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Dragons Fortune 2

Started by ignatus, Jul 15, 06:00 AM 2020

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ignatus

DRAGONS FORTUNE 2

IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1

Alright, this a 12 numbers bet played with a 12 numbers Neg. progression

From my testings "winrate" is about 80%.

TRIGGER: Wait for a minimum 3 Red or 3 Blacks....Then when a switch of color come, you START BET ok (same color as the new color hit)

BET; the numbers within (of the same color/trigger) 2 Unhit Lines (of the same H/L)+The opposite( H/L) Line 4,5 All numbers within those Lines (of the particular Color-Triggerbet) That would be 12 numbers, Straigtup

Progression (Neg); 1,1,2,3,5,7,9,14,21,32,52,92,123,164,200

WG+500, SL-750

RX,code
system "Dragons Fortune 2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
      put 0 on total bankroll

       Set List[1,1,2,3,5,7,9,14,21,32,52,92,123,164,200]
                 to Record "progression" Data

       
  end
 
 
  copy list [number 1,number 3,number 5]  to Record "L1R" Layout
  copy list [number 7,number 9,number 12] to Record "L2R" Layout
 
  copy list [number 14,number 16,number 18] to Record "L3R" Layout
  copy list [number 19,number 21,number 23] to Record "L4R" Layout
 
  copy list [number 25,number 27,number 30] to Record "L5R" Layout
  copy list [number 32,number 34,number 36] to Record "L6R" Layout


  copy list [number 2,number 4,number 6] to Record "L1B" Layout
  copy list [number 8,number 10,number 11] to Record "L2B" Layout

  copy list [number 13,number 15,number 17] to Record "L3B" Layout
  copy list [number 20,number 22,number 24] to Record "L4B" Layout

  copy list [number 26,number 28,number 29] to Record "L5B" Layout
  copy list [number 31,number 33,number 35] to Record "L6B" Layout

  copy list [1st dozen] to Record "d1" Layout
  copy list [3rd dozen] to Record "d3" Layout
   while on each spin
  begin
 

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      reset all flags false

   Put 1 on Record "progression" Data Index
   Put 1 on Record "spin" Data Index
   Put 1 to Record "Bet" Data Index
   End

   

if total bankroll >= 500 each time
begin
stop session
end



if total bankroll <= -750 each time
begin
stop session
end




if any inside bet lost each
begin


//if total inside bets count >= 9 each
//begin
add 1 on Record "progression" Data index

{if flag "L3" true each
begin
if flag "L2" true each
begin
if flag "L" true each
begin
reset all flags false
end
set flag "L" true
end
set flag "L2" true
end
set flag "L3" true
}

end




if any number bet won each
begin

{
if spin count  >= 250 each time
begin
stop session
end
}

put 1 to Record "progression" Data Index

   reset all flags false
   Put 1 to Record "Bet" Data Index
    Put 1 to Record "spin" Data Index


  if Bankroll >= Record "Highest Bankroll" Data
    begin

    //   reset all flags false

        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data

        put 1 to Record "progression" Data Index
    end

end


if flag "Bbet" true each
begin
  if black hit each
  begin
// if any dozen bet lost each
// begin
// reset all flags false
// end
  end
end

if flag "Rbet" true each
begin
  if red hit each
  begin
//  if any dozen bet lost each
// begin
// reset all flags false
//  end
  end
end

if flag "Bbet" false or flag "Rbet" false each
begin


if flag "R" true each
begin
if black hit each
begin
set flag "Bbet" true
end
end

if flag "B" true each
begin
if red hit each
begin
set flag "Rbet" true
end
end


if red hit more 2 time each
begin
set flag "R" true
end

if black hit more 2 time each
begin
set flag "B" true
end

end





if flag "Rbet" true each
begin
{ if total inside bets count >= 6 each
   begin
   set flag "L1R" false
   set flag "L2R" false
   set flag "L3R" false
   set flag "L4R" false
   set flag "L5R" false
   set flag "L6R" false
   end
  }
if low hit each
begin
if flag "bet" false each
begin
   reset all flags false
   set flag "bet" true
//  set flag "d3" true

   if Line(1-6) has hit each
   begin
     set flag "L2R" true
     set flag "L3R" true
     set flag "L4R" true
     set flag "L5R" true
   //  set flag "L6R" true
  end


      IF Line(7-12) has hit each
  begin
     set flag "L1R" true
     set flag "L3R" true
     set flag "L4R" true
     set flag "L5R" true
  //   set flag "L6R" true
  end
   
      IF Line(13-18) has hit each
  begin
    set flag "L1R" true
    set flag "L2R" true
    set flag "L4R" true
    set flag "L5R" true
  //  set flag "L6R" true
   end
end
end


if high hit each
begin
if flag "bet" false each
begin
  reset all flags false
   set flag "bet" true
//  set flag "d1" true

   
     IF Line(19-24) has hit each
  begin
   // set flag "L1R" true
    set flag "L2R" true
    set flag "L3R" true
    set flag "L5R" true
    set flag "L6R" true
  end
 
   IF Line(25-30) has hit each
   begin
  //  set flag "L1R" true
    set flag "L2R" true
    set flag "L3R" true
    set flag "L4R" true
    set flag "L6R" true
  end
 
    IF Line(31-36) has hit each
    begin
  //  set flag "L1R" true
    set flag "L2R" true
    set flag "L3R" true
    set flag "L4R" true
    set flag "L5R" true
  end
end
end
end




   

if flag "Bbet" true each
begin
{ if total inside bets count >= 6 each
   begin
   set flag "L1B" false
   set flag "L2B" false
   set flag "L3B" false
   set flag "L4B" false
   set flag "L5B" false
   set flag "L6B" false
   end
  }
if low hit each
begin
if flag "bet" false each
begin
    reset all flags false
   set flag "bet" true
//  set flag "d3" true


    if Line(1-6) has hit each
    begin
     set flag "L2B" true
     set flag "L3B" true
     set flag "L4B" true
     set flag "L5B" true
    // set flag "L6B" true
    end


      IF Line(7-12) has hit each
  begin
     set flag "L1B" true
     set flag "L3B" true
     set flag "L4B" true
     set flag "L5B" true
    // set flag "L6B" true

   end

      IF Line(13-18) has hit each
  begin
    set flag "L1B" true
    set flag "L2B" true
    set flag "L4B" true
    set flag "L5B" true
  //  set flag "L6B" true
   end
end
end

if high hit each
begin
if flag "bet" false each
begin
   reset all flags false
   set flag "bet" true
//  set flag "d1" true


     IF Line(19-24) has hit each
  begin
   // set flag "L1B" true
    set flag "L2B" true
    set flag "L3B" true
    set flag "L5B" true
    set flag "L6B" true
  end

       IF Line(25-30) has hit each
  begin
   // set flag "L1B" true
    set flag "L2B" true
    set flag "L3B" true
    set flag "L4B" true
    set flag "L6B" true
  end

       IF Line(31-36) has hit each
  begin
   // set flag "L1B" true
    set flag "L2B" true
    set flag "L3B" true
    set flag "L4B" true
    set flag "L5B" true
  end
end
end
end








if flag "d1" true each
begin
  put 500% of Record "progression" data to Record "d1" Layout list
end

if flag "d3" true each
begin
  put 500% of Record "progression" data to Record "d3" Layout list
end

 
if flag "L1R" true each
begin
  put 100% of Record "progression" data to Record "L1R" Layout list
end

if flag "L1B" true each
begin
  put 100% of Record "progression" data to Record "L1B" Layout list
end

if flag "L2R" true each
begin
  put 100% of Record "progression" data to Record "L2R" Layout list
end

if flag "L2B" true each
begin
  put 100% of Record "progression" data to Record "L2B" Layout list
end


if flag "L3R" true each
begin
  put 100% of Record "progression" data to Record "L3R" Layout list
end

if flag "L3B" true each
begin
  put 100% of Record "progression" data to Record "L3B" Layout list
end

if flag "L4R" true each
begin
  put 100% of Record "progression" data to Record "L4R" Layout list
end

if flag "L4B" true each
begin
  put 100% of Record "progression" data to Record "L4B" Layout list
end

if flag "L5R" true each
begin
  put 100% of Record "progression" data to Record "L5R" Layout list
end

if flag "L5B" true each
begin
  put 100% of Record "progression" data to Record "L5B" Layout list
end

if flag "L6R" true each
begin
  put 100% of Record "progression" data to Record "L6R" Layout list
end

if flag "L6B" true each
begin
  put 100% of Record "progression" data to Record "L6B" Layout list
end

  end
END
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"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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