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the TELL TALE SPINS

Started by winkel, Jul 15, 04:03 PM 2011

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winkel

This refers mainly to this topic link:://rouletteforum.cc/winkel's-way-b78/win-as-much-as-you-want/

mainly it is said that past spins are only past and have nothing to tell about future spins.

This is not true. I will proof this in this thread.

As I always say: "WATCH WHAT IS GOING ON"

As I refer to above topic i will use statistics and explanations on DS.

First we have to know:
The chance to hit a DS is 1/6th

with ervery spin the chance of a hit grows:
0.167
0.333
0.5
0.667
0.833
1.0
etc.

but we can say, if the chance is .5 or higher we may have a hit so our refence-table looks like this:

0
0
1
1
1
1
1
1
2
2
2
etc


this reference-table is to be compared with the actual count of hits (explanation follows)




There is always a game

winkel

What we also have to know is a simple statistic of count of hits in spins:

example out of more than 12000 spins

dis: distance
hit: count of hits in this distance
should: statistical count of hits

pls see attachment
There is always a game

winkel

@all

I have problems with excel-sheets to copy to my posts.

I have to use a lot of these, so first I have to solve this with the moderators

sorry for delay
There is always a game

winkel

This picture shows what we all know:

In the Long Run everything turns to the average.

This means the average distance between the hits of a DS will turn to 6

How the graph works:
e.g.
we have a distance from last to next hit of 30
next distances are
5
10
3
8
6

the graph shows
30
30+5/2 =17,5
30+5+10/3=15
30+5+10+3/4=12
30+15+10+3+8/5=11.2
etc.
There is always a game

winkel

But we can also face situations that there are long distances after a long distance.

the average makes of a following long distance not a high peak but an small peak

see in this picture:
every distance >20 starts a new graph
check the new long distance and its result on an earlier started graph
There is always a game

IIIRAZORIII

curious can you give us the moral of the story, or conclusions to better absorb your info ?
*Link Removed*

winkel

Quote from: IIIRAZORIII on Jul 15, 07:51 PM 2011
curious can you give us the moral of the story, or conclusions to better absorb your info ?

my strategies or theories are well designed. so are my threads.

The moral of the story needs a lot of basics and explanations.

it takes some posts to come to the end and I just don´t wanna stress folks. Just waiting for questions to the basics.

just wait, I will continue

br
winkel
There is always a game

intermax

Hi winkel, thank you for starting a new thread, but i am still confused: what is the "distance" you refer to? 

winkel

Quote from: intermax on Jul 17, 11:02 PM 2011
Hi winkel, thank you for starting a new thread, but I am still confused: what is the "distance" you refer to?

L
Hit distance 2
L
L
L
Hit distance 4

@all I will continue this soon. I have some time-problems these days

br
winkel
There is always a game

MAX

Thanks for sharing your information looks interesting.

Regards
Max

Fripper

Keep going Winkel, I'm interested.
All i'm doing is living my life.

Wally Gator

I like where this is going.  Please continue, Winkel.
A person with a new idea is a crank until the idea succeeds. ~ Mark Twain

Kattila

Hi Winkel, i like this distances idea....

Quote:
**the average distance between the hits of a DS will turn to 6**
You mean distance 6( or around)  will hit more than others ?
So for dozens and columns the average distance will be 3 , right ?


Example distances:
DS (double streets)

3
2
6
4
6  hit distance 2 (D2)
5
5  hit D1
2  hit D6
3  hit D8
5  hit D3  and D4
so on....


Ex. dozens:

2
1
3
1  hit distance 2 (D2)
2  hit distance 4 (D4)
2  hit  D1 and D5
3  hit D4
1  hit D4 and D6
2  hit D3 and D4

If for example we make the Lw registry for the distances and i hunt distance
D3 (for dozens), we have more chances after some virtual Ls on distance D3 ?

Ex:
Doz

1
2
3
3  hit D1(distance)
1  hit D4
1  hit D1 and D5
2  hit D5
2  hit D1 , now we have various virtual Ls on D2 and D3
we should bet now for D3 ? (also D2 is missing)

thanks

xxlakis

Hmmmmmmmm...by reading this what if we would combine it with "win as much as you want"?Betting the DS that slept for 5 spins?I'll code it this evening i guess...

Kattila

Quote from: xxlakis on Aug 23, 02:30 PM 2011
Hmmmmmmmm...by reading this what if we would combine it with "win as much as you want"?Betting the DS that slept for 5 spins?I'll code it this evening i guess...

Yes can combine with that extended Fibo progression(from *win as much..*)but bet for distances D5,D6,D7 (or D6,D7,D8)...bet around the average (distance 6) . After W take new
qualifyed DS, also after L1L2L3 take new qualifyed DS.
Or bet 5 times same DS so bet distances D5,D6,D7,D8,D9 and move to other qualifyed DS
and bet the next 5 progression steps.


Ex( bet for D5,D6,D7)

DS

2
4
5

4  four virtual Ls for DS2 , bet for D5,D6,D7 so bet 3 times DS2
3  L1
2  W,  qualifyed DS5
1  L1
2  L2
6  L3 , take new qualifyed DS, so DS3
5  L1
3  W, qualifyed DS1
3  L1
5  L2
4  L3 , take new DS, so DS6 (bet for D6,D7,D8)
1  L1
4  L2
6  L3, take new DS, so DS5
6  L1
2  L2
5  W

Waiting for Winkel  to clarify all( maybe i am wrong about the bet around distance D6) .

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