• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

The only way to beat roulette is by increasing accuracy of predictions (changing the odds). This is possible on many real wheels.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

Colby's Moving Averages System

Started by Colbster, Jan 18, 05:07 PM 2012

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Colbster

I am presenting the following tracking spreadsheet for use with the system I explain in greater detail here: link:://rouletteforum.cc/index.php?topic=8395.0

This is based on a simple moving-averages crossover trading strategy that has proven useful to technical traders in all manner of markets (commodities, Forex, equities, etc.).  My method is based on a moving average of High/Low spins.  It is proving extremely adept at identify and exploiting trends while avoiding the chops.

Here are the rules for play as I am currently playing:

Session BR: 40 units
Lifetime BR: 120 units

When you open the attached spreadsheet, you will see down column A a series of 10 1's.  These are a 10x1 Labby progression.  If you do not know how to play a Labouchere progression, find any number of explanations in the money management section of this board.  While you do not have to use this area for tracking the Labby, I find it convenient to have it right there on the spreadsheet with the tracking.  I play 4 Labby's back-to-back to comprise a session.  As soon as I clear my Labby and am +10, I track another 20 spins and start over.  Each session will be +40, or -40.  I stop if I don't have enough units to place the next bet called for by the Labby, so it is possible that your loss will be just less than 40 units, but that is up to you.

To play, begin by tracking 20 spins.  This are entered along row 1, beginning with B1.  The only thing that needs to be paid attention to after the initial tracking spins are the 2 highlighted rows, rows 4 and 5.  After entering a spin, look directly below the spin to these cells.  For instance, after entering a spin in U1, you will be considering U4 and U5.  If U4 is higher than U5, place a bet on the high numbers, 19-36.  If U5 is greater than U4, place a bet on the low numbers, 1-18.  If the numbers are the same, do not place a bet, just track until they are no longer the same.

In the near future, I will be updating my own play to include B/R and E/O, with a new spreadsheet that will cover those tracking needs as well.  In the meantime, please enjoy playing this method which has been very good to me so far.  For those of you who play 0/00 boards, if you have a loss to a 0 or 00, do not enter it into the tracking cells, just put the lost units at the end of the Labby and proceed like the spin never happened.

Feedback is greatly appreciated!

Colby

amk

Many thanks Colbster. This is going to be a great thread........

Colbster

Session #4 (Sessions 1-3 in thread mentioned in first post of this thread)
141 Total spins, 61 non-tracking spins
+40 units, largest drawdown 9 units
+0.284 units per total spins, +0.656 units per non-tracking spin

BR 40 units
BV NZ table
Total playing time 18 minutes, 3 seconds

maestro

Colbster i think Bayes created software called laby calculator i think and calculates progressions and i think had few other options there...maybe you can find it somewhere in forum.... :thumbsup: :thumbsup:
Law of the sixth...<when you play roulette there will always be a moron tells you that you will lose to the house edge>

Colbster


Colbster

Session #6
172 spins, 92 non-tracking spins
+40 units, largest drawdown 9 units
+0.233 units per total spins, =0.435 units per non-tracking spin

BR 40 units
BV NZ Table
Play time 22 minutes, 56 seconds

Completely recovered previous session loss +7 units


Juiced91

Doing well dude keep it up. Hopefully you carry on with the 6 to 1 ratio. Good luck

marivo

Quote from: maestro on Jan 18, 07:28 PM 2012
Colbster i think Bayes created software called laby calculator i think and calculates progressions and i think had few other options there...maybe you can find it somewhere in forum.... :thumbsup: :thumbsup:

Yes, very usefull little thing!

iggiv

that all looks very interesting. i have a couple questions: u guys test it only in BV? and can u do it manually in real casino?

thanx

Colbster

So far, I have only tested at BV, as they are the only online casino I trust.  I believe that this will be suitable for no-zero/0/00 tables.  You could absolutely do this at a real casino, but you will have to be pretty quick with numbers to get your averaging done between spins.  I am confident it can be done, but you will have to be paying fairly close attention and jump on figuring as soon as the spin lands.

iggiv

can u pls tell how u count "average" low and high? i did not really get it.

vladir

Just to let you know, I played 8 labbie's of 10 1's (2 session's as defined here) in william hill live (french version)  and they all finished withouth a loss.

PS: I play with 10c as 1 unit.
"In God we trust; all others must bring data", W. Edwards Deming

Colbster

@Iggiv,

Begin by tracking the first 10 spins for their High/Low value.  After spin #10, you can note how many Highs came up for the rolling past 10 spins.  Beginning with spin #19, you can average the High count for the rolling past 10 spins.

Here is an example:

Spin 1 H
Spin 2 H
Spin 3 H
Spin 4 L
Spin 5 H
Spin 6 L
Spin 7 H
Spin 8 H
Spin 9 L
Spin 10 H  Count 7
Spin 11 L   Count 6
Spin 12 H   Count 6
Spin 13 H   Count 6
Spin 14 L   Count 6
Spin 15 L  Count 5
Spin 16 H  Count 6
Spin 17 H   Count 6
Spin 18 L   Count 5
Spin 19 H   Count 6   Average (of 7+6+6+6+6+5+6+6+5+6)= 5.9 (rounded up to 6)
Spin 20 H   Count 6   Average (of 6+6+6+6+6+5+6+6+5+6) = 5.8 (rounded up to 6)

Note that we also will take the average of the past 4 spins for the fast average.  In both cases, for spins 19 and 20, we have 6+6+6+5, or 5.75, also rounded up to 6.  Since both the 4-spin and the 10-spin averages round to 6, we do not place a bet.  Had the 4-spin average been higher than the 10-spin average, we would have bet high.  If it was lower than the 10-spin average, we would have bet low.

Hope that helps clarify a little.

Colbster


Colbster

Session #8
Loss of 30 units
Two losses in a row

-