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Xpander

Started by ignatus, Jun 06, 09:59 AM 2020

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

Just an experiment.

Its said that the most Frequent hits come at about 11-13 pockets away from the current number/pocket. Now this bet is based around this...

Flatbet it did win at occasions for 10 000-40 000 spins (perhaps lucky, most Flatbet sessions will win about a couple of thousand spins (at most)...anyway. so if you like try flatbet...i will post a flatbet code also. ok

Xpander then BETSELECTION, begin bet 1u on each side (Left and right) 10 Pockets away from the current pocket hit. (2u bet), Next spin, bet 10 and 11 pockets away on each side (4u bet), Next spin bet 10, 11, 12 pockets away on each side (6u bet). Last bet 10,11,12,13 pockets away on each side (8u) bet. do 1 more spin (same as last bet 8u) then STOP/Restart procedure.

This is how I played.

I tested also progression (optional) begin at third bet (6u) bet then 2u, then +1u bet for each spin..,2,3,4,5 (STOP)

First 2 charts Flatbet, second 2 Progression.

WG+500, SL+500

TEST1

+538
-510
+548
-500
+562
-520
+526
+542
+528
+564
+536
-514
+530
-500
+500
+540
+540
+548
+504
-508
-514
-506
+526
-534
+516
+500
-502
+514
+334
+340
-506
======

10 Losses
20 Wins

20/30=67% winrate

RX.code1 Xpander Progression
system "Xpander2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 of Record "max risk" Data


    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data

    Set List[1,2,3,4,5,6,8,10,13,17,22,28,36,46,59,79,98]
        to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end

  while on each spin
  begin

{
IF spin count >= 500 each
begin
stop session
end
}

  if total bankroll <= -500 each
begin
stop session
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
end


if total bankroll >= 500 each
begin
  stop session
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end



  Track last Number for 1 spins to
Record "last1" layout






    if any inside bet won each
begin
//  Add 1 to Record "progression" Data index

// set flag "prog" true
// reset all flags false


  // reset all flags false
   set flag "prog" false
   put 1 on Record "progression" Data Index
   put 1 on Record "Spin counter" Data index
       clear Record "last4" layout
       clear Record "bett1" layout
       clear Record "bett2" layout
       clear Record "bett3" layout
       clear Record "bett4" layout
       clear Record "bett5" layout
       clear Record "bett6" layout
       clear Record "bett7" layout
       clear Record "bett8" layout


  if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
       put 1 on Record "progression" Data Index
       reset all flags false

     {  put 1 on Record "Spin counter" Data index
       clear Record "last4" layout
       clear Record "bett1" layout
       clear Record "bett2" layout
       clear Record "bett3" layout
       clear Record "bett4" layout
       clear Record "bett5" layout
       clear Record "bett6" layout
       clear Record "bett7" layout
       clear Record "bett8" layout
       }
     end

   // put 1 on Record "Spin counter" Data index

end
else
begin
if any inside bet lost each
begin

if flag "prog" true each
begin
Add 1 to Record "progression" Data index
end

end
end


  {
   if flag "bet2" false each
   begin
   Locate Number Right 18 gaps from the Last Number to Record "last4" layout
   end
  }
   if Record "Spin counter" data index = 2 each
   begin
   // set flag "prog" true
    Locate Number Left 10 gaps from the Last Number to Record "left4" layout
    Locate Number Right 10 gaps from the Last Number to Record "right4" layout
    Put 100% of Record "progression" Data to Record "left4" layout
    Put 100% of Record "progression" Data to Record "right4" layout


   end
   
   
   if Record "Spin counter" data index = 3 each
   begin
    set flag "prog" true
    Locate Number Left 10 gaps from the Last Number to Record "left4" layout
    Locate Number Right 10 gaps from the Last Number to Record "right4" layout
    Put 100% of Record "progression" Data to Record "left4" layout
    Put 100% of Record "progression" Data to Record "right4" layout

    Locate Number Left 11 gaps from the Last Number to Record "left5" layout
    Locate Number Right 11 gaps from the Last Number to Record "right5" layout
    Put 100% of Record "progression" Data to Record "left5" layout
    Put 100% of Record "progression" Data to Record "right5" layout
   end
   
   if Record "Spin counter" data index = 4 each
   begin

   Locate Number Left 10 gaps from the Last Number to Record "left4" layout
    Locate Number Right 10 gaps from the Last Number to Record "right4" layout
    Put 100% of Record "progression" Data to Record "left4" layout
    Put 100% of Record "progression" Data to Record "right4" layout

    Locate Number Left 11 gaps from the Last Number to Record "left5" layout
    Locate Number Right 11 gaps from the Last Number to Record "right5" layout
    Put 100% of Record "progression" Data to Record "left5" layout
    Put 100% of Record "progression" Data to Record "right5" layout

    Locate Number Left 12 gaps from the Last Number to Record "left6" layout
    Locate Number Right 12 gaps from the Last Number to Record "right6" layout
    Put 100% of Record "progression" Data to Record "left6" layout
    Put 100% of Record "progression" Data to Record "right6" layout

   end
   
   if Record "Spin counter" data index >= 5 each
   begin
    //set flag "prog" true

   Locate Number Left 10 gaps from the Last Number to Record "left4" layout
    Locate Number Right 10 gaps from the Last Number to Record "right4" layout
    Put 100% of Record "progression" Data to Record "left4" layout
    Put 100% of Record "progression" Data to Record "right4" layout

    Locate Number Left 11 gaps from the Last Number to Record "left5" layout
    Locate Number Right 11 gaps from the Last Number to Record "right5" layout
    Put 100% of Record "progression" Data to Record "left5" layout
    Put 100% of Record "progression" Data to Record "right5" layout

    Locate Number Left 12 gaps from the Last Number to Record "left6" layout
    Locate Number Right 12 gaps from the Last Number to Record "right6" layout
    Put 100% of Record "progression" Data to Record "left6" layout
    Put 100% of Record "progression" Data to Record "right6" layout

    Locate Number Left 13 gaps from the Last Number to Record "left7" layout
    Locate Number Right 13 gaps from the Last Number to Record "right7" layout
    Put 100% of Record "progression" Data to Record "left7" layout
    Put 100% of Record "progression" Data to Record "right7" layout


   end

{   if Record "Spin counter" data index >= 6 each
   begin

    Locate Number Left 10 gaps from the Last Number to Record "left4" layout
    Locate Number Right 10 gaps from the Last Number to Record "right4" layout
    put 1 on Record "left4" layout
    put 1 on Record "right4" layout

    Locate Number Left 11 gaps from the Last Number to Record "left5" layout
    Locate Number Right 11 gaps from the Last Number to Record "right5" layout
    put 1 on Record "left5" layout
    put 1 on Record "right5" layout

    Locate Number Left 12 gaps from the Last Number to Record "left6" layout
    Locate Number Right 12 gaps from the Last Number to Record "right6" layout
    put 1 on Record "left6" layout
    put 1 on Record "right6" layout

    Locate Number Left 13 gaps from the Last Number to Record "left7" layout
    Locate Number Right 13 gaps from the Last Number to Record "right7" layout
    put 1 on Record "left7" layout
    put 1 on Record "right7" layout

   Locate Number Left 14 gaps from the Last Number to Record "left8" layout
    Locate Number Right 14 gaps from the Last Number to Record "right8" layout
    put 1 on Record "left8" layout
    put 1 on Record "right8" layout

   end

   if Record "Spin counter" data index = 7 each
   begin

   Locate Number Left 10 gaps from the Last Number to Record "left4" layout
    Locate Number Right 10 gaps from the Last Number to Record "right4" layout
    put 1 on Record "left4" layout
    put 1 on Record "right4" layout

    Locate Number Left 11 gaps from the Last Number to Record "left5" layout
    Locate Number Right 11 gaps from the Last Number to Record "right5" layout
    put 1 on Record "left5" layout
    put 1 on Record "right5" layout

    Locate Number Left 12 gaps from the Last Number to Record "left6" layout
    Locate Number Right 12 gaps from the Last Number to Record "right6" layout
    put 1 on Record "left6" layout
    put 1 on Record "right6" layout

    Locate Number Left 13 gaps from the Last Number to Record "left7" layout
    Locate Number Right 13 gaps from the Last Number to Record "right7" layout
    put 1 on Record "left7" layout
    put 1 on Record "right7" layout

   Locate Number Left 14 gaps from the Last Number to Record "left8" layout
    Locate Number Right 14 gaps from the Last Number to Record "right8" layout
    put 1 on Record "left8" layout
    put 1 on Record "right8" layout

    Locate Number Left 15 gaps from the Last Number to Record "left9" layout
    Locate Number Right 15 gaps from the Last Number to Record "right9" layout
    put 1 on Record "left9" layout
    put 1 on Record "right9" layout

   end
   
   if Record "Spin counter" data index = 8 each
   begin

   Put 7 on Neighbor Count
   Copy Record "last4" layout to Record "bet7" layout
   Copy Neighbors of Record "bet7" layout
   to Record "bett7" Layout

   end
   
   if Record "Spin counter" data index = 9 each
   begin

   Put 8 on Neighbor Count
   Copy Record "last4" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bett8" Layout

   end
}

   if Record "Spin counter" data index >= 7 each
   begin
  // stop session
      reset all flags false
   set flag "prog" false
   put 1 on Record "progression" Data Index
   put 1 on Record "Spin counter" Data index


   end

{
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet" true
end
}


if Record "Spin counter" Data index >= 2 each
begin
set flag "bet2" true
end


add 1 to Record "Spin counter" Data index




{Put 100% of Record "progression" Data to Record "bett1" layout list


  if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end
  }

// if flag "bet2" true each
// begin
{ Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list


Put 100% of Record "progression" Data to Record "last4" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
}
// end

{
if Record "Spin counter" Data index = 7 each
  begin
// reset all flags false
  put 1 on Record "Spin counter" Data index
  put 1 on Record "progression" Data Index
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "last4" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
   End


  end
END


RX.code2 Xpander FLATBET
system "Xpander2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 of Record "max risk" Data


    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data

    Set List[1,2,3,4,5,6,8,10,13,17,22,28,36,46,59,79,98]
        to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end

  while on each spin
  begin

{
IF spin count >= 500 each
begin
stop session
end
}

  if total bankroll <= -500 each
begin
stop session
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
end


if total bankroll >= 500 each
begin
  stop session
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end



  Track last Number for 1 spins to
Record "last1" layout






    if any inside bet won each
begin
//  Add 1 to Record "progression" Data index

// set flag "prog" true
// reset all flags false


  // reset all flags false
   set flag "prog" false
   put 1 on Record "progression" Data Index
   put 1 on Record "Spin counter" Data index
       clear Record "last4" layout
       clear Record "bett1" layout
       clear Record "bett2" layout
       clear Record "bett3" layout
       clear Record "bett4" layout
       clear Record "bett5" layout
       clear Record "bett6" layout
       clear Record "bett7" layout
       clear Record "bett8" layout


  if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
       put 1 on Record "progression" Data Index
       reset all flags false

     {  put 1 on Record "Spin counter" Data index
       clear Record "last4" layout
       clear Record "bett1" layout
       clear Record "bett2" layout
       clear Record "bett3" layout
       clear Record "bett4" layout
       clear Record "bett5" layout
       clear Record "bett6" layout
       clear Record "bett7" layout
       clear Record "bett8" layout
       }
     end

   // put 1 on Record "Spin counter" Data index

end
else
begin
if any inside bet lost each
begin

if flag "prog" true each
begin
Add 1 to Record "progression" Data index
end

end
end


  {
   if flag "bet2" false each
   begin
   Locate Number Right 18 gaps from the Last Number to Record "last4" layout
   end
  }
   if Record "Spin counter" data index = 2 each
   begin
   // set flag "prog" true
    Locate Number Left 10 gaps from the Last Number to Record "left4" layout
    Locate Number Right 10 gaps from the Last Number to Record "right4" layout
    Put 100% of Record "progression" Data to Record "left4" layout
    Put 100% of Record "progression" Data to Record "right4" layout


   end
   
   
   if Record "Spin counter" data index = 3 each
   begin
    set flag "prog" true
    Locate Number Left 10 gaps from the Last Number to Record "left4" layout
    Locate Number Right 10 gaps from the Last Number to Record "right4" layout
    Put 100% of Record "progression" Data to Record "left4" layout
    Put 100% of Record "progression" Data to Record "right4" layout

    Locate Number Left 11 gaps from the Last Number to Record "left5" layout
    Locate Number Right 11 gaps from the Last Number to Record "right5" layout
    Put 100% of Record "progression" Data to Record "left5" layout
    Put 100% of Record "progression" Data to Record "right5" layout
   end
   
   if Record "Spin counter" data index = 4 each
   begin

   Locate Number Left 10 gaps from the Last Number to Record "left4" layout
    Locate Number Right 10 gaps from the Last Number to Record "right4" layout
    Put 100% of Record "progression" Data to Record "left4" layout
    Put 100% of Record "progression" Data to Record "right4" layout

    Locate Number Left 11 gaps from the Last Number to Record "left5" layout
    Locate Number Right 11 gaps from the Last Number to Record "right5" layout
    Put 100% of Record "progression" Data to Record "left5" layout
    Put 100% of Record "progression" Data to Record "right5" layout

    Locate Number Left 12 gaps from the Last Number to Record "left6" layout
    Locate Number Right 12 gaps from the Last Number to Record "right6" layout
    Put 100% of Record "progression" Data to Record "left6" layout
    Put 100% of Record "progression" Data to Record "right6" layout

   end
   
   if Record "Spin counter" data index >= 5 each
   begin
    //set flag "prog" true

   Locate Number Left 10 gaps from the Last Number to Record "left4" layout
    Locate Number Right 10 gaps from the Last Number to Record "right4" layout
    Put 100% of Record "progression" Data to Record "left4" layout
    Put 100% of Record "progression" Data to Record "right4" layout

    Locate Number Left 11 gaps from the Last Number to Record "left5" layout
    Locate Number Right 11 gaps from the Last Number to Record "right5" layout
    Put 100% of Record "progression" Data to Record "left5" layout
    Put 100% of Record "progression" Data to Record "right5" layout

    Locate Number Left 12 gaps from the Last Number to Record "left6" layout
    Locate Number Right 12 gaps from the Last Number to Record "right6" layout
    Put 100% of Record "progression" Data to Record "left6" layout
    Put 100% of Record "progression" Data to Record "right6" layout

    Locate Number Left 13 gaps from the Last Number to Record "left7" layout
    Locate Number Right 13 gaps from the Last Number to Record "right7" layout
    Put 100% of Record "progression" Data to Record "left7" layout
    Put 100% of Record "progression" Data to Record "right7" layout


   end

{   if Record "Spin counter" data index >= 6 each
   begin

    Locate Number Left 10 gaps from the Last Number to Record "left4" layout
    Locate Number Right 10 gaps from the Last Number to Record "right4" layout
    put 1 on Record "left4" layout
    put 1 on Record "right4" layout

    Locate Number Left 11 gaps from the Last Number to Record "left5" layout
    Locate Number Right 11 gaps from the Last Number to Record "right5" layout
    put 1 on Record "left5" layout
    put 1 on Record "right5" layout

    Locate Number Left 12 gaps from the Last Number to Record "left6" layout
    Locate Number Right 12 gaps from the Last Number to Record "right6" layout
    put 1 on Record "left6" layout
    put 1 on Record "right6" layout

    Locate Number Left 13 gaps from the Last Number to Record "left7" layout
    Locate Number Right 13 gaps from the Last Number to Record "right7" layout
    put 1 on Record "left7" layout
    put 1 on Record "right7" layout

   Locate Number Left 14 gaps from the Last Number to Record "left8" layout
    Locate Number Right 14 gaps from the Last Number to Record "right8" layout
    put 1 on Record "left8" layout
    put 1 on Record "right8" layout

   end

   if Record "Spin counter" data index = 7 each
   begin

   Locate Number Left 10 gaps from the Last Number to Record "left4" layout
    Locate Number Right 10 gaps from the Last Number to Record "right4" layout
    put 1 on Record "left4" layout
    put 1 on Record "right4" layout

    Locate Number Left 11 gaps from the Last Number to Record "left5" layout
    Locate Number Right 11 gaps from the Last Number to Record "right5" layout
    put 1 on Record "left5" layout
    put 1 on Record "right5" layout

    Locate Number Left 12 gaps from the Last Number to Record "left6" layout
    Locate Number Right 12 gaps from the Last Number to Record "right6" layout
    put 1 on Record "left6" layout
    put 1 on Record "right6" layout

    Locate Number Left 13 gaps from the Last Number to Record "left7" layout
    Locate Number Right 13 gaps from the Last Number to Record "right7" layout
    put 1 on Record "left7" layout
    put 1 on Record "right7" layout

   Locate Number Left 14 gaps from the Last Number to Record "left8" layout
    Locate Number Right 14 gaps from the Last Number to Record "right8" layout
    put 1 on Record "left8" layout
    put 1 on Record "right8" layout

    Locate Number Left 15 gaps from the Last Number to Record "left9" layout
    Locate Number Right 15 gaps from the Last Number to Record "right9" layout
    put 1 on Record "left9" layout
    put 1 on Record "right9" layout

   end
   
   if Record "Spin counter" data index = 8 each
   begin

   Put 7 on Neighbor Count
   Copy Record "last4" layout to Record "bet7" layout
   Copy Neighbors of Record "bet7" layout
   to Record "bett7" Layout

   end
   
   if Record "Spin counter" data index = 9 each
   begin

   Put 8 on Neighbor Count
   Copy Record "last4" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bett8" Layout

   end
}

   if Record "Spin counter" data index >= 7 each
   begin
  // stop session
      reset all flags false
   set flag "prog" false
   put 1 on Record "progression" Data Index
   put 1 on Record "Spin counter" Data index


   end

{
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet" true
end
}


if Record "Spin counter" Data index >= 2 each
begin
set flag "bet2" true
end


add 1 to Record "Spin counter" Data index




{Put 100% of Record "progression" Data to Record "bett1" layout list


  if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end
  }

// if flag "bet2" true each
// begin
{ Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list


Put 100% of Record "progression" Data to Record "last4" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
}
// end

{
if Record "Spin counter" Data index = 7 each
  begin
// reset all flags false
  put 1 on Record "Spin counter" Data index
  put 1 on Record "progression" Data Index
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "last4" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
   End


  end
END
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"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

Your curve sucks
A dollar won is twice as sweet as as a dollar earned

Ross

Ignatus

I like this idea so did some testing and found that using four numbers each side of the last hit 9,10,11 and 12 away on the layout not the wheel.

Wrote a progamme and tested several thousand BV spins and found that over 90% hit in ten spins so better not to bet beyond ten.

Would you give this a go with RX?
The attached file gives number to bet on for each number hit.  You might be able to use these in RX rather than generating them each time they're needed.

Keep up the great work.
Eighty- four and counting.  Is age an excuse?

ignatus

Quote from: Ross on Jun 07, 07:16 PM 2020
Ignatus

I like this idea so did some testing and found that using four numbers each side of the last hit 9,10,11 and 12 away on the layout not the wheel.

Wrote a progamme and tested several thousand BV spins and found that over 90% hit in ten spins so better not to bet beyond ten.

Would you give this a go with RX?
The attached file gives number to bet on for each number hit.  You might be able to use these in RX rather than generating them each time they're needed.

Keep up the great work.

Thanks Ross. Yes, that be a easy fix, :)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

I am sorry Ross. However much i tried (and believe me i tried all kinds of settings)  i couldn't improve winrate. So another failed system...sorry
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Steve

The problem isn't the settings.

Come to the light.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

Steve

Ignatus, with your rx coding and my suggestions, maybe we could find the hg.

I'll explain more in videos. But im creating the videos in order.  It might be several videos before i explain those principles.

But first you need to recognize the mistakes you're repeating.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

ignatus

Quote from: Steve on Jun 08, 08:43 AM 2020
Ignatus, with your rx coding and my suggestions, maybe we could find the hg.

I'll explain more in videos. But im creating the videos in order.  It might be several videos before i explain those principles.

But first you need to recognize the mistakes you're repeating.

Sure thing, if there is anything you want coded i could try. (if its not too complicated)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Ross

Ignatus

Strange that you didn't get an improved result with eight numbers.  I played a couple of sessions on BV and the results confirmed what my test programme suggested i.e 90% wins in ten spins.

Eighty- four and counting.  Is age an excuse?

ignatus

Quote from: Ross on Jun 11, 01:28 AM 2020
Ignatus

Strange that you didn't get an improved result with eight numbers.  I played a couple of sessions on BV and the results confirmed what my test programme suggested i.e 90% wins in ten spins.

Yes, i know, its strange, but this betselection wasnt good, from my testings...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Richard Meisel

Yes, isn't it strange?
AMERICAN WHEEL
N   =   log(1 -DC)/log(1 -p)   When DC = 2/3 (66.6%) and   p = 1/38      
log(1 -DC)   =   log(1 -2/3)   =   log(1 - .66666)   =   log(.33334)   =   -0.4771
log(1 -p)   =   log(1 -1/38)   =   log(1 - .02631)   =   log(.97369)   =   -0.0115
N   =   -.47711/-.011579   =   41.2   =   42

EUROPEAN WHEEL
N   =   log(1 -DC)/log(1 -p)   When DC = 2/3 (66.6%) and   p = 1/37      
log(1 -DC)   =   log(1 -2/3)   =   log(1 - .66666)   =   log(.33334)   =   -0.47711
log(1 -p)   =   log(1 -1/37)   =   log(1 - .027027)   =   log(.97297)   =   -0.01189
N   =   -.47711/-.011899   =   40.09   =   40

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