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Ball24 in RX

Started by Turner, Sep 19, 08:00 AM 2011

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0 Members and 1 Guest are viewing this topic.

Turner

Hello people,

I am wondering if anyone could help. I tried, but I'm no programmer

In RX there is a system called Ball24.
It tracks "x" amount of spins static or rolling.
It shows any numbers that have doubled in "x" spins.
The problem is that doubles which treble and quadrouple etc are equally good, but Ball24 drops the number when it goes treble.
I do it manually using spin frequency, but its a big strain and money can be lost with mistakes.
Also, I cant analyse using spin data in RX.
Thanks.

Juiced91

Im confused as to what your asking? I played around with Ball 24 for a while, but what are you trying to do?

superman

QuoteI'm confused as to what your asking?

I am not familiar with ball24 but he says it catches any number over a set period of spins that has hit twice, but it fails to continue counting those numbers if they hit a third or fourth time, code it juicy baby nice one to learn on
There's only one way forward, follow random, don't fight with it!

Ignore a thread/topic that mentions 'stop loss', 'virtual loss' and also when a list is provided of a progression, mechanical does NOT work!

Juiced91

Ha ha ha i did already. I changed mine to count all the numbers that have hit once. And then i changed it to count all numbers that have hit greater than once so >=1. And i never had that problem of it not betting on the numbers that have hit three or 4 times.

Turner

Hi juiced,

Superman has it. I need to capture all multiples (not 1 hit). I can change the 2 to a 3 on line 52 "if record wheel data" and sure enough it shows all numbers that have hit 3 (not 2, not 4), But I cant get it to do =>2
I tried changing the 2 to a <=2 but I get the old brown highlight. It doesnt like!

Any ideas what to change to get all the hits <1?

superman

Quote>=1

Keep code short lol >0
There's only one way forward, follow random, don't fight with it!

Ignore a thread/topic that mentions 'stop loss', 'virtual loss' and also when a list is provided of a progression, mechanical does NOT work!

Juiced91

Quote from: superman on Sep 19, 01:32 PM 2011

Keep code short LoL >0

:-[  It was easier to add in the > than change it. :lol:

Turner

Thanks chaps,  I stuck>=1 replacing =2 on line 52 or 53 (cant rememeber)
It won £32 first time out...which was nice

29 showed 6 times in 37

Juiced91

Quote from: turnerfeck on Sep 20, 04:14 AM 2011
Thanks chaps,  I stuck>=1 replacing =2 on line 52 or 53 (can't rememeber)
It won £32 first time out...which was nice

29 showed 6 times in 37
Yeah well done you got it. You cant put <1. Thats saying everything less than 1. And like superman said just put >0. That means all hits From 1 up will get counted.

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