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Example how rigged is Playtech RNG real mode

Started by iggiv, Jan 11, 11:50 PM 2011

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0 Members and 2 Guests are viewing this topic.

ophis

Quote from: LeoLeo11 on Jan 17, 09:55 AM 2011
Hi, Ophis! ...no it's just my humble opinions, not at all!
The reason is that the letters to me are too small! My posts here are only 20!

CTRL + Mousewheel = Zoom in most browsers.

if it does not work download  : . opera . com
Multi Systems Tracker
➨ [url="//rmst.forumer.com"]RMST.forumer.com[/url]

LeoLeo11


superman

QuoteWhen I tested some systems on Playtech fun mode it all was OK!

Wish i could say that !!!

To be honest, on playtech RNG in play mode to date I have probably put to test over 500 variations of different methods posted on forums and things in my head, in the ealry days I would make probably a 100 units profit before the wheels fell off, but since looking at repeaters, mainly Dyksexlics method, not that we know much about it, so repeaters in general, lately is the past 2 or 3 months, I am able to produce runs into the thousands in profit, depending on chip value you can go quite far with different methods of progressions.

I use progressions, it's my choice, as we will always lose 2.7% NO MATTER WHAT WE DO so in the long run, bots play for the long run, we need to recover, otherwise your just waisting time and its costing you 2.7%, so you need a progression to recover.

I try all methods of progressions, starting with old faithfull Martingale, mainly to just get a feel of what the losing streeks look like, after a few days you build a picture, well I do, then I try fibonacci, and any others I have used in the past.

Can survive a long time in play mode, but I haven't beaten it long term, by long term I mean, whenever I run it it doesn't get too bad, I always aim for a comfortable amount of progression, unlike the 30 levels in the 3 dozens thread, back burner for that system, it survives for a heck of a long time but when that big bad run comes along, it isn't worth the risk.

So LeoLeo, what systems/methods did you try that played OK in play mode, how many spins, would you survive the long term, I guess you tested by hand so a session wont be thousands of spins, what method buddy.
There's only one way forward, follow random, don't fight with it!

Ignore a thread/topic that mentions 'stop loss', 'virtual loss' and also when a list is provided of a progression, mechanical does NOT work!

LeoLeo11

Quote from: superman on Jan 17, 02:33 PM 2011
Wish I could say that !!!
... I am able to produce runs into the thousands in profit, depending on chip value you can go quite far with different methods of progression!

Can survive a long time in play mode, but I haven't beaten it long term, by long term I mean, whenever I run it it doesn't get too bad, I always aim for a comfortable amount of progression, unlike the 30 levels in the 3 dozens thread, back burner for that system, it survives for a heck of a long time but when that big bad run comes along, it isn't worth the risk.

So LeoLeo, what systems/methods did you try that played OK in play mode, how many spins, would you survive the long term, I guess you tested by hand so a session wont be thousands of spins, what method buddy.

Well, at first look I could say that I see some difference between my OK and your OK!

Why I said that..., principly you are right to look for a method that to make profit w/o any progression and long time, but because of the character of this game and also the games %advantage, like you said, it's nearly impossible!

...the character!... the games run is separated to(by) various streaks and with various length, thats why we fall in a hole, and that we call RANDOM! ....but you know that buddy, it's even no need I tell it!

I also use a progression but usually 2 or 3 steps and I always interrupt(cut) the L streaks!

If the system is good/stable(I mean for example if the system hits the most times at the first and at the second time I probably will recover the eventual streak of losses),... by this manner, after a streak of 2 or 3 losses, say LL(two steps Marty) stop and look for the next trigger,   LL (the same...),   LL (the same),
and here I increase my bets by one unit, i.e. if my chip was 1$ the next will be 2$, and keep on playng 2 steps Marty, because my system hits the most times at the first time and the second time after the trigger, like I said!

IF EVEN THIS FAILS, EVENTUALLY, I START RECOVERY SESSION BY MISSING ONE OR TWO VIRTUAL LOSSES, FIRST, AND KEEP PLAYING THE SYSTEM!
That are my ways:
1. Interrupt the every L streak
2. If it needs, missing some virtual losses, first
i.e. I thin out my bets to be more safety

Cheers!


chrisbis

@LeoLeo11

Very wise play method Leo.

Virtual IS the new progression.

Its almost as good as the addition of all those zero's in Frippers betting against 'Horror' sessions from Bayes. (Belgian theory)

imagine now if U will, a simple analysis, of the worst system/method played on any wheel, against the best method(personal choice of course- everyone has their own) played on the same wheel,
BOTH WITH THE INTRODUCTION OF VIRTUAL PROGRESSIONS, AS, AND WHEN THEY ARE REQUIRED!!

Interesting times ahead I feel.

How the two 'Bed Fellows' would fair at RNG could also be a good pointer for a real check for this forward sense of 'cheat', or at best- 'alteration of outcome', that we ALL feel/think happens! (Or would happen if we played on one!)

LeoLeo11

Quote from: chrisbis on Jan 17, 04:53 PM 2011
@LeoLeo11

Very wise play method Leo.

Virtual IS the new progression.
Its almost as good as the addition of all those zero's in Frippers betting against 'Horror' sessions from Bayes. (Belgian theory)

BOTH WITH THE INTRODUCTION OF VIRTUAL PROGRESSIONS, AS, AND WHEN THEY ARE REQUIRED!!

I could say that Virtual... saves some very important steps of the progression, sometimes! :thumbsup:

chrisbis

Very true.

Was going to say that, but I saved it for someone else to post!!.



I would love to know other peoples opinion on how we can test - check out how and when RNG is 'corrupt'?

What would in everyone's eyes, be the Ultimate test?

And how to measure the results?

CAN ALL RNG PLAYERS GET INVOLVED IN THIS ONE PLEASE?

Maybe then, we can have a defining statement on RNG.

LeoLeo11

This forum and the old VLSforum helped me at large!

I hope to give my two cents, too!

I think about a bot, now!

frost

in my opinion some RNG maybe be rigged and some may not be. the only way to be sure RNG is rigged to develop a system and play it on an independent RNG (RX) and then use this same system on a playtech RNG. in theory you should get the same results.

Another thing.

Play mode RNG and real money RNG are different. the RNG in play mode is 'boxed in'.

By this is mean it is not as aggressive as real money mode in terms of sleepers and repeaters.

Example max sleeper of a single number may be 300 spins in play mode but 500 in real money mode. This is done to entice people to play for real money.

In my early days I used to play an 8 step martingale using $1 starting once a colour had repeated 10 times. I was winning $20-40 a day. This continued for two weeks. Then I lost. This is not because the RNG learnt what I was doing but because the software algorithms had changed. Casino do this regularly.

There are something like 2000 000 000 (I think) numbers in a full cycle of the RNG. So start to finish there that many different combinations (RB ectââ,¬Â¦) and I think the max amount of a single combination is 6 spins

chrisbis

Its even simpler than that chaps.

Play RNG, Fun RNG, Demo RNG, is run from U r computer using a program that sits in the casino
but is active only at Ur computer.
Real money mode, uses numbers sent by the Casino's number generator.

So yes, they are completely different.

the numbers in Ur computer for Fun, Play mode, could be years old in there generation.

Numbers in Real Money mode, are fresh out of the programmers brain, and the way he has set the generator to function.

But still, its a program.
they are both programs.

Little like a 'fellow' said to me in a PM.

RNG in play/fun/demo mode- its 'light' number generation

RNG in Real Mode- are heavy shite man.

(My words, not his, BTW, I just summerized!!)

LeoLeo11

Quote from: chrisbis on Jan 17, 05:50 PM 2011
Its even simpler than that chaps.

Play RNG, Fun RNG, Demo RNG, is run from you are computer using a program that sits in the casino
but is active only at your computer.
Real money mode, uses numbers sent by the Casino's number generator.

So yes, they are completely different.

the numbers in your computer for Fun, Play mode, could be years old in there generation.

Numbers in Real Money mode, are fresh out of the programmers brain, and the way he has set the generator to function.

But still, its a program.
they are both programs.

Little like a 'fellow' said to me in a PM.

RNG in play/fun/demo mode- its 'light' number generation
RNG in Real Mode- are heavy shite man.
(My words, not his, by the way, I just summerized!!)
Thats all correct, I had this feeling for years!!!

iggiv

U  can play fun mode playtech offline. Because it is just simple RNG program, working in your computer. Real mode is generated by hardware "over there", and this is very complicated algorithm, and this algorithm "at times" can create "not exactly random numbers" as one guy said in old VLS. and this guy was ex playtech programmer. And this guy basically agreed to those who said that playing playtech RNG as it is is not worth it.

He also hinted that he knows how to defeat it, but...it remained a mystery.

Or just blah-blah-blah

Bayes

It seems to me that the only real issue is whether the outcomes are rigged or not. If they're not rigged, it's in the casino's interest to make sure that the RNG is as fair and random as possible. Many  use "TRNGs" these days (outcomes generated by radioactive decay processes), which is the case with the BetVoyager and Betfair casinos. I can't see how anyone can claim that 2 RNGs can be "completely different" when any 2 sequences of more than a certain length, even when generated from the same RNG, will also be completely different.   ??? Random is random, are there different species of random? and if so, exactly who would be disadvantaged by that fact?
"The trouble isn't what we don't know, it's what we think we know that just ain't so!" - Mark Twain

LeoLeo11

Quote from: Bayes on Jan 18, 02:57 AM 2011
I can't see how anyone can claim that 2 RNGs can be "completely different" when any 2 sequences of more than a certain length, even when generated from the same RNG, will also be completely different.   ??? Random is random, are there different species of random? and if so, exactly who would be disadvantaged by that fact?
...because there are two different programs(RNGs) and they are programmed by different programmers and the programs couldn't be completely different in that case.
It's couldn't be proved entirely if RNG is rigged or fair and random!
...of course, some particular RNG must be programmed to look like a fair and random RNG, and even it maybe is fair?! If anyone can prove that it's rigged, maybe any organization will stop it!

Anyway, doubting always remain!

For me, I'll stop think if Rng is rigged or not, and I'll be carefull about it!... and start thinking again for good methods&systems playing roulette!

superman

QuoteFor me, I'll stop think if Rng is rigged or not, and I'll be carefull about it!... and start thinking again for good methods&systems playing roulette

Good way forward, in my opinion anyway.

We have to remember, probably 90% of people who find this forum are online players, and probably 90% of them play RNG, so, in my opinion the future IS RNG wether we like it or not.
There's only one way forward, follow random, don't fight with it!

Ignore a thread/topic that mentions 'stop loss', 'virtual loss' and also when a list is provided of a progression, mechanical does NOT work!

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