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Dragon Sector 5 ~ 85% winrate(?)

Started by ignatus, May 09, 06:36 AM 2020

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ignatus

Need help testing. cannot say what the winrate is but first test i won like 17/20 games.

Now if you pls test, and tell me?

Its played with 5 number sectors now. Each number hit *only 1 time* (from the last 20 spins) is bet, that number and 2 neigbours. A new 5 numbers sector is bet, until Hit, in a progressive bet.

Progressionline (+1 for each loss, +1 for each win, and Reset when reached a new high)
1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,7,7,7,8,8,9,9,10,10,       11,12,13,14,15,16,17,18,19,21,24,26,30,31,36,40,50,55,65,75,85,105,125,150,200,250,300,400,500

WG+1500, SL-1500

RX.code
System "Dragon Sector 5"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
   put 0 to Record "Highest Bankroll" Data

   Set List [1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,7,7,7,8,8,9,9,10,10,
             11,12,13,14,15,16,17,18,19,21,24,26,30,31,36,40,50,55,65,75,85,105,125,150,200,250,300,400,500]

   //1,2,3,4,6,9,14,21,32,64,128,256,512,1024]
   to Record "progression" Data

end

while on each spin
begin

copy last Number to Record "last1" layout



if any inside bet lost each
begin
if total inside bets count >= 1 each
begin

{
add 1 to Record "c2" data index
if Record "c2" data index = 18 each
begin
set flag "L" true
put 1 on Record "c2" data index
end

if flag "L" true each
begin
put 1 on Record "progression" Data Index
set flag "L" false
end
}

add 1 on Record "progression" Data Index
{
clear Record "Hotnumbers" Layout
clear Record "bet" Layout
reset all flags false
}

{
if flag "L" true each
begin
if flag "L2" true each
begin
clear Record "Hotnumbers" Layout
     clear Record "Hotnumbers2" Layout
       clear Record "bet" Layout
       clear Record "bet1" Layout
       clear Record "bet2" Layout
       clear Record "bet3" Layout
       clear Record "bet4" Layout
       clear Record "bet5" Layout
       clear Record "bet6" Layout
       clear Record "bet7" Layout
reset all flags false
end
set flag "L2" true
end
set flag "L" true
}

end
end

if any inside bet won each
begin

add 1 on Record "progression" Data Index

     clear Record "Hotnumbers" Layout
     clear Record "Hotnumbers2" Layout
       clear Record "bet" Layout
       clear Record "bet1" Layout
       clear Record "bet2" Layout
       clear Record "bet3" Layout
       clear Record "bet4" Layout
       clear Record "bet5" Layout
       clear Record "bet6" Layout
       clear Record "bet7" Layout
       clear Record "bet8" Layout
       clear Record "bet9" Layout
       reset all flags false

     put 1 on Record "c2" data index
    // set flag "L" false

    // put 2 on Record "progression" Data Index
   {
    subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
    }
       if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
      //  clear Record "Hotnumbers" Layout
    end
end


if total inside bets count = 0 each
begin
  set flag "L" false
  set flag "L2" false
end


If Record "Last1" layout is not found within Record "Last10" layout each
begin
   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout


   if record "Hotnumbers" layout count = 2 each
  begin

   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

    set flag "bet" true
   // add 1 on Record "progression" Data Index
   end

    if record "Hotnumbers" layout count = 3 each
  begin
    Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bet3" Layout

    set flag "bet" true
   // add 1 on Record "progression" Data Index
   end

   if record "Hotnumbers" layout count = 4 each
  begin

   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bet5" Layout

    set flag "bet" true
   // add 1 on Record "progression" Data Index
   end

   if record "Hotnumbers" layout count >= 5 each
  begin

   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bet6" Layout

    set flag "bet" true
    //add 1 on Record "progression" Data Index
   end
   
    if record "Hotnumbers" layout count >= 6 each
  begin

   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bet7" Layout

    set flag "bet" true
    //add 1 on Record "progression" Data Index
   end
   
     if record "Hotnumbers" layout count >= 7 each
  begin

   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bet9" Layout

    set flag "bet" true
    //add 1 on Record "progression" Data Index
   end



end

{if record "Hotnumbers" layout count >= 3 each
  begin
   add 1 on Record "progression" Data Index
   end
}
   

  { if Record "Hotnumbers" Layout count = 46 each
          begin
             clear Record "Hotnumbers" Layout
          end

  if record "Hotnumbers" layout count >= 1 each
  begin

  //duplicate Record "Hotnumbers" to Record "bet"
  set flag "bet" true
  end


end
}

if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bet9" layout list


//subtract 3 from Record "Hotnumbers" Layout index
{
put 1 to Record "count" data index
Set Max to Record "Hotnumbers" Layout Index
loop until Record "count" data index = 4
begin
Put 2 on Neighbor Count
    Set Max to Record "bet" Layout Index
   Add 4 to Record "bet" Layout Index
   Set Max to Record "bet1" Layout Index
   Add 1 to Record "bet1" Layout Index
   Copy Record "Hotnumbers" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
Put 100% of Record "progression" Data to Record "bet" layout
Put 100% of Record "progression" Data to Record "bet1" layout
add 1 to Record "count" data index
subtract 1 from Record "Hotnumbers" Layout index
end
}

end




If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
    Put 1 on Record "progression" Data Index
     End



if bankroll >= 1500 each time
begin
stop session
end


if bankroll <= -1500 each time
begin
stop session
end


Track last number for 20 spins to
Record "last10" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

OK TEST2, 17/20 Livesessions won. that would be about a 85% winrate.

IF you could confirm this pls?

Thank you
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

calculating on this....

17/20 games won

1500*3 LOSS = 4500
1500-*17 WIN =25500

Total= +21 000
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

did a short test at a casino ....i played with +1 progression (after each hit, if not reached a new high)...worked fine  O0 :xd: >:D
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

LCDP

Good results, till now!

Great!

LCDP

huskerdu

Quote from: ignatus on May 09, 06:36 AM 2020Its played with 5 number sectors now. Each number hit *only 1 time* (from the last 20 spins) is bet, that number and 2 neigbours. A new 5 numbers sector is bet, until Hit, in a progressive bet.

Let's say that from the last 20  spins there are 16 numbers that have hit only one time.
What do we do?
We bet all those numbers with their 2 neighbors each side? So we have to bet 16  "5 number sectors". No matter if those sectors fall on each other?

ignatus

Quote from: huskerdu on May 09, 02:58 PM 2020
Let's say that from the last 20  spins there are 16 numbers that have hit only one time.
What do we do?
We bet all those numbers with their 2 neighbors each side? So we have to bet 16  "5 number sectors". No matter if those sectors fall on each other?

Im still experimenting with this, and i cannot tell. i havent found the "best" way to play this yet....
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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