on Jan 05, 06:19 PM 2020Spins from Dublinbet,
Portomaso Casino live table
table Oracle Casino Roulette 360 in table Oracle Casino Roulette

Test with system "X6 Sector CycleBet 2 v2"

Great. Real play, then congratz to you winnings :)

you said there was a problem with table limit? What was the maxbet etc? hmm
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

Whether you think you can or you can't, you're probably right!

ignatus

Quote from: Serendipity on Jan 06, 10:54 AM 2020
HG!

well, we see, still more testing is needed (live-play) and also ordinary testings... I changed the code to the MM used in his example Live-play;

Wingoal +200u
Stoploss/BR 500u

...and here are my first results with that new MM (20 Live sessions)

+202
-206
+207
+221
+258
+216
+216
+206
+216
+250
======
+470
+219
+258
+216
+210
+293
+231
-249
+240
-296

O0

RX-code (new MM)
system "X6 Sector CycleBet 2 v3"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 500 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data

    Set List[1,1,1,1,2,3,6,12,24]
    //1,1,1,2,5,18,63,221,775]
    //1,2,5,12,30,75,175,400,1000]
    //1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
     //1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end

  if total bankroll >= 1500 each
begin
stop session
end
}

{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
}

{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}


  if total bankroll >= 700 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout

end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
         //   stop session

        end

{if Record "TotalBR" data <= -750 each
begin
stop session
end }




  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin
  Add 1 to Record "progression" Data index
//  put 1 on Record "win" Data Index
end
end



{
  If Record "win" Data Index >= 3 each
    Begin
      put 1 on Record "progression" Data Index

       if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

      put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end

   }






   if Record "Spin counter" Data index = 1
   begin
  // set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
//  Put 100% of Record "progression" Data to Record "bett1" layout list
//  Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
  // Put 100% of Record "progression" Data to Record "bett2" layout list
  // Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 7
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
  // Put 100% of Record "progression" Data to Record "bett3" layout list
  // Put 100% of Record "progression" Data to Record "bet3" layout list
   end

{   if Record "Spin counter" Data index = 8
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
  // Put 100% of Record "progression" Data to Record "bett4" layout list
  // Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 12
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
  // Put 100% of Record "progression" Data to Record "bett5" layout list
  // Put 100% of Record "progression" Data to Record "bet5" layout list
   end

     if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

     if Record "Spin counter" Data index = 7
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet7" layout
   Copy Neighbors of Record "bet7" layout
   to Record "bett7" Layout
   Put 100% of Record "progression" Data to Record "bett7" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

     if Record "Spin counter" Data index = 8
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bett8" Layout
   Put 100% of Record "progression" Data to Record "bett8" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

}



if Record "Spin counter" Data index >= 5 each
begin
set flag "bet" true
end

if Record "Spin counter" Data index >= 7 each
begin
set flag "bet2" true
end

add 1 to Record "Spin counter" Data index



{
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
}
Put 100% of Record "progression" Data to Record "bett1" layout list


  if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end

  if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
   End
   
  //reset all flags false
  // put 1 on Record "Spin counter" Data index

  end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Stevof1

Hi Ignatus.

Test on roulette simulator:-

Short session 50+ spins and 59units profit, 1u bets. I used line bets though which is also 6 numbers. Good cyclic bet.  :thumbsup:

ignatus

Quote from: Stevof1 on Jan 06, 02:22 PM 2020
Hi Ignatus.

Test on roulette simulator:-

Short session 50+ spins and 59units profit, 1u bets. I used line bets though which is also 6 numbers. Good cyclic bet.  :thumbsup:

Alright good  :)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Fateichel

Hey i made 20 session in RX (with stopwin 250 and stoploss -700 units - just used your last code unmodified!)
12 win Session / 8 lost
This means i won around 3000 units
But lost around 5600 units

mhhh

ignatus

Quote from: Fateichel on Jan 08, 10:46 AM 2020
Hey i made 20 session in RX (with stopwin 250 and stoploss -700 units - just used you last code unmodified!)
12 win Session.
This means i won around 3000 units
But lost around 5600 units

mhhh

Alright, perhaps you need another MM, i´d say a very low wingoal would be better MAX 1-100u (played with 1u bets,,..maybe as low as 50-80u max wingoal
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Fateichel

Made another 20 RX session
11 wins
9 losses

try a smaller wingoal and a smaller stoploss

Serendipity

Use it with
Wingoal +200u
Stoploss/BR 500u

U said you used 250/750
Whether you think you can or you can't, you're probably right!

Fateichel

Made another 20 Rx Session
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 100 Units

19 Wins 1900 Units
1 Loss -200 Units

Profit: 1700 Units

Fateichel

Made another 20 Rx Session
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 100 Units

16 Wins 1600 Units
4 Loss -800 Units

Profit: 800 Units

Fateichel

Made another 20 Rx Session
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 100 Units

11 Wins 1100Units
9 Loss -1800 Units

Profit: -700 Units

-