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Tracking Distances

Started by StackBundles, May 03, 11:10 AM 2010

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0 Members and 4 Guests are viewing this topic.

StackBundles

ok when I was tracking the ball distances I noticed that something that happens alot I havent designed a system for it as of yet but here goes

the ball can only go 18 spaces from the last number right?

so...

- = anti clockwise from the last number

+ = clockwise from the last number

just going to give a short sample of numbers from a live wheel


numbers:   34 / 31 / 34 / 29 / 1 / 24 / 20 / 30 / 12 / 31 / 32 / 31 / 11 / 13 / 35 / 10 / 10 / 5 / 36
Distances:       +17 -17  -16  -7   -3    -4    -9    -18  -7   -12   -12  -12  -2   -15   -18  -0   +1   -6

if you look at the distances +17 and -17 thats a repeat so that would be a win

then the next one is -16 but it has only moved -1 from the last distance so that would be a win

then it goes -16 to -7 which is 9 pockets from the 16 so that would be a loss

next one is -7 to -3 which is a movement of 4 these movements are close together so this would be a win

next one -3 to -4 which has a movement of +1 from the last distance of -3 so this would be a win


my theory is if the movement of the ball is close to each other then we can sort a progression out so something like this


34 to 31 is a distance of +17

so our next bet would be for the anti would be 17 - 34 - 6 - 27 - 13
and for the clockwise it would be 25 - 2 - 21 - 4

and the result was 34 so this would be a win

one more example

so our next bet would be for the anti 22 - 18 - 29 - 7
and for the positive it would be 9 - 31 - 14 - 20

so that would be a winner

problems

how many numbers should we cover as you can see above ive covered 4 but this is an easy option because it cant go past 18 on both sides

but what happens if its minus 7 how many each side do we cover?

what progression could we use

as you can see I havent designed a system around this I just noticed something that happens alot and maybe we could take advantage of it

so anybody want to help lets go.......

heres some more results for you to look at
Dist    No.
+9   - 20
+17  - 28
+8   - 5
-13  - 3
-16  - 27
+2   - 36
-14  - 26
-14  - 33
+3   - 14
+12  - 0
+16  - 16
+12  - 12
-7   - 31
-1   - 14
-10  - 3
+9   - 25
+10  - 23
+1   - 10
-15  - 19
-2   - 0
+7   - 25
-4   - 19
+11  - 11
-18  - 12
-8   - 14
+16  - 4
+15  - 5
+11  - 28
-10  - 33
+18  - 19
+16  - 20
+14  - 32
+17  - 23
+4   - 16
+2   - 1
-9   - 11
+1   - 36
-11  - 4
+5   - 34
+17  - 31
-17  - 34
-16  - 29
-7   - 1
-3   - 24
-4   - 20
-9   - 30
-18  - 12
-7   - 31
-12  - 32
-12  - 31
-12  - 11
-2   - 13
-15  - 35
-18  - 10
no movement 10
+1   - 5
-6   - 36

     24
-9  - 27
+18 - 18
+9  - 32
+14 - 30
-4  - 27
-11 - 0
+14 - 14
-17 - 35
+4  - 32

VLS

Stack, many thanks

I've always thought there's something about tracking distances and "movements" on the disc.

Tester needed for this baby! :thumbsup:
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StackBundles

yeh any help would be good i did have a go with real money managed to build it up to 700 but ive stopped now because i have no stratagy so if we could work on something to design a system around it would be good cheers

bigmoney

Past dew days ive been looking at distances
But have only been countong clockwise from the last number hit ...next time im at the casino will see ....if i can make sense of this agter all we are playing the wheel and not the betting mat
GIDDY UP N GO GO

bigmoney

Im thinking why did stack bundle   track clock wise then anticlockwise


Im assuming  just counting clockwise ..because ...the wheel is spun clockwise then vounterclockwise every spin ... and the ball is spun in the opposite direction ..so it nullufies ...counting the spaces ..clockwise and anticlockwisr
GIDDY UP N GO GO

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