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Positioning Repeater

Started by ignatus, Jun 12, 06:26 AM 2020

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0 Members and 1 Guest are viewing this topic.

ignatus

This may be the best system i ever created/tested so far. All credits goes to Katilla, who explained this bet Principle.

OK So, Positioning Repeater. Main idea (explained by Katilla) you only bet at Certain Steps. Begin and End is Set.

So. For THIS bet (That i created/tested based on Katillas Explainations) wins both FLATBET and (even Better with progression)

The "Positioning Bet" IS Between spin 2-9 (I think should be correct)

Procedure; TRIGGER 1 Repeater from the Last 10 spins. THEN you wait *2 Spins* Before placing Bets. Ok. So, After 2 spins (after Trigger/The Repeater) You BEGIN place bets. That is 1u at Current number, and 1u on the Repeating number (Trigger). NOW, for the Next *7 Spins* You will Bet Every new number that come. (This is NOT "How many number bet" ONLY How many spins. And that is Exacly 7 spins, then you STOP) and Repeat procedure. I made the FLATBET gameplay So, you WONT stop if you get 1 hit. You will Only Stop IF (2 Hits) OR you reach 7 spins (with 1 or Less Hits) OK So, For the FLATBET Version (Same Trigger) Wait for 1 Repeat then Wait (2) Spins Before placing Bets (That is current number+The Repeating number/Trigger) After that you place Every new number that hits. IF you get a HIT or NOT doesnt affect The number of spins Bet (Which is 7) as i said, you Will *only Stop Before 7 spins* IF you get a minimum of (2) Hits. OK

For the PROGRESSION BET (Same) ONLY difference you Will STOP immediatly At *1 Hit* + Reset Progression/Restart Procedure.

Progression IS. After 1 series of (7 Spins) LOST, you will go +1 Step in the Progressionline *For the Next Trigger/7 Spins* Until Hit. (Then Reset/Restart) Ok.

Progressionline a Simple Martingale 2,4,8,16,32,64 STOP. NOW this progression IS in theory 7*6=42 Steps. (IT's Not a "perfect" progression since drawdowns will be greater the longer Progression goes. BUT i'd say, when it comes to "Negative Progressions" (Short term) ITs the most safe and profitable Progression ok

so I put now 2 Versions of this bet 1 with Progression 1 FLATBET-version (both should win *short term) most of the time ....(test and see!)

That's about it. Now. I thank kattila again for showing me this bet, so all credits goes to Katilla.

Cheers  8)

TEST1-2 (Progression)
TEST 3-4 (FLATBET)

RX.code PROGRESSION Version

system "Pos Repeater PROG"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
      put 0 on total bankroll

       Set List[1,2,4,8,16,32,64]
                 to Record "progression" Data

        Set List[1,2,3,4]
       to Record "Bets placed" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
       to Record "Numbers Bet" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
                22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
       to Record "spin" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
                22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
       to Record "spin2" Data
  end

   while on each spin
  begin

  copy last Number to Record "last1" layout





  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     stop session
       set flag "bet" false
   // clear Record "Hotnumbers" Layout
  //  clear Record "Hotnumbers2" Layout
   Put 1 on Record "progression" Data Index
   Put 1 to Record "Bets placed" Data Index
   Put 1 on Record "spin" Data Index

   End



{
if spin count  >= 500 each time
begin
stop session
end
}

{
if total bankroll >= 500 each time
begin
stop session
end
}


if total bankroll <= -750 each time
begin
stop session
end


if Record "spin2" data index >= 2 each
begin
  if flag "bet" false each
  begin
  clear Record "last10" layout
  set flag "W" false
  end
  set flag "Hot" false
  set flag "bet" true
  put 1 to Record "spin2" data index
end



if Record "spin" data index >= 8 each
begin
// set flag "bet2" true
reset all flags false
clear Record "Hotnumbers" Layout
clear Record "last10" Layout
put 1 to Record "spin" Data Index
put 1 to Record "spin2" Data Index
add 1 to Record "progression" Data Index
end


if flag "bet" true each
begin
Add 1 to Record "spin" Data Index
end

if flag "Hot" true each
begin
Add 1 to Record "spin2" Data Index
end





if any number bet won each
begin
// if flag "W" true each
// begin
  reset all flags false
  clear Record "Hotnumbers" Layout
  clear Record "last10" Layout
  set flag "Hot" true
  put 1 to Record "spin" Data Index
  put 1 to Record "spin2" Data Index
  put 1 to Record "progression" Data Index
//  end
//  set flag "W" true
end





    IF Record "last1" layout is found within Record "last18" layout each
  begin


  // put 1 to Record "spin2" Data Index
   set flag "Hot" true

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout
   
  end

 



  Track last Number for 15 spins to
Record "last10" layout


if flag "bet" true each
begin
  put 100% of Record "progression" data to Record "Hotnumbers" Layout list

  put 100% of Record "progression" data to Record "last10" Layout list

end

  Track last Number for 10 spins to
Record "last18" layout


  end
END



RX.code FLATBET-version
system "Pos Repeater FLAT"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
      put 0 on total bankroll

       Set List[1,2,4,8,16,32,64]
                 to Record "progression" Data

        Set List[1,2,3,4]
       to Record "Bets placed" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
       to Record "Numbers Bet" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
                22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
       to Record "spin" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
                22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
       to Record "spin2" Data
  end

   while on each spin
  begin

  copy last Number to Record "last1" layout





  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     stop session
       set flag "bet" false
   // clear Record "Hotnumbers" Layout
  //  clear Record "Hotnumbers2" Layout
   Put 1 on Record "progression" Data Index
   Put 1 to Record "Bets placed" Data Index
   Put 1 on Record "spin" Data Index

   End



{
if spin count  >= 500 each time
begin
stop session
end
}

{
if total bankroll >= 500 each time
begin
stop session
end
}


if total bankroll <= -750 each time
begin
stop session
end


if Record "spin2" data index >= 2 each
begin
  if flag "bet" false each
  begin
  clear Record "last10" layout
  set flag "W" false
  end
  set flag "Hot" false
  set flag "bet" true
  put 1 to Record "spin2" data index
end



if Record "spin" data index >= 8 each
begin
// set flag "bet2" true
reset all flags false
clear Record "Hotnumbers" Layout
clear Record "last10" Layout
put 1 to Record "spin" Data Index
put 1 to Record "spin2" Data Index

end


if flag "bet" true each
begin
Add 1 to Record "spin" Data Index
end

if flag "Hot" true each
begin
Add 1 to Record "spin2" Data Index
end





if any number bet won each
begin
  if flag "W" true each
  begin
  reset all flags false
  clear Record "Hotnumbers" Layout
  clear Record "last10" Layout
  set flag "Hot" true
  put 1 to Record "spin" Data Index
  put 1 to Record "spin2" Data Index
  end
  set flag "W" true
end





    IF Record "last1" layout is found within Record "last18" layout each
  begin


  // put 1 to Record "spin2" Data Index
   set flag "Hot" true

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout
   
  end

 



  Track last Number for 15 spins to
Record "last10" layout


if flag "bet" true each
begin
  put 100% of Record "progression" data to Record "Hotnumbers" Layout list

  put 100% of Record "progression" data to Record "last10" Layout list

end

  Track last Number for 10 spins to
Record "last18" layout


  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Steve

Ignatus, could you please code a rx system with random bet selection, with random bet size within normal bet limits.

Something like random red/black bet selection,  and random bet size between $10-$500.

It would be a big help in some of my explanations.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

ignatus

Quote from: Steve on Jun 12, 06:49 AM 2020
Ignatus, could you please code a rx system with random bet selection, with random bet size within normal bet limits.

Something like random red/black bet selection,  and random bet size between $10-$500.

It would be a big help in some of my explanations.

Alright...i do that soon ok
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Quote from: Steve on Jun 12, 06:49 AM 2020
Ignatus, could you please code a rx system with random bet selection, with random bet size within normal bet limits.

Something like random red/black bet selection,  and random bet size between $10-$500.

It would be a big help in some of my explanations.

Well, steve, this time you're wrong. You think this betselection/bet is no better than Random bets... well? Little complicated to code, but i did it. Look at these 3 charts.... Also test the RX-code (same bet/Trigger, BUT now it bet RANDOM NUMBERS) ok...

cheers

TEST 1-3 Random.

RX.code RANDOM (Not recommended for play, only Steves test)
system "Pos Repeater RANDOM"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
      put 0 on total bankroll

       Set List[1,2,4,8,16,32,64]
                 to Record "progression" Data

        Set List[1,2,3,4]
       to Record "Bets placed" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
       to Record "Numbers Bet" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
                22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
       to Record "spin" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
                22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
       to Record "spin2" Data
  end

   while on each spin
  begin

  copy last Number to Record "last1" layout





  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     stop session
       set flag "bet" false
   // clear Record "Hotnumbers" Layout
  //  clear Record "Hotnumbers2" Layout
   Put 1 on Record "progression" Data Index
   Put 1 to Record "Bets placed" Data Index
   Put 1 on Record "spin" Data Index

   End



{
if spin count  >= 500 each time
begin
stop session
end
}

{
if total bankroll >= 500 each time
begin
stop session
end
}


if total bankroll <= -750 each time
begin
stop session
end


if Record "spin2" data index >= 2 each
begin
  if flag "bet" false each
  begin
  clear Record "last10" layout
  set flag "W" false
  clear Record "bet" Layout
  end
  set flag "Hot" false
  set flag "bet" true
  put 1 to Record "spin2" data index
end



if Record "spin" data index >= 8 each
begin
// set flag "bet2" true
reset all flags false
clear Record "bet" Layout
clear Record "Hotnumbers" Layout
clear Record "last10" Layout
put 1 to Record "spin" Data Index
put 1 to Record "spin2" Data Index

end


if flag "bet" true each
begin
Add 1 to Record "spin" Data Index
end

if flag "Hot" true each
begin
Add 1 to Record "spin2" Data Index
end





if any number bet won each
begin
  if flag "W" true each
  begin
  clear Record "bet" Layout
  reset all flags false
  clear Record "Hotnumbers" Layout
  clear Record "last10" Layout
  set flag "Hot" true
  put 1 to Record "spin" Data Index
  put 1 to Record "spin2" Data Index
  end
  set flag "W" true
end





    IF Record "last1" layout is found within Record "last18" layout each
  begin


  // put 1 to Record "spin2" Data Index
   set flag "Hot" true

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout
   
  end

 



  Track last Number for 15 spins to
Record "last10" layout


  Set Max to Record "bet" Layout Index
   Add 1 to Record "bet" Layout Index

  Generate Random Number from 0 to 36 into Record "random" data


  if Record "random" data = 0 each
  begin
   copy number 0 to Record "bet" layout
  end

   if Record "random" data = 1 each
  begin
   copy number 1 to Record "bet" layout
  end
 
   if Record "random" data = 2 each
  begin
   copy number 2 to Record "bet" layout
  end
 
   if Record "random" data = 3 each
  begin
   copy number 3 to Record "bet" layout
  end
 
   if Record "random" data = 4 each
  begin
   copy number 4 to Record "bet" layout
  end
 
  if Record "random" data = 5 each
  begin
   copy number 5 to Record "bet" layout
  end
 
  if Record "random" data = 6 each
  begin
   copy number 6 to Record "bet" layout
  end
 
  if Record "random" data = 7 each
  begin
   copy number 7 to Record "bet" layout
  end
 
  if Record "random" data = 8 each
  begin
   copy number 8 to Record "bet" layout
  end
 
  if Record "random" data = 9 each
  begin
   copy number 9 to Record "bet" layout
  end
 
  if Record "random" data = 10 each
  begin
   copy number 10 to Record "bet" layout
  end
 
  if Record "random" data = 11 each
  begin
   copy number 11 to Record "bet" layout
  end
 
  if Record "random" data = 12 each
  begin
   copy number 12 to Record "bet" layout
  end
 
  if Record "random" data = 13 each
  begin
   copy number 13 to Record "bet" layout
  end
 
  if Record "random" data = 14 each
  begin
   copy number 14 to Record "bet" layout
  end
 
  if Record "random" data = 15 each
  begin
   copy number 15 to Record "bet" layout
  end
 
  if Record "random" data = 16 each
  begin
   copy number 16 to Record "bet" layout
  end
 
  if Record "random" data = 17 each
  begin
   copy number 17 to Record "bet" layout
  end
 
  if Record "random" data = 18 each
  begin
   copy number 18 to Record "bet" layout
  end
 
  if Record "random" data = 19 each
  begin
   copy number 19 to Record "bet" layout
  end
 
  if Record "random" data = 20 each
  begin
   copy number 20 to Record "bet" layout
  end
 
  if Record "random" data = 21 each
  begin
   copy number 21 to Record "bet" layout
  end
 
  if Record "random" data = 22 each
  begin
   copy number 22 to Record "bet" layout
  end
 
  if Record "random" data = 23 each
  begin
   copy number 23 to Record "bet" layout
  end
 
  if Record "random" data = 24 each
  begin
   copy number 24 to Record "bet" layout
  end
 
  if Record "random" data = 25 each
  begin
   copy number 25 to Record "bet" layout
  end
 
  if Record "random" data = 26 each
  begin
   copy number 26 to Record "bet" layout
  end
 
  if Record "random" data = 27 each
  begin
   copy number 27 to Record "bet" layout
  end
 
  if Record "random" data = 28 each
  begin
   copy number 28 to Record "bet" layout
  end
 
  if Record "random" data = 29 each
  begin
   copy number 29 to Record "bet" layout
  end
 
  if Record "random" data = 30 each
  begin
   copy number 30 to Record "bet" layout
  end
 
  if Record "random" data = 31 each
  begin
   copy number 31 to Record "bet" layout
  end
 
  if Record "random" data = 32 each
  begin
   copy number 32 to Record "bet" layout
  end
 
  if Record "random" data = 33 each
  begin
   copy number 33 to Record "bet" layout
  end
 
  if Record "random" data = 34 each
  begin
   copy number 34 to Record "bet" layout
  end
 
  if Record "random" data = 35 each
  begin
   copy number 35 to Record "bet" layout
  end
 
  if Record "random" data = 36 each
  begin
   copy number 36 to Record "bet" layout
  end
 
 
if flag "bet" true each
begin
  put 100% of Record "progression" data to Record "bet" Layout list

end

  Track last Number for 10 spins to
Record "last18" layout


  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Steve

I'm not wrong. It might make better sense when you see what I'm using it for.

Thanks but the testing automatically stops after a period of time. Its different for each test. No error appears, it just stops.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

precogmiles

Igantus are you saying you will always lose with random bets?

Kattila

Ignatus ,I am not sure yet what have you coded above from what we have talked, but here are the stats we should look at  first.
The important *window * is from position 4 untill pos11 looking back, so the first repeat(s)  hit more often on that positions (looking back)
The peak  is 8 .
Can create various methods based on that , can bet 8 numbers(max) or 6 numbers, or 4 numbers, depends by the missing positions you want to bet.
Remember the two groups of positions , and the imbalance between them.
I don t say based on all that will hold lonrun, but some can hold long many spins.


***
Main Roulette Board / Repeat number Stats
« on: Jun 28, 06:07 AM 2012 »
I have run a 30 million single zero RNG test, 361 086 games (whenever a number repeats, a new session is started)

2    9799
3    19199
4    26712
5    33099
6    36817
7    38117
8    37424
9    34613
10    30241
11    25616
12    20579
13    15855
14    11481
15    8103
16    5429
17    3428
18    2057
19    1187
20    665
21    372
22    165
23    79
24    35
25    10
26    3
27    0
28    1

MEAN        8.308740854
MEDIAN        8

***

ignatus

Quote from: Kattila on Jun 12, 08:31 AM 2020The important *window * is from position 4 untill pos11

Hi Kattila. Yes. That's right.I can easily modifiy the code to bet spin 4-11 ...The  "window" position im using NOW for This bet is pos(spin) 3-9. So, pretty close=)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

poluvolo

SOONER OR LATER IT WILL CHANGE THE POSITION
THANKS VERY MUCH IGNATUS FOR NEW SUPER TRIAL

ignatus

 Ofc, you are wrong this time Steve, you cannot Say "random bets" is "just as good" as The Original system. NOW look at these 3 Charts (same 3 session/spins)....Its *NOT* "the same" ok :/

BTW. The Code/System (same as posted in first post in the Thread, the Original System FLATBET) ..
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Steve

Like i said in my videos, progression is like a loan that must be repaid, with interest.

What you're looking at is after the loan, without repayment.

If you can fix the code so it never stops, ill show what i mean and help more.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

Clf7

Quote from: ignatus on Jun 12, 08:36 AM 2020
Hi Kattila. Yes. That's right.I can easily modifiy the code to bet spin 4-11 ...The  "window" position im using NOW for This bet is pos(spin) 3-9. So, pretty close=)

Ignatus if you can please test the system with the right rules (about position that he mentioned)  from kattila and post it.

ignatus

Quote from: Steve on Jun 12, 08:47 AM 2020
Like i said in my videos, progression is like a loan that must be repaid, with interest.

What you're looking at is after the loan, without repayment.

If you can fix the code so it never stops, ill show what i mean and help more.

THIS IS FLATBET Steve? NO Progression? ey?
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Quote from: Clf7 on Jun 12, 08:49 AM 2020
Ignatus if you can please test the system with the right rules (about position that he mentioned)  from kattila and post it.

I just did, and first test was Horrible. Now i think i got the best "window" or "position-bet" with the orginal. Now Katillas version bet spin 4-10. Look at chart 1 (compare to orignainal) Spin bet 3-9 Chart2.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Alrighti then  O0 SECOND version of KATTILA's bet was a clear winner (better than my Original bet) NOW i added 1 spin so it will bet in the "window" or (position-bet) spin 4-12. (SEE RX-CODE)

8)

RX-Code KATTILA-Version
system "Pos Repeater KATTILA-Version"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
      put 0 on total bankroll

       Set List[1,2,4,8,16,32,64]
                 to Record "progression" Data

        Set List[1,2,3,4]
       to Record "Bets placed" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
       to Record "Numbers Bet" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
                22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
       to Record "spin" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
                22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
       to Record "spin2" Data
  end

   while on each spin
  begin

  copy last Number to Record "last1" layout





  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     stop session
       set flag "bet" false
   // clear Record "Hotnumbers" Layout
  //  clear Record "Hotnumbers2" Layout
   Put 1 on Record "progression" Data Index
   Put 1 to Record "Bets placed" Data Index
   Put 1 on Record "spin" Data Index

   End



{
if spin count  >= 500 each time
begin
stop session
end
}

{
if total bankroll >= 500 each time
begin
stop session
end
}


if total bankroll <= -750 each time
begin
stop session
end


if Record "spin2" data index >= 4 each
begin
  if flag "bet" false each
  begin
  clear Record "last10" layout
  set flag "W" false
  end
  set flag "Hot" false
  set flag "bet" true
  put 1 to Record "spin2" data index
end



if Record "spin" data index >= 9 each
begin
// set flag "bet2" true
reset all flags false
clear Record "Hotnumbers" Layout
clear Record "last10" Layout
put 1 to Record "spin" Data Index
put 1 to Record "spin2" Data Index

end


if flag "bet" true each
begin
Add 1 to Record "spin" Data Index
end

if flag "Hot" true each
begin
Add 1 to Record "spin2" Data Index
end





if any number bet won each
begin
  if flag "W" true each
  begin
  reset all flags false
  clear Record "Hotnumbers" Layout
  clear Record "last10" Layout
  set flag "Hot" true
  put 1 to Record "spin" Data Index
  put 1 to Record "spin2" Data Index
  end
  set flag "W" true
end





    IF Record "last1" layout is found within Record "last18" layout each
  begin


  // put 1 to Record "spin2" Data Index
   set flag "Hot" true

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout
   
  end

 



  Track last Number for 15 spins to
Record "last10" layout


if flag "bet" true each
begin
  put 100% of Record "progression" data to Record "Hotnumbers" Layout list

  put 100% of Record "progression" data to Record "last10" Layout list

end

  Track last Number for 10 spins to
Record "last18" layout


  end
END
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"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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