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SuperSector 10

Started by ignatus, Jan 13, 08:56 AM 2020

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

Funny thing, tested now FLATBET. and, what it seems this system is also a FLATBET winner  :twisted:  >:D :thumbsup: 8) O0

As you can see in the charts all charts reached a postive target atleast minimum 200u. (played with 1u bets)

Last chart, had a positive FLATBET trend for over 10 000 spins  :ooh: :xd:  :twisted:  O0


RX-Testing Code SuperSector10-FLATBET
system "SuperSector 10 FLATBET"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }
  if total bankroll <= 0 each
begin
stop session
end



{
  if total bankroll >= 1100 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 800 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end

  }

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//put 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin

Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Bigbroben

Variance with random can last incredibly long.  I see though all 4 graphs show a neg result in the end...
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

ignatus

Quote from: Bigbroben on Jan 13, 06:50 PM 2020
Variance with random can last incredibly long.  I see though all 4 graphs show a neg result in the end...

idk? these were my results, if you have RX, run the code and see?
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Fourth Live (demo) session. Now played FLATBET (5u bets). +155u  O0

Way i play, Each TRIGGER is played only (4) spins, then STOP (and wait for a new trigger)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Now comparing different FLATBET-lenghts (how many spins is best to flatbet for highest profits) etc....and from my testings, what i suggested *4 spins* is the best FLATBET-lenght (for this bet).

Here is the code FLATBET each TRIGGER (4) spins then STOP
system "SuperSector 10 FLATBET2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }
  if total bankroll <= 0 each
begin
stop session
end



{
  if total bankroll >= 1100 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 800 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end

  }

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//put 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 5 each
  begin
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

First FLATBET-results (Same MM) BR/(Maxrisk 500) / Wingoal+300 (But played with 5u bets)

Positive Results first test

-520
-230
+320
+350
+400
+350
-370
-520
+320
-220
+380
+370
+400
-400
-380
+350
-320
+330
+300
+370
-520
+340
+340
+410
-510
+350
+360
-370
+390
-520
-380
=======
+1170
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

Interesting. But looks alot like 50/50. Is there anything you can do to improve the win rate?
Whether you think you can or you can't, you're probably right!

Pave

Maybe a good method could be one based on high standard deviation of single straight numbers, or high standard deviation of wheel sector area.
But can Roulette Xtreme 2.0 be programmed so that it selects based on standard deviation, would it be too complicated.

ignatus

Problem with you is that you want everything served on a silver platter.....first i must come up with a working betselection, then i must code it, then i must find the best progression and moneymanegment. STILL i did all this ,still i didnt get any credits, any money no nothing, just complaints or just being ignored....well? The ultimate disapointment in all this (of you, and this forum, and the unwillingness of you doing the work/testings for yourself....) ...im just sad. Thats all.

Now tested again another progression-idea. (That had good results Short-term), a more agressive progressionline,

1,2,3,4,6,9 .... That is +1 Step for each spin, and IF HIT (within 4 spins) Reset both Progression and Spincount(Also bet the new current number 5+5 neigbours). Only Reset/Remove bets (and wait for a new trigger if no hit within 4 spins) ok,

This is the first version of this progression idea. Help yourself and test yourself, and come up with tweaks and play this bet the way you want. you cannot expect me to do EVERYTHING. no...

Rx-code
system "SuperSector 10 FLATBET2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1,2,3,4,6,9]
    //9,10,11,13,15,18,20,22,25,28,30,32,35,38,40,45,50]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end


{

  if total bankroll >= 1200 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end
}


  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
add 1 on Record "progression" Data Index
if flag "win" true each
begin
  put 1 on Record "progression" Data Index
  //reset all flags false
end
set flag "win" true
// set flag "bet" false
// clear Record "bett1" layout
// clear Record "secondlast" layout

// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
     // Put 1 on Record "bet" Data Index
     // Put 1 on Record "win" Data Index
    //  reset all flags false
   put 1 on Record "Spin counter" Data index
// clear Record "bet1" layout
// clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//set flag "win" false
add 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 5 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

I think this is the Final progression method (best so far),.....

Progression is both POSTIVE and NEGATIVE. (+1 step in the progression Either win or Lose) First, it will only reset after (2) hits (IF not reached the end of the *new* progressionline, 9 Steps) (This is adapted for LIVE-play with MAX 200 Total bets).

So, IF this (9 Step) progressionline is Busted, it will reset/Restart +look for anew trigger.

1,1,2,3,4,6,9,14,20

Anyway test and see yourself...

RX.code
system "SuperSector 10 FinalPROG"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1,1,2,3,4,6,9,14,20]
    //9,10,11,13,15,18,20,22,25,28,30,32,35,38,40,45,50]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end


{

  if total bankroll >= 1200 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end
}


  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
add 1 on Record "progression" Data Index
if flag "win" true each
begin
  //put 1 on Record "progression" Data Index
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  //reset all flags false
end
set flag "win" true
// set flag "bet" false
// clear Record "bett1" layout
// clear Record "secondlast" layout

// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
     // Put 1 on Record "bet" Data Index
     // Put 1 on Record "win" Data Index
    //  reset all flags false
   put 1 on Record "Spin counter" Data index
// clear Record "bet1" layout
// clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//set flag "win" false
add 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

Thanks for your time and work. I will test and post here.
Whether you think you can or you can't, you're probably right!

ignatus

Quote from: Serendipity on Jan 14, 08:50 AM 2020
Thanks for your time and work. I will test and post here.

Thanks  :)

Well first test-results was close to breakeven (although ended up positive).. Perhaps a larger BR is needed, i´ll see..

(Live-Spins from Casino Bremen 2019)

I raised the WG to +400 Maxrisk 500u

+428
-528
+414
+434
+420
-448
-466
+420
-302
-208
+450
-564
+430
-216
+440
+410
-352
+410
-466
-352
+420
+434
+414
-528
+428
=======
+1522

Rx-testing code
system "SuperSector 10 FinalPROG"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1,1,2,3,4,6,9,14,20]
    //9,10,11,13,15,18,20,22,25,28,30,32,35,38,40,45,50]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end




  if total bankroll >= 1200 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
add 1 on Record "progression" Data Index
if flag "win" true each
begin
  //put 1 on Record "progression" Data Index
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  //reset all flags false
end
set flag "win" true
// set flag "bet" false
// clear Record "bett1" layout
// clear Record "secondlast" layout

// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
     // Put 1 on Record "bet" Data Index
     // Put 1 on Record "win" Data Index
    //  reset all flags false
   put 1 on Record "Spin counter" Data index
// clear Record "bet1" layout
// clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//set flag "win" false
add 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

Yeah, somewhere around 50-60% win rate
Risk is too high though
Whether you think you can or you can't, you're probably right!

ignatus

Quote from: Serendipity on Jan 14, 09:08 AM 2020
Yeah, somewhere around 50-60% win rate
Risk is too high though

The code has been fix´d now. Also Progression now (1,1,2,3,4,6,9,14,20) and BR has been increased to 750u.(MAXRISK 750u). WG+400.

TEST THIS NOW...tbh, i havent seen a winrate like this before (ever)... you´ll see  O0

Supersector 10 FINAL VERSION
system "SuperSector 10 FINAL VERSION"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1,1,2,3,4,6,9,14,20]
    //9,10,11,13,15,18,20,22,25,28,30,32,35,38,40,45,50]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end




  if total bankroll >= 1200 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
//add 1 on Record "progression" Data Index
//if flag "win" true each
// begin
  //put 1 on Record "progression" Data Index
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  //reset all flags false
// end
// set flag "win" true
// set flag "bet" false
// clear Record "bett1" layout
// clear Record "secondlast" layout

// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
     // Put 1 on Record "bet" Data Index
     // Put 1 on Record "win" Data Index
    //  reset all flags false
  // put 1 on Record "Spin counter" Data index
// clear Record "bet1" layout
// clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//set flag "win" false
add 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

I'm sorry, I'm not at home right now. I'll check this as soon as possible. Thanks. I bet it's something great.
Whether you think you can or you can't, you're probably right!

-