• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Almost every system has been tested many times before. Start by learning what we already know doesn't work, and why.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

Dragon Fortune 21

Started by ignatus, Mar 04, 05:53 AM 2021

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

Dragon Fortune 21

IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1

This is a 21 numbers bet, played with a positive (and Negative progression)...

Series of hit (1 hit is calculated as 3 numbers of the same color within one line).. lets call them color-lines

so, procedure, you wait until 5 different "color-lines" has been hit,(3+3+3+3+3) 15,numbes then you bet the remaining unhit 7 color-lines.(21 numbers) ok

You only bet 2 times, then Stop/Restart procedure.

Progressionline 5,5,10,25,50,100

After 2 Losses +1 Step in the progression for the next bet, also +1 After each hit,

Stoploss, and wingoal, (you can edit these in the code, as you wish (i put stop +1000u, -1500u and 200 spins)

if total bankroll >= 1000 each time
begin
stop session
end

if total bankroll <= -1500 each time
begin
stop session
end


if total spin count >= 200 each
begin
if total bankroll >= 0 each time
begin
  stop session
end
end


RX code
system "Dragons Fortune 21"
// © ignatus 2021 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
      put 0 on total bankroll

       Set List[5,5,10,25,50,100]
                 to Record "progression" Data

      Set List[1,2,3,4,5,6,7]
                 to Record "loss" Data

      Set List[1,2,3,4,5,6,7]
                 to Record "bet" Data

       
  end
 
 
  copy list [number 1,number 3,number 5]  to Record "L1R" Layout
  copy list [number 7,number 9,number 12] to Record "L2R" Layout
 
  copy list [number 14,number 16,number 18] to Record "L3R" Layout
  copy list [number 19,number 21,number 23] to Record "L4R" Layout
 
  copy list [number 25,number 27,number 30] to Record "L5R" Layout
  copy list [number 32,number 34,number 36] to Record "L6R" Layout


  copy list [number 2,number 4,number 6] to Record "L1B" Layout
  copy list [number 8,number 10,number 11] to Record "L2B" Layout

  copy list [number 13,number 15,number 17] to Record "L3B" Layout
  copy list [number 20,number 22,number 24] to Record "L4B" Layout

  copy list [number 26,number 28,number 29] to Record "L5B" Layout
  copy list [number 31,number 33,number 35] to Record "L6B" Layout

  copy list [1st dozen] to Record "d1" Layout
  copy list [3rd dozen] to Record "d3" Layout
   while on each spin
  begin
 

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      reset all flags false

   Put 1 on Record "progression" Data Index
   Put 1 on Record "spin" Data Index
   Put 1 to Record "Bet" Data Index
   End

   

if total bankroll >= 1000 each time
begin
stop session
end



if total bankroll <= -1500 each time
begin
stop session
end


if total spin count >= 200 each
begin
if total bankroll >= 0 each time
begin
  stop session
end
end




if any inside bet lost each
begin


add 1 on Record "loss" Data index


if Record "loss" Data index >= 3 each
begin
  add 1 on Record "progression" Data index
  put 1 to Record "loss" Data index
  put 1 to Record "bet" Data index
  reset all flags false
end


end




if any number bet won each
begin

add 1 on Record "progression" Data Index

   reset all flags false
   Put 1 to Record "loss" Data Index
   Put 1 to Record "bet" Data Index


  if Bankroll >= Record "Highest Bankroll" Data
    begin

        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data

        put 1 to Record "progression" Data Index
    end

end



if flag "bet1" false and flag "bet2" false and flag "bet3" false each
begin

if flag "reset" false each
begin
set flag "reset" true

   set flag "L1R" true
   set flag "L2R" true
   set flag "L3R" true
   set flag "L4R" true
   set flag "L5R" true
   set flag "L6R" true

   set flag "L1B" true
   set flag "L2B" true
   set flag "L3B" true
   set flag "L4B" true
   set flag "L5B" true
   set flag "L6B" true
end
end





if flag "placebets" false each
begin


if black hit each each
begin


if 1st dozen hit each
begin

   if Line(1-6) has hit each
   begin
    if flag "bet1" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "L1B" false
    set flag "bet1" true

  end


      IF Line(7-12) has hit each
  begin
  if flag "bet2" false each
  begin
  add 1 on Record "bet" Data index
  end
  set flag "bet2" true
    set flag "L2B" false

  end
end

   
if 2nd dozen hit each
begin


      IF Line(13-18) has hit each
  begin
    if flag "bet3" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "bet3" true
    set flag "L3B" false

   end

   
     IF Line(19-24) has hit each
  begin
   if flag "bet4" false each
   begin
   add 1 on Record "bet" Data index
   end
   set flag "bet4" true
   set flag "L4B" false

  end
end

if 3rd dozen hit each
begin


   IF Line(25-30) has hit each
   begin
    if flag "bet5" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "bet5" true
    set flag "L5B" false

  end
 
    IF Line(31-36) has hit each
    begin
    if flag "bet6" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "bet6" true
    set flag "L6B" false

  end
end
end





if red hit each
begin

if 1st dozen hit each
begin

    if Line(1-6) has hit each
    begin
     if flag "bet7" false each
     begin
     add 1 on Record "bet" Data index
     end
     set flag "bet7" true
     set flag "L1R" false

    end


      IF Line(7-12) hit each
  begin
    if flag "bet8" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "bet8" true
    set flag "L2R" false
    end
end


if 2nd dozen hit each
begin

      IF Line(13-18) has hit each
  begin
    if flag "bet9" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "bet9" true
    set flag "L3R" false

   end


     IF Line(19-24) has hit each
  begin
    if flag "bet10" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "bet10" true
    set flag "L4R" false

  end
end


if 3rd dozen hit each
begin

       IF Line(25-30) has hit each
  begin
    if flag "bet11" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "bet11" true
    set flag "L5R" false

  end

       IF Line(31-36) has hit each
  begin
    if flag "bet12" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "bet12" true
   set flag "L6R" false

  end
end
end

end


if Record "bet" Data index >= 6 each
begin
  set flag "placebets" true
end



if flag "placebets" true each
begin


if flag "d1" true each
begin
  put 500% of Record "progression" data to Record "d1" Layout list
end

if flag "d3" true each
begin
  put 500% of Record "progression" data to Record "d3" Layout list
end

 
if flag "L1R" true each
begin
  put 100% of Record "progression" data to Record "L1R" Layout list
end

if flag "L1B" true each
begin
  put 100% of Record "progression" data to Record "L1B" Layout list
end

if flag "L2R" true each
begin
  put 100% of Record "progression" data to Record "L2R" Layout list
end

if flag "L2B" true each
begin
  put 100% of Record "progression" data to Record "L2B" Layout list
end


if flag "L3R" true each
begin
  put 100% of Record "progression" data to Record "L3R" Layout list
end

if flag "L3B" true each
begin
  put 100% of Record "progression" data to Record "L3B" Layout list
end

if flag "L4R" true each
begin
  put 100% of Record "progression" data to Record "L4R" Layout list
end

if flag "L4B" true each
begin
  put 100% of Record "progression" data to Record "L4B" Layout list
end

if flag "L5R" true each
begin
  put 100% of Record "progression" data to Record "L5R" Layout list
end

if flag "L5B" true each
begin
  put 100% of Record "progression" data to Record "L5B" Layout list
end

if flag "L6R" true each
begin
  put 100% of Record "progression" data to Record "L6R" Layout list
end

if flag "L6B" true each
begin
  put 100% of Record "progression" data to Record "L6B" Layout list
end

end

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

Ignatus

Please change the title !!

You are kidding yourself by using the word “fortune”.


You really need to give up your hopes for a fortune from roulette !!!
A dollar won is twice as sweet as as a dollar earned

nottophammer

Keep at Ig
He belongs to the brain-dead gang + a troll, like brain-dead Taotie
How do you win at roulette, simple, make the right decision

ignatus

changed the progresssion little, also played shorter sessions (only 100 spins)...these are my results, LIVE-spins... (winrate should normally be about 70-80%,)

+750
+180
+1045
+990
-1075
-2190
+735
+795
+1605
+630
=======
+3465

RX-code version 2
system "Dragons Fortune 21 v2"
// © ignatus 2021 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
      put 0 on total bankroll

       Set List[5,5,10,15,25,50,100]
                 to Record "progression" Data

      Set List[1,2,3,4,5,6,7]
                 to Record "loss" Data

      Set List[1,2,3,4,5,6,7]
                 to Record "bet" Data

       
  end
 
 
  copy list [number 1,number 3,number 5]  to Record "L1R" Layout
  copy list [number 7,number 9,number 12] to Record "L2R" Layout
 
  copy list [number 14,number 16,number 18] to Record "L3R" Layout
  copy list [number 19,number 21,number 23] to Record "L4R" Layout
 
  copy list [number 25,number 27,number 30] to Record "L5R" Layout
  copy list [number 32,number 34,number 36] to Record "L6R" Layout


  copy list [number 2,number 4,number 6] to Record "L1B" Layout
  copy list [number 8,number 10,number 11] to Record "L2B" Layout

  copy list [number 13,number 15,number 17] to Record "L3B" Layout
  copy list [number 20,number 22,number 24] to Record "L4B" Layout

  copy list [number 26,number 28,number 29] to Record "L5B" Layout
  copy list [number 31,number 33,number 35] to Record "L6B" Layout

  copy list [1st dozen] to Record "d1" Layout
  copy list [3rd dozen] to Record "d3" Layout
   while on each spin
  begin
 

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      reset all flags false

   Put 1 on Record "progression" Data Index
   Put 1 on Record "spin" Data Index
   Put 1 to Record "Bet" Data Index
   End

   

if total bankroll >= 1500 each time
begin
stop session
end



if total bankroll <= -1500 each time
begin
stop session
end


if total spin count >= 100 each
begin
if total bankroll >= 0 each time
begin
  stop session
end
end




if any inside bet lost each
begin


add 1 on Record "loss" Data index


if Record "loss" Data index >= 3 each
begin
  add 1 on Record "progression" Data index
  put 1 to Record "loss" Data index
  put 1 to Record "bet" Data index
  reset all flags false
end


end




if any number bet won each
begin

add 1 on Record "progression" Data Index

   reset all flags false
   Put 1 to Record "loss" Data Index
   Put 1 to Record "bet" Data Index


  if Bankroll >= Record "Highest Bankroll" Data
    begin

        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data

        put 1 to Record "progression" Data Index
    end

end



if flag "bet1" false and flag "bet2" false and flag "bet3" false each
begin

if flag "reset" false each
begin
set flag "reset" true

   set flag "L1R" true
   set flag "L2R" true
   set flag "L3R" true
   set flag "L4R" true
   set flag "L5R" true
   set flag "L6R" true

   set flag "L1B" true
   set flag "L2B" true
   set flag "L3B" true
   set flag "L4B" true
   set flag "L5B" true
   set flag "L6B" true
end
end





if flag "placebets" false each
begin


if black hit each each
begin


if 1st dozen hit each
begin

   if Line(1-6) has hit each
   begin
    if flag "bet1" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "L1B" false
    set flag "bet1" true

  end


      IF Line(7-12) has hit each
  begin
  if flag "bet2" false each
  begin
  add 1 on Record "bet" Data index
  end
  set flag "bet2" true
    set flag "L2B" false

  end
end

   
if 2nd dozen hit each
begin


      IF Line(13-18) has hit each
  begin
    if flag "bet3" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "bet3" true
    set flag "L3B" false

   end

   
     IF Line(19-24) has hit each
  begin
   if flag "bet4" false each
   begin
   add 1 on Record "bet" Data index
   end
   set flag "bet4" true
   set flag "L4B" false

  end
end

if 3rd dozen hit each
begin


   IF Line(25-30) has hit each
   begin
    if flag "bet5" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "bet5" true
    set flag "L5B" false

  end
 
    IF Line(31-36) has hit each
    begin
    if flag "bet6" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "bet6" true
    set flag "L6B" false

  end
end
end





if red hit each
begin

if 1st dozen hit each
begin

    if Line(1-6) has hit each
    begin
     if flag "bet7" false each
     begin
     add 1 on Record "bet" Data index
     end
     set flag "bet7" true
     set flag "L1R" false

    end


      IF Line(7-12) hit each
  begin
    if flag "bet8" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "bet8" true
    set flag "L2R" false
    end
end


if 2nd dozen hit each
begin

      IF Line(13-18) has hit each
  begin
    if flag "bet9" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "bet9" true
    set flag "L3R" false

   end


     IF Line(19-24) has hit each
  begin
    if flag "bet10" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "bet10" true
    set flag "L4R" false

  end
end


if 3rd dozen hit each
begin

       IF Line(25-30) has hit each
  begin
    if flag "bet11" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "bet11" true
    set flag "L5R" false

  end

       IF Line(31-36) has hit each
  begin
    if flag "bet12" false each
    begin
    add 1 on Record "bet" Data index
    end
    set flag "bet12" true
   set flag "L6R" false

  end
end
end

end


if Record "bet" Data index >= 6 each
begin
  set flag "placebets" true
end



if flag "placebets" true each
begin


if flag "d1" true each
begin
  put 500% of Record "progression" data to Record "d1" Layout list
end

if flag "d3" true each
begin
  put 500% of Record "progression" data to Record "d3" Layout list
end

 
if flag "L1R" true each
begin
  put 100% of Record "progression" data to Record "L1R" Layout list
end

if flag "L1B" true each
begin
  put 100% of Record "progression" data to Record "L1B" Layout list
end

if flag "L2R" true each
begin
  put 100% of Record "progression" data to Record "L2R" Layout list
end

if flag "L2B" true each
begin
  put 100% of Record "progression" data to Record "L2B" Layout list
end


if flag "L3R" true each
begin
  put 100% of Record "progression" data to Record "L3R" Layout list
end

if flag "L3B" true each
begin
  put 100% of Record "progression" data to Record "L3B" Layout list
end

if flag "L4R" true each
begin
  put 100% of Record "progression" data to Record "L4R" Layout list
end

if flag "L4B" true each
begin
  put 100% of Record "progression" data to Record "L4B" Layout list
end

if flag "L5R" true each
begin
  put 100% of Record "progression" data to Record "L5R" Layout list
end

if flag "L5B" true each
begin
  put 100% of Record "progression" data to Record "L5B" Layout list
end

if flag "L6R" true each
begin
  put 100% of Record "progression" data to Record "L6R" Layout list
end

if flag "L6B" true each
begin
  put 100% of Record "progression" data to Record "L6B" Layout list
end

end

  end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Dragon Fortune version 2 --TEST (LIVE-spins)

+510
-2070
+1200
+1710
+735
-2355
+1140
+945
+1185
+1530
======
+4530
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

God. damn!!!

When the system is challenged, you just need to adjust the progression !!!


:twisted:
A dollar won is twice as sweet as as a dollar earned

ignatus

Quote from: Roulettebeater on Mar 04, 07:47 AM 2021
God. damn!!!

When the system is challenged, you just need to adjust the progression !!!


:twisted:

Stop Trolling in my Thread pls, if you want to come with real argument, test and see...   >:(
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

Trolling ?


You are begging people for money selling fake hopes!!! 

Naming the system glamorously is a trick, isn’t it ?
A dollar won is twice as sweet as as a dollar earned

ignatus

Quote from: Roulettebeater on Mar 04, 12:54 PM 2021
Trolling ?


You are begging people for money selling fake hopes!!! 

Naming the system glamorously is a trick, isn’t it ?

Yes? Stop Trolling, if you want to critizise come up with some results from testings....
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

A dollar won is twice as sweet as as a dollar earned

ignatus

I said STOP TROLLING!
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

-