• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Almost every system has been tested many times before. Start by learning what we already know doesn't work, and why.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

Authors System

Started by RouletteGhost, Oct 31, 07:18 PM 2014

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

psimoes

The above "system" doesn't hit often. Two ECs only instead of three hit much more, but then we're betting on 9 numbers each time instead of 4 or 5.

Applying different criteria to each EC (ex. Same As Last for RB, Opposite Of Last for LH, Same / Opposite for EO) might result better.

Edit - Nah, forget it. Maybe worth considering sporadically if you detect some kind of pattern is developing, like RBRBRB, all Odd numbers, Dzs 1 & 3 plus Column C are streaking, so bet on 3, 9 and 21 and see what happens. Something like that. Otherwise not worth it as a full betting selection scheme.
[Math+1] beats a Math game

bleep24

Whilst reading this thread has made me think that waiting for a chain of 4 E/C`s  (Chain of all red or black or odd or even or high or low)  to end.  You can play more than one chain at the same time.   I have tested this a little.   On my experience the chop occurs on between 1 and 4 attempts over 90% of the time.  Perhaps a stop loss after 4 attempts.  What I want is someone to test this  (if it fails after 100,000 or 1 million spins that is a good system to me.)   What suggestions do members have for progression  (1 low risk - 1 high risk)  In my limited testing it reached 9 attempts once and this was caused by 1 zero then 2 zeroes (5 zeroes in 24 spins and anyone playing neighbours  to zero would have been very disappointed as everyone of those 5 zeroes would have resulted in total loss.  Penthouse progression comes to my mind for this, but what others?   In my testing I found on average 8 chains came up per 60 spins (Live wheel - Wm. Hill) so not very profitable if only playing 1 unit = £1

psimoes

I like the idea of 4 EC chains, despite a row of RRRR having the same chances of hitting as RBRB. If you also track for a series-of-four chops you'll find they can be as rare or hit as often as BBBB or OEOE. This could bring more opportunities for you to bet on, or not. Just food for thought...


[Math+1] beats a Math game

bleep24

Just a bit of update.  It was max. 7 losses (have checked and I had counted double zero twice - oops!       These are some of my results  (all Wm. Hill Live dealer)

70 spins.    won on attempt  -  2 2 2 1 1 1 1 1 2 3 2 3 4    75 spins - 2 1 1 1 1 3 3 1 2 1 3 1 4
78 spins     won on attempt -   1 2 1 4 1 2 1 2 2 1             53 spins - 2 2 1 2 1 1 1
78 spins     won on attempt -   1 3 2 4 2 1 2 1 1 2             74 spins - 2 2 2 1 4 2 4 1 1
61 spins     won on attempt -   2 2 1 1 4 3 2 4 1 1 2 3 1    54 spins - 1 1 4 3 2 1 4 1 2 3 1

Obviously it cannot be flat bet.  Saw a post recently on here for Labby but starting with no numbers.  Might be a possibility.   I am doing 1 2 4 8 but betting unit = £1 so not making much.  That is why I want a safer progression to up unit equivalent.   What are your`e ideas?   These are pretty impressive results but we all know what is round the corner. 

-