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X12

Started by ignatus, Jul 11, 12:38 PM 2020

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ignatus

Release this now, as official. (*should win more than it lose* from my testings)...

6 Reds on High and 6 Reds on Low (BUT *All 12 numbers* bet at the SAME side of the wheel as current hit) ok

So Basic BET; Current DoubleStreet is Never bet BUT Always the 2 unhit DS (of the same color, within the same H/L) OK ...ALSO DS 4,5 of the OPPSITE color (from the current color hit) is BET so that is the Basic bet 6 number of the SAME color bet at the SAME H/L. also 6 number of the OPPOSITE color bet at the Opposite H/L. ok

Progressionline (Neg) 1,1,2,3,4,7,9,12,16,22,29,39,52,69,92,123,164,200 (+1 Step for each loss, Reset when hit)

WG+400,SL-400

RX.code
system "X12"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
      put 0 on total bankroll

       Set List[1,1,2,3,4,7,9,12,16,22,29,39,52,69,92,123,164,200]
                 to Record "progression" Data

        Set List[1,1,2,3,5,8,13,21,32,50,75,125,200]
                 to Record "progression2" Data



       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
                22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
       to Record "Bet" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,
                22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38]
       to Record "spin" Data
       
  end
 
 
  copy list [number 1,number 3,number 5]  to Record "L1R" Layout
  copy list [number 7,number 9,number 12] to Record "L2R" Layout
 
  copy list [number 14,number 16,number 18] to Record "L3R" Layout
  copy list [number 19,number 21,number 23] to Record "L4R" Layout
 
  copy list [number 25,number 27,number 30] to Record "L5R" Layout
  copy list [number 32,number 34,number 36] to Record "L6R" Layout


  copy list [number 2,number 4,number 6] to Record "L1B" Layout
  copy list [number 8,number 10,number 11] to Record "L2B" Layout

  copy list [number 13,number 15,number 17] to Record "L3B" Layout
  copy list [number 20,number 22,number 24] to Record "L4B" Layout

  copy list [number 26,number 28,number 29] to Record "L5B" Layout
  copy list [number 31,number 33,number 35] to Record "L6B" Layout

  copy list [Low] to Record "L" Layout
  copy list [High] to Record "H" Layout
   while on each spin
  begin
 
reset all flags false

//if Record "spin" data index >= 3 each
//begin

{
if total inside bets count >= 12 each
begin
reset all flags false
put 1 on Record "spin" data index
end
}
  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      reset all flags false

   Put 1 on Record "progression" Data Index
   Put 1 on Record "spin" Data Index
   Put 1 to Record "Bet" Data Index
   End

   





if total bankroll >= 400 each time
begin
stop session
end



if total bankroll <= -400 each time
begin
stop session
end




if any number bet lost each
begin
add 1 to Record "progression" Data Index
//Add 1 to Record "spin" Data Index
//Add 1 to Record "Bet" Data Index

if flag "L" true each
begin
//  reset all flags false
// add 1 to Record "progression" Data Index
end
set flag "L" true

end




if any number bet won each
begin

{
if spin count  >= 500 each time
begin
stop session
end
}

put 1 to Record "progression" Data Index

  // reset all flags false
   Put 1 to Record "Bet" Data Index
    Put 1 to Record "spin" Data Index


  if Bankroll >= Record "Highest Bankroll" Data
    begin

    //   reset all flags false

        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data

        put 1 to Record "progression" Data Index
    end

end




if Low hit 1 and red hit more 1 time or black hit more 1 time time each
begin

      IF Line(1-6) has hit each
  begin
  if black has hit each
  begin
    set flag "L4R" true
    set flag "L2B" true
    set flag "L3B" true
    set flag "L5R" true
   // set flag "L6B" true
   end
   if red has hit each
  begin
    set flag "L4B" true
    set flag "L2R" true
    set flag "L3R" true
    set flag "L5B" true
   // set flag "L6R" true
  end
   end
   
       IF Line(7-12) has hit each
  begin
  if black has hit each
  begin
    set flag "L1B" true
    set flag "L4R" true
    set flag "L3B" true
    set flag "L5R" true
  //  set flag "L6B" true
  end
   if red has hit each
  begin
    set flag "L1R" true
    set flag "L4B" true
    set flag "L3R" true
    set flag "L5B" true
  //  set flag "L6R" true
  end
   end
   
       IF Line(13-18) has hit each
  begin
  if black has hit each
  begin
    set flag "L2B" true
    set flag "L1B" true
     set flag "L4R" true
     set flag "L5R" true
  //   set flag "L6B" true
  end
   if red has hit each
  begin
    set flag "L2R" true
    set flag "L1R" true
     set flag "L4B" true
      set flag "L5B" true
    // set flag "L6R" true
  end
   end
end


if High hit 1 time and red hit more 1 time or black hit more 1 time each
begin


       IF Line(19-24) has hit each
  begin
  if black has hit each
  begin
   // set flag "L1B" true
    set flag "L2R" true
    set flag "L3R" true
    set flag "L6B" true
    set flag "L5B" true
  end
   if red has hit each
  begin
   // set flag "L1R" true
    set flag "L2B" true
    set flag "L3B" true
    set flag "L6R" true
    set flag "L5R" true
  end
   end
   
       IF Line(25-30) has hit  each
  begin
  if black has hit each
  begin
    // set flag "L1B" true
     set flag "L2R" true
     set flag "L4B" true
     set flag "L3R" true
     set flag "L6B" true
  end
   if red has hit each
  begin
   // set flag "L1R" true
    set flag "L2B" true
    set flag "L4R" true
    set flag "L3B" true
    set flag "L6R" true
  end
   end
   
       IF Line(31-36) has hit each
  begin
  if black has hit each
  begin
  // set flag "L1B" true
   set flag "L2R" true
   set flag "L4B" true
   set flag "L5B" true
   set flag "L3R" true
  end
   if red has hit each
  begin
  // set flag "L1R" true
   set flag "L2B" true
   set flag "L4R" true
   set flag "L5R" true
   set flag "L3B" true
  end
   end
end








 
if flag "L1R" true each
begin
  put 100% of Record "progression" data to Record "L1R" Layout list
end

if flag "L1B" true each
begin
  put 100% of Record "progression" data to Record "L1B" Layout list
end

if flag "L2R" true each
begin
  put 100% of Record "progression" data to Record "L2R" Layout list
end

if flag "L2B" true each
begin
  put 100% of Record "progression" data to Record "L2B" Layout list
end


if flag "L3R" true each
begin
  put 100% of Record "progression" data to Record "L3R" Layout list
end

if flag "L3B" true each
begin
  put 100% of Record "progression" data to Record "L3B" Layout list
end

if flag "L4R" true each
begin
  put 100% of Record "progression" data to Record "L4R" Layout list
end

if flag "L4B" true each
begin
  put 100% of Record "progression" data to Record "L4B" Layout list
end

if flag "L5R" true each
begin
  put 100% of Record "progression" data to Record "L5R" Layout list
end

if flag "L5B" true each
begin
  put 100% of Record "progression" data to Record "L5B" Layout list
end

if flag "L6R" true each
begin
  put 100% of Record "progression" data to Record "L6R" Layout list
end

if flag "L6B" true each
begin
  put 100% of Record "progression" data to Record "L6B" Layout list
end

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

BTW. Forgot to mention TRIGGER (Before bet)--> H/L hit *1 time* only AND R/B *Hit more than 1 time*...Trigger-bet
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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