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Perfect 20 FINAL

Started by ignatus, Jan 18, 03:58 AM 2020

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Tekunda

Ignatus, how were you able to reach sometimes more than 500u plus a day, if  you stopped after 2 or 3 wins?
I do not plan to criticize  to, just want to understand how to exactly play your strategy.

ignatus

Quote from: Tekunda on Jan 19, 04:10 PM 2020
Ignatus, how were you able to reach sometimes more than 500u plus a day, if  you stopped after 2 or 3 wins?
I do not plan to criticize  to, just want to understand how to exactly play your strategy.

That´s exacly what im doin now,.....Since, (as ive seen, it will in MOST CASES Reach +50...that i´ve seen)

SO NOW, new MM again ...WG+50u, /SL (MaxRisk) 100u.

This is my final offer.

TEST1.

+64
+60
+52
+60
+60
-100
+56
+60
+56
+52
-124
+56
+64
-140
-128
=======
+148


RX-code Perfect10 Version 10.
system "Perfect 20 FINAL version 10"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 200 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 100 from Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 200 to Record "LowestBR" Data

    Set List[1,2,4,8,14,21,35,50]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin

  if total spin count >= 250 each
begin
stop session
end

  if total bankroll <= 400 each
begin
//stop session
end
{
  if total bankroll <= -1000 each
begin
stop session
end
}

{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }



  if total bankroll >= 250 each time
begin
Stop session
put 200 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 200 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 100 from Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 200 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 200 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 100 from Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
    reset all flags false
   // set flag "bet" false
    put 1 on Record "Spin counter" Data index
   
     subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end



  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
   add 1 to Record "progression" Data index

  if flag "lost" true each
  begin
   set flag "lost" false
    set flag "bet" false
    put 1 on Record "Spin counter" Data index
end
  set flag "lost" true

end
end



   if Record "Spin counter" Data index = 1
   begin
   Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end
{
  IF record "last1" layout is found within record "secondlast" layout
  begin
    Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   set flag "bet" true
  end
}
      if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
    add 1 to Record "Spin counter" Data index

if Record "Spin counter" Data index >= 3 each
begin
     set flag "bet" true
  end

end


    if Record "secondlast" layout is found within Record "bett1" Layout each
begin
  put 1 on Record "Spin counter" Data index
end

    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end



{
    if flag "bet" true each
begin
//add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end
     }
  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Fateichel

actually im still not sure about the system in long term. i dont know why but i have more losses then wins =/

Serendipity

Have you tried all types of MM?
Whether you think you can or you can't, you're probably right!

Serendipity

...and real wheel spins?
Whether you think you can or you can't, you're probably right!

Fateichel

NO only simulations. but i will test soon Ignatus 3 best system. compared on live system. so we will get the ultimate answer!

Serendipity

Whether you think you can or you can't, you're probably right!

Clf7

Quote from: Fateichel on Jan 22, 02:45 PM 2020
NO only simulations. but i will test soon Ignatus 3 best system. compared on live system. so we will get the ultimate answer!

Mate  you tested the systems of ignatus, you could really make a top 3 and post it as a thread. Pro and contra and your personal favourite, that would be nice for the community!

Clf7

We appreciate your work sir!

Sparks

I love Ignatus' work I think it's great he shares his ideas whether they work or not, I'd rather know what doesn't work so I don't waste my time chasing my own rubbish ideas that may be similar.

The only thing I really don't like with his systems are the ridiculous progression lines he uses that can go up into hundreds and thousands of units. Not everyone has a big bankroll. If he focused on finding a high success rate system with a small bankroll (say 100 or 200 units) then I'd be more likely to test further.

Thanks for your work so far FATEICHEL much appreciated. And if you can find a better MM method to use a smaller bankroll that would be great  :twisted: :thumbsup:


Fateichel

Quote from: Clf7 on Jan 22, 03:11 PM 2020
Mate  you tested the systems of ignatus, you could really make a top 3 and post it as a thread. Pro and contra and your personal favourite, that would be nice for the community!
Thanks for your kind words. =) But all probs should go to Ignatus ... im just a tester.
But yeah i have already my top 3.

I will let you know my thoughts and results next days!

Fateichel

Quote from: Sparks on Jan 22, 03:50 PM 2020
I love Ignatus' work I think it's great he shares his ideas whether they work or not, I'd rather know what doesn't work so I don't waste my time chasing my own rubbish ideas that may be similar.

The only thing I really don't like with his systems are the ridiculous progression lines he uses that can go up into hundreds and thousands of units. Not everyone has a big bankroll. If he focused on finding a high success rate system with a small bankroll (say 100 or 200 units) then I'd be more likely to test further.

Thanks for your work so far FATEICHEL much appreciated. And if you can find a better MM method to use a smaller bankroll that would be great  :twisted: :thumbsup:
I always modify his systems to:

Stoploss: -200
Wingoal: +400

everything else is not acceptable for me - if you want to have success in longterm.

Serendipity

Ok then. We'll be waiting for your top 3 systems along with 400/200 tweaks.
Thanks!
Whether you think you can or you can't, you're probably right!

Steeefan2014

Quote from: ignatus on Jan 18, 03:58 AM 2020
Perfect 20 FINAL



Betting-method/Trigger;

IF one virtual LOSS occur that is a TRIGGER. THEN you wait for another virtual Loss, of the same sectors (2 Losses in total). That is the Trigger to PLACE BETS (after 2 virtual losses in a row) ok

BET; After you place BETs, you will STOP bet IF Lost (2) Times in a Row. (and also Stop if Hit) BUT you will not Reset progression (IF not hit and Reached a new high)

Betting procedure; For Each spin 10+10 Sectors (virtual) Bet, on each side of the current number hit.


Hi everyone,

Please excuse my - for sure - stupid question, but I still didn't understood the exact betting method. To be more specific... the trigger part. Maybe I'm dumb or my english is not so good.

Ignatus, can you please give me an example?

Thanks in advance!


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