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SuperCycle 18

Started by ignatus, May 27, 06:25 AM 2020

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

Well, After 1000s of trials, (Still i got Nothing from my work)....but this is the best i can do with this bet.... Now, this may be "unrealistic" for real play idk, but? Least the bets are within the Tablelimit that is 1-100u MAX bet...... But a Total LOSS of the progressionline would could like 3500u. (Minus profits) i put a STOP only if the whole progressionline is lost...ok

so? I will say, this betselection now, has the Highest winrate so far. AND it WILL win more than it lose. SO? IF its possible for real play then,....sure its a winner. But? I doubt that its possible for real play because of the BR needed and also, perhaps tablelimit would be exceeded (some tables has MAX inside bets 1000u for an example) anyway... test and see....

IF you got other ideas of MM or progression Let me know. BTW. The 2 first step of this BET Will also win FLATBET (3-6 numbers bet) from my testings....

cheers.

RX.code
system "SuperCycle 18"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data

    Set List[1,1,1,2,3,5,7,9,13,25,50,100]
    //1,1,1,2,5,18,63,221,775]
    //1,2,5,12,30,75,175,400,1000]
    //1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
     //1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin

{
IF spin count >= 3000 each
begin
stop session
end
}

  if total bankroll <= -2000 each
begin
stop session
add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
end

  if total bankroll >= 1500 each
begin
stop session
add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end

{

IF Record "TotalBR" data >= 1000 each
begin
stop session
end
}

{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}

{
  if total bankroll >= 1500 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout

end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
         //   stop session

        end

{if Record "TotalBR" data <= -750 each
begin
stop session
end }




  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin
  Add 1 to Record "progression" Data index
//  put 1 on Record "win" Data Index
end
end



{
  If Record "win" Data Index >= 3 each
    Begin
      put 1 on Record "progression" Data Index

       if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

      put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end

   }






   if Record "Spin counter" Data index = 1
   begin
  // set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
//  Put 100% of Record "progression" Data to Record "bett1" layout list
//  Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
  // Put 100% of Record "progression" Data to Record "bett2" layout list
  // Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
  // Put 100% of Record "progression" Data to Record "bett3" layout list
  // Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
  // Put 100% of Record "progression" Data to Record "bett4" layout list
  // Put 100% of Record "progression" Data to Record "bet4" layout list
   end

   if Record "Spin counter" Data index = 7
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
  // Put 100% of Record "progression" Data to Record "bett5" layout list
  // Put 100% of Record "progression" Data to Record "bet5" layout list
   end

     if Record "Spin counter" Data index = 8
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end
  {
     if Record "Spin counter" Data index = 9
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet7" layout
   Copy Neighbors of Record "bet7" layout
   to Record "bett7" Layout
   Put 100% of Record "progression" Data to Record "bett7" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

     if Record "Spin counter" Data index = 10
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bett8" Layout
   Put 100% of Record "progression" Data to Record "bett8" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

}



if Record "Spin counter" Data index >= 1 each
begin
set flag "bet" true
end

if Record "Spin counter" Data index >= 1 each
begin
set flag "bet2" true
end

add 1 to Record "Spin counter" Data index



{

}
Put 100% of Record "progression" Data to Record "bett1" layout list


  if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end

  if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
    stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
   End
   
  //reset all flags false
  // put 1 on Record "Spin counter" Data index

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

winforus

You are posting up to 2 new systems per day. What is the point of developing hundreds of losing systems?

Why not stop posting for a while, take a break, and instead apply your system yourself, and post actual results of you playing, over a decent sample size?

Developing ONE winning system/method is enough (if you believe that this exists and is possible)

ignatus

My search is Over. Now, i got a system (that i just posted/created i wont tell which one) SOMEONE made a small modifcation of my code, and won 50/50 Games, i did a short test now (just got the code i won 14/14 games..) so by the UN-gratefulness, i can say THIS i will *Never* share....so... :thumbsup:
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

Quote from: winforus on May 27, 07:26 AM 2020
You are posting up to 2 new systems per day. What is the point of developing hundreds of losing systems?

Why not stop posting for a while, take a break, and instead apply your system yourself, and post actual results of you playing, over a decent sample size?

Developing ONE winning system/method is enough (if you believe that this exists and is possible)

Ignatus, winforus is absolutly right, you wont get any donation on paypal by posting loosing systems.

Clf7

Quote from: ignatus on May 27, 08:01 AM 2020
My search is Over. Now, i got a system (that i just posted/created i wont tell which one) SOMEONE made a small modifcation of my code, and won 50/50 Games, i did a short test now (just got the code i won 14/14 games..) so by the UN-gratefulness, i can say THIS i will *Never* share....so... :thumbsup:

The only reason you are claiming now that you have finally found a winning system is to find people to sell it.

ignatus

Quote from: Clf7 on May 27, 08:02 AM 2020
Ignatus, winforus is absolutly right, you wont get any donation on paypal by posting loosing systems.

Well... sry...but i already got my grail? only thing you do is talk ?...can you see these results?...eh...whatever man...

BR
759
756
764
757
760
765
750
776
777
758
844
772
803
757
757
763
754
764
760
803
773
764
769
756
760
773
769
785
751
757
772
774
765
760
768
770
764
758
759
800
780
769
750
765
766
936
763
919
754
778
810
=======
+39536
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

A system who beats flat bet the game?

winforus

Quote from: ignatus on May 27, 08:01 AM 2020
My search is Over. Now, i got a system (that i just posted/created i wont tell which one) SOMEONE made a small modifcation of my code, and won 50/50 Games, i did a short test now (just got the code i won 14/14 games..) so by the UN-gratefulness, i can say THIS i will *Never* share....so... :thumbsup:

Short test doesn't mean anything and you should know that - given that you are a programmer and you are supposed to have basic math fundamentals.

If you have the grail - then why are you not playing for real money yourself and winning? Why are you begging for donations?

If you want anyone to take you seriously at this point - you should play for real money using your grail, and provide evidence of doing so.


cht

Quote from: ignatus on May 27, 08:01 AM 2020
My search is Over. Now, i got a system (that i just posted/created i wont tell which one) SOMEONE made a small modifcation of my code, and won 50/50 Games, i did a short test now (just got the code i won 14/14 games..) so by the UN-gratefulness, i can say THIS i will *Never* share....so... :thumbsup:
Congrats Ignatus 👍

Clf7

And ignatus how many spins did you test on RX?

ignatus

Quote from: Clf7 on May 27, 08:30 AM 2020
And ignatus how many spins did you test on RX?

Now. lets talk about This system/ "supercycle 18" . ok SO? I just lowered the WG to +750 and SL to -750 For testing, and both results Ended up in profits....(perhaps there are better MM, this was just an example)

+784
+754
-975
+759
+771
-1417
+793
+785
+767
-955
-827
+752
+770
-1224
======
+1537

+764
-873
+778
+790
-1628
+771
+765
-847
-807
-780
+800
+761
+803
+772
======
+2069

RX.code
system "SuperCycle 18"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data

    Set List[1,1,1,2,3,5,7,9,13,25,50,100]
    //1,1,1,2,5,18,63,221,775]
    //1,2,5,12,30,75,175,400,1000]
    //1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
     //1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin

{
IF spin count >= 3000 each
begin
stop session
end
}

  if total bankroll <= -750 each
begin
stop session
add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
end

  if total bankroll >= 750 each
begin
stop session
add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end

{

IF Record "TotalBR" data >= 1000 each
begin
stop session
end
}

{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}

{
  if total bankroll >= 1500 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout

end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
         //   stop session

        end

{if Record "TotalBR" data <= -750 each
begin
stop session
end }




  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin
  Add 1 to Record "progression" Data index
//  put 1 on Record "win" Data Index
end
end



{
  If Record "win" Data Index >= 3 each
    Begin
      put 1 on Record "progression" Data Index

       if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

      put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end

   }






   if Record "Spin counter" Data index = 1
   begin
  // set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
//  Put 100% of Record "progression" Data to Record "bett1" layout list
//  Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
  // Put 100% of Record "progression" Data to Record "bett2" layout list
  // Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
  // Put 100% of Record "progression" Data to Record "bett3" layout list
  // Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
  // Put 100% of Record "progression" Data to Record "bett4" layout list
  // Put 100% of Record "progression" Data to Record "bet4" layout list
   end

   if Record "Spin counter" Data index = 7
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
  // Put 100% of Record "progression" Data to Record "bett5" layout list
  // Put 100% of Record "progression" Data to Record "bet5" layout list
   end

     if Record "Spin counter" Data index = 8
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end
  {
     if Record "Spin counter" Data index = 9
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet7" layout
   Copy Neighbors of Record "bet7" layout
   to Record "bett7" Layout
   Put 100% of Record "progression" Data to Record "bett7" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

     if Record "Spin counter" Data index = 10
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bett8" Layout
   Put 100% of Record "progression" Data to Record "bett8" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

}



if Record "Spin counter" Data index >= 1 each
begin
set flag "bet" true
end

if Record "Spin counter" Data index >= 1 each
begin
set flag "bet2" true
end

add 1 to Record "Spin counter" Data index



{

}
Put 100% of Record "progression" Data to Record "bett1" layout list


  if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end

  if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
    stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
   End
   
  //reset all flags false
  // put 1 on Record "Spin counter" Data index

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

winforus

Ignatus, enough of talking, now it's time to walk the walk.

Since you have the grail:

1) Put your money on the line and go win in the casinos. Post your results. You can play online.
2) Don't ever ask for donations again - you don't need them if you have the grail.

I suspect that it's not the case and in a few days - you will post another one of your thousand losing systems. Not trying to hate or anything - but so far that is what you have been doing.

ignatus

Quote from: winforus on May 27, 08:40 AM 2020nother one of your thousand losing systems.

Well? Thats absolute bull...why? Because its all about MoneyManagement. Sure "most systems have about 60-80% "winrate" ..That is? They will Win more than they lose? That also means they Will be Profitable if played Right? (with The right moneymanagement, that is?) as i have already proven with this system also?...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

Quote from: ignatus on May 27, 08:43 AM 2020
Well? Thats absolute bull...why? Because its all about MoneyManagement. Sure "most systems have about 60-80% "winrate" ..That is? They will Win more than they lose? That also means they Will be Profitable if played Right? (with The right moneymanagement, that is?) as i have already proven with this system also?...

MM doesnt increase the accuracy of prediction, common ignatus you already know that MM is BS, dont say again and again the same things.

ignatus

Quote from: Clf7 on May 27, 08:46 AM 2020+784
+754
-975
+759
+771
-1417
+793
+785
+767
-955
-827
+752
+770
-1224
======
+1537

+764
-873
+778
+790
-1628
+771
+765
-847
-807
-780
+800
+761
+803
+772
======
+2069


Read that again. "its another MoneyManagement" that IS profitable, now Run the code and test yourself, thank you.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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