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DZ3

Started by ignatus, Jul 02, 01:48 AM 2020

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0 Members and 1 Guest are viewing this topic.

ignatus

This is a failed "long-term" system, that i been working on for the last couple of days...now? *short-term* it may win,... havent checked "winrate" yet, (short-term), but i think it should work....anyway.

For every Line that Hit, BET the 3 colors of the opposite color, (from the color just hit) ok. I bet MAX 5 Lines, that would be 3+3+3+3+3 numbers (15 numbers)...also I START progression only after 12 number bet. ok Stop/Restart at any hit.

Neg. Progressionline; 1,2,3,5,8,15,25,35,50,75,125,200

Moneymanagement (?) this you have to figure, i leave the code without stoploss/WG,..but id say perhaps +500u wg/SL would be realistic(?)

RX.code
===================
system "Dz3"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
      put 0 on total bankroll

       Set List[1,2,3,5,8,15,25,35,50,75,125,200]
                 to Record "progression" Data

        Set List[1,1,2,3,5,8,13,21,32,50,75,125,200]
                 to Record "progression2" Data



       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
       to Record "Bet" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
                22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
       to Record "spin" Data
       
  end
 
 
  copy list [number 1,number 3,number 5]  to Record "L1R" Layout
  copy list [number 7,number 9,number 12] to Record "L2R" Layout
 
  copy list [number 14,number 16,number 18] to Record "L3R" Layout
  copy list [number 19,number 21,number 23] to Record "L4R" Layout
 
  copy list [number 25,number 27,number 30] to Record "L5R" Layout
  copy list [number 32,number 34,number 36] to Record "L6R" Layout


  copy list [number 2,number 4,number 6] to Record "L1B" Layout
  copy list [number 8,number 10,number 11] to Record "L2B" Layout

  copy list [number 13,number 15,number 17] to Record "L3B" Layout
  copy list [number 20,number 22,number 24] to Record "L4B" Layout

  copy list [number 26,number 28,number 29] to Record "L5B" Layout
  copy list [number 31,number 33,number 35] to Record "L6B" Layout


   while on each spin
  begin
 
//  reset all flags false

//if Record "spin" data index >= 3 each
//begin

if total inside bets count >= 15 each
begin
reset all flags false
put 1 on Record "spin" data index
end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      reset all flags false

   Put 1 on Record "progression" Data Index
   Put 1 on Record "spin" Data Index
   
   End

   

{
if spin count  >= 250 each time
begin
stop session
end
  }

{
if total bankroll >= 750 each time
begin
stop session
end



if total bankroll <= -1000 each time
begin
stop session
end
}



if any number bet lost each
begin
if total inside bets count >= 12 each
begin
Add 1 to Record "progression" Data Index
end
Add 1 to Record "spin" Data Index


end




if any number bet won each
begin

put 1 to Record "progression" Data Index

   reset all flags false
   Put 1 to Record "Bet" Data Index
    Put 1 to Record "spin" Data Index


  if Bankroll >= Record "Highest Bankroll" Data
    begin

       reset all flags false

        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data

        put 1 to Record "progression" Data Index
    end

end



//if total inside bets count <= 1 each
//begin

      IF Line(1-6) has hit each
  begin
  if black has hit each
  begin
    set flag "L1R" true
  end
   if red has hit each
  begin
    set flag "L1B" true
  end
   end
   
       IF Line(7-12) has hit each
  begin
  if black has hit each
  begin
    set flag "L2R" true
  end
   if red has hit each
  begin
    set flag "L2B" true
  end
   end
   
       IF Line(13-18) has hit each
  begin
  if black has hit each
  begin
    set flag "L3R" true
  end
   if red has hit each
  begin
    set flag "L3B" true
  end
   end
   
       IF Line(19-24) has hit each
  begin
  if black has hit each
  begin
    set flag "L4R" true
  end
   if red has hit each
  begin
    set flag "L4B" true
  end
   end
   
       IF Line(25-30) has hit each
  begin
  if black has hit each
  begin
    set flag "L5R" true
  end
   if red has hit each
  begin
    set flag "L5B" true
  end
   end
   
       IF Line(31-36) has hit each
  begin
  if black has hit each
  begin
    set flag "L6R" true
  end
   if red has hit each
  begin
    set flag "L6B" true
  end
   end



 
if flag "L1R" true each
begin
  put 100% of Record "progression" data to Record "L1R" Layout list
end

if flag "L1B" true each
begin
  put 100% of Record "progression" data to Record "L1B" Layout list
end

if flag "L2R" true each
begin
  put 100% of Record "progression" data to Record "L2R" Layout list
end

if flag "L2B" true each
begin
  put 100% of Record "progression" data to Record "L2B" Layout list
end


if flag "L3R" true each
begin
  put 100% of Record "progression" data to Record "L3R" Layout list
end

if flag "L3B" true each
begin
  put 100% of Record "progression" data to Record "L3B" Layout list
end

if flag "L4R" true each
begin
  put 100% of Record "progression" data to Record "L4R" Layout list
end

if flag "L4B" true each
begin
  put 100% of Record "progression" data to Record "L4B" Layout list
end

if flag "L5R" true each
begin
  put 100% of Record "progression" data to Record "L5R" Layout list
end

if flag "L5B" true each
begin
  put 100% of Record "progression" data to Record "L5B" Layout list
end

if flag "L6R" true each
begin
  put 100% of Record "progression" data to Record "L6R" Layout list
end

if flag "L6B" true each
begin
  put 100% of Record "progression" data to Record "L6B" Layout list
end

  end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

DZ9

Just a little modification of the Progressionline now played with a modified 9 numbers progressionline.. (3-15 numbers bet) +1 Step in the progression after 12 numbers bet. ok

RX.code
system "DZ9"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
      put 0 on total bankroll

       Set List[1,2,3,4,5,7,9,12,16,22,29,39,52,69,92,123,164,200]
                 to Record "progression" Data

        Set List[1,1,2,3,5,8,13,21,32,50,75,125,200]
                 to Record "progression2" Data



       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
       to Record "Bet" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
                22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
       to Record "spin" Data
       
  end
 
 
  copy list [number 1,number 3,number 5]  to Record "L1R" Layout
  copy list [number 7,number 9,number 12] to Record "L2R" Layout
 
  copy list [number 14,number 16,number 18] to Record "L3R" Layout
  copy list [number 19,number 21,number 23] to Record "L4R" Layout
 
  copy list [number 25,number 27,number 30] to Record "L5R" Layout
  copy list [number 32,number 34,number 36] to Record "L6R" Layout


  copy list [number 2,number 4,number 6] to Record "L1B" Layout
  copy list [number 8,number 10,number 11] to Record "L2B" Layout

  copy list [number 13,number 15,number 17] to Record "L3B" Layout
  copy list [number 20,number 22,number 24] to Record "L4B" Layout

  copy list [number 26,number 28,number 29] to Record "L5B" Layout
  copy list [number 31,number 33,number 35] to Record "L6B" Layout


   while on each spin
  begin
 
//  reset all flags false

//if Record "spin" data index >= 3 each
//begin

if total inside bets count >= 15 each
begin
reset all flags false
put 1 on Record "spin" data index
end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      reset all flags false

   Put 1 on Record "progression" Data Index
   Put 1 on Record "spin" Data Index
   
   End

   

{
if spin count  >= 250 each time
begin
stop session
end
  }

{
if total bankroll >= 750 each time
begin
stop session
end



if total bankroll <= -1000 each time
begin
stop session
end
}



if any number bet lost each
begin
if total inside bets count >= 9 each
begin
Add 1 to Record "progression" Data Index
end
Add 1 to Record "spin" Data Index


end




if any number bet won each
begin

put 1 to Record "progression" Data Index

   reset all flags false
   Put 1 to Record "Bet" Data Index
    Put 1 to Record "spin" Data Index


  if Bankroll >= Record "Highest Bankroll" Data
    begin

       reset all flags false

        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data

        put 1 to Record "progression" Data Index
    end

end



//if total inside bets count <= 1 each
//begin

      IF Line(1-6) has hit each
  begin
  if black has hit each
  begin
    set flag "L1R" true
  end
   if red has hit each
  begin
    set flag "L1B" true
  end
   end
   
       IF Line(7-12) has hit each
  begin
  if black has hit each
  begin
    set flag "L2R" true
  end
   if red has hit each
  begin
    set flag "L2B" true
  end
   end
   
       IF Line(13-18) has hit each
  begin
  if black has hit each
  begin
    set flag "L3R" true
  end
   if red has hit each
  begin
    set flag "L3B" true
  end
   end
   
       IF Line(19-24) has hit each
  begin
  if black has hit each
  begin
    set flag "L4R" true
  end
   if red has hit each
  begin
    set flag "L4B" true
  end
   end
   
       IF Line(25-30) has hit each
  begin
  if black has hit each
  begin
    set flag "L5R" true
  end
   if red has hit each
  begin
    set flag "L5B" true
  end
   end
   
       IF Line(31-36) has hit each
  begin
  if black has hit each
  begin
    set flag "L6R" true
  end
   if red has hit each
  begin
    set flag "L6B" true
  end
   end



 
if flag "L1R" true each
begin
  put 100% of Record "progression" data to Record "L1R" Layout list
end

if flag "L1B" true each
begin
  put 100% of Record "progression" data to Record "L1B" Layout list
end

if flag "L2R" true each
begin
  put 100% of Record "progression" data to Record "L2R" Layout list
end

if flag "L2B" true each
begin
  put 100% of Record "progression" data to Record "L2B" Layout list
end


if flag "L3R" true each
begin
  put 100% of Record "progression" data to Record "L3R" Layout list
end

if flag "L3B" true each
begin
  put 100% of Record "progression" data to Record "L3B" Layout list
end

if flag "L4R" true each
begin
  put 100% of Record "progression" data to Record "L4R" Layout list
end

if flag "L4B" true each
begin
  put 100% of Record "progression" data to Record "L4B" Layout list
end

if flag "L5R" true each
begin
  put 100% of Record "progression" data to Record "L5R" Layout list
end

if flag "L5B" true each
begin
  put 100% of Record "progression" data to Record "L5B" Layout list
end

if flag "L6R" true each
begin
  put 100% of Record "progression" data to Record "L6R" Layout list
end

if flag "L6B" true each
begin
  put 100% of Record "progression" data to Record "L6B" Layout list
end

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

DZ12

I think this version has the best *short term* results...3+3+3+3 numbers bet (12 number MAX) PROGRESSION +1 step after *9 numbers* bet (9 numbers progressionline....

RX.code
system "DZ12"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
      put 0 on total bankroll

       Set List[1,2,2,3,4,5,7,9,12,16,22,29,39,52,69,92,123,164,200]
                 to Record "progression" Data

        Set List[1,1,2,3,5,8,13,21,32,50,75,125,200]
                 to Record "progression2" Data



       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
       to Record "Bet" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
                22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
       to Record "spin" Data
       
  end
 
 
  copy list [number 1,number 3,number 5]  to Record "L1R" Layout
  copy list [number 7,number 9,number 12] to Record "L2R" Layout
 
  copy list [number 14,number 16,number 18] to Record "L3R" Layout
  copy list [number 19,number 21,number 23] to Record "L4R" Layout
 
  copy list [number 25,number 27,number 30] to Record "L5R" Layout
  copy list [number 32,number 34,number 36] to Record "L6R" Layout


  copy list [number 2,number 4,number 6] to Record "L1B" Layout
  copy list [number 8,number 10,number 11] to Record "L2B" Layout

  copy list [number 13,number 15,number 17] to Record "L3B" Layout
  copy list [number 20,number 22,number 24] to Record "L4B" Layout

  copy list [number 26,number 28,number 29] to Record "L5B" Layout
  copy list [number 31,number 33,number 35] to Record "L6B" Layout


   while on each spin
  begin
 
//  reset all flags false

//if Record "spin" data index >= 3 each
//begin

if total inside bets count >= 12 each
begin
reset all flags false
put 1 on Record "spin" data index
end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      reset all flags false

   Put 1 on Record "progression" Data Index
   Put 1 on Record "spin" Data Index
   
   End

   

{
if spin count  >= 250 each time
begin
stop session
end
  }

{
if total bankroll >= 750 each time
begin
stop session
end



if total bankroll <= -1000 each time
begin
stop session
end
}



if any number bet lost each
begin
if total inside bets count >= 6 each
begin
Add 1 to Record "progression" Data Index
end
Add 1 to Record "spin" Data Index


end




if any number bet won each
begin

put 1 to Record "progression" Data Index

   reset all flags false
   Put 1 to Record "Bet" Data Index
    Put 1 to Record "spin" Data Index


  if Bankroll >= Record "Highest Bankroll" Data
    begin

       reset all flags false

        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data

        put 1 to Record "progression" Data Index
    end

end



//if total inside bets count <= 1 each
//begin

      IF Line(1-6) has hit each
  begin
  if black has hit each
  begin
    set flag "L1R" true
  end
   if red has hit each
  begin
    set flag "L1B" true
  end
   end
   
       IF Line(7-12) has hit each
  begin
  if black has hit each
  begin
    set flag "L2R" true
  end
   if red has hit each
  begin
    set flag "L2B" true
  end
   end
   
       IF Line(13-18) has hit each
  begin
  if black has hit each
  begin
    set flag "L3R" true
  end
   if red has hit each
  begin
    set flag "L3B" true
  end
   end
   
       IF Line(19-24) has hit each
  begin
  if black has hit each
  begin
    set flag "L4R" true
  end
   if red has hit each
  begin
    set flag "L4B" true
  end
   end
   
       IF Line(25-30) has hit each
  begin
  if black has hit each
  begin
    set flag "L5R" true
  end
   if red has hit each
  begin
    set flag "L5B" true
  end
   end
   
       IF Line(31-36) has hit each
  begin
  if black has hit each
  begin
    set flag "L6R" true
  end
   if red has hit each
  begin
    set flag "L6B" true
  end
   end



 
if flag "L1R" true each
begin
  put 100% of Record "progression" data to Record "L1R" Layout list
end

if flag "L1B" true each
begin
  put 100% of Record "progression" data to Record "L1B" Layout list
end

if flag "L2R" true each
begin
  put 100% of Record "progression" data to Record "L2R" Layout list
end

if flag "L2B" true each
begin
  put 100% of Record "progression" data to Record "L2B" Layout list
end


if flag "L3R" true each
begin
  put 100% of Record "progression" data to Record "L3R" Layout list
end

if flag "L3B" true each
begin
  put 100% of Record "progression" data to Record "L3B" Layout list
end

if flag "L4R" true each
begin
  put 100% of Record "progression" data to Record "L4R" Layout list
end

if flag "L4B" true each
begin
  put 100% of Record "progression" data to Record "L4B" Layout list
end

if flag "L5R" true each
begin
  put 100% of Record "progression" data to Record "L5R" Layout list
end

if flag "L5B" true each
begin
  put 100% of Record "progression" data to Record "L5B" Layout list
end

if flag "L6R" true each
begin
  put 100% of Record "progression" data to Record "L6R" Layout list
end

if flag "L6B" true each
begin
  put 100% of Record "progression" data to Record "L6B" Layout list
end

  end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Steve

Do you actually want to learn?
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

ignatus

Quote from: Steve on Jul 02, 04:19 AM 2020
Do you actually want to learn?

you dont think i try? for the last week ive been struggling with 2 Failed systems... to create a system that wins FLATBET /that Bets Every spin.....for 1 million spins "holy grail challenge"..well,

for an example (see chart)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Steve

I've been through what you're doing. I know where it leads. I didn't understand why, but now i do.

What isn't clear about my videos?

WHY would your bet selection method be better than random? What's the logic? Answers like "the event is rare" are incorrect. Its fallacy.

I'm doing more videos soon. The problem is i should do them in order to help people learn. But different people are at different stages.  im not far from more interesting stuff, but most people still can't get past the basics, including you.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

gizmotron2

Quote from: Steve on Jul 02, 04:19 AM 2020Do you actually want to learn?
Don't get frustrated. I don't recommend it. You can't make people learn if they don't want to.
Reading Randomness is a single thread. It is backed up by a software instruction thread and software download threads. The Even Chance Pro 1.4 version is the best version to practice on.
gamblingforums dot com/threads/reading-randomness.14733/

Steve

Frustrated? What do you mean?

Sometimes.. i want to gently insert a sharp object into my ear, then violently slam the side of my head on the table.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

ignatus

Quote from: Steve on Jul 02, 05:21 AM 2020
Frustrated? What do you mean?

Sometimes.. i want to gently insert a sharp object into my ear, then violently slam the side of my head on the table.

you can critizise what you think "dont work", but i havent seen *Any* Suggestion of what "May work" except "advantage play" eh? and i doubt even that method would survive 1 million spins FLATBET, as you claim...anway:/
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

gizmotron2

Quote from: Steve on Jul 02, 05:21 AM 2020Frustrated? What do you mean?
Progression players won't give up that dream until they have exhausted all their ideas. They want Roulette to act like a personal ATM machine. I'll bet you have sold or given your computers to people that refuse to do the work needed to become skillful at using them.  They then go on to tell the world that it does not work. That is what frustrates me.  It's just a case of dealing with lazy people that want an easy pass. If they don't get what they want they try to recruit others to their group. They call that tactic "community organizing."
Reading Randomness is a single thread. It is backed up by a software instruction thread and software download threads. The Even Chance Pro 1.4 version is the best version to practice on.
gamblingforums dot com/threads/reading-randomness.14733/

Steve

Seriously?

Forget AP. I've said many times most people arent suited to it.

What I'm saying is your bet selection must have accuracy better than random. If its the same as random, you changed nothing

Holy shit its not complicated.

What you're doing is repeating the same crap and making all the classic mistakes I've explained in videos.

Why aren't you looking at stuff like fractals, like i explain in the outside the box area? You're doing the same crap millions of losing
players do. You're a casinos dream.

Why aren't you at least starting with the basics? why arent you considering what has already been tested countless times before?
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

Steve

Don't get me wrong ignatus. I really do care.  I really want to help but you're killing me.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

Clf7

Steve to be honest, you always say what is not working and why and you tell people not to repeat same old mistakes.Thats very good, but you never say what could possible work, a hint, the direction to search for.

Steve

1. First people need to understand their mistakes. If they don't understand BASICS, do you think they'll understand more complex things?

2. link:s://:.rouletteforum.cc/index.php?topic=19212.0

I could elaborate, and will in time, but consider point 1 above. I dont think it'll help.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

Clf7

Quote from: Steve on Jul 02, 06:52 AM 2020
1. First people need to understand their mistakes. If they don't understand BASICS, do you think they'll understand more complex things?

2. link:s://:.rouletteforum.cc/index.php?topic=19212.0

I could elaborate, and will in time, but consider point 1 above. I dont think it'll help.

Thanks steve  :thumbsup:

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