Author Topic: RX code for neighbours  (Read 2244 times)

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Redherring

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RX code for neighbours
« on: March 25, 2015, 02:36:01 PM »
Hi

Is it possible to write in Neighbours or does each number have to be listed?

Method "main"
Begin
 
If 0 has Hit
Begin
Put 1 unit on 5 and 3 Neighbours each side
End
End
 
If 0 has Hit
Begin
Put 1 unit on the Number 10
Put 1 unit on the Number 23
Put 1 unit on the Number 8
Put 1 unit on the Number 24
Put 1 unit on the Number 16
Put 1 unit on the Number 33
End
End

Thanks

Redherring

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Re: RX code for neighbours
« Reply #1 on: March 25, 2015, 04:54:53 PM »
Or this might be better

Method "main"
Begin
 
If Number 0 has Hit
Begin
   Put 3 on Neighbor Count
 
   Copy Neighbors of Number 32
        to Record "neighbors" Layout
End
 
While on Each Spin
Begin
   Put 1 units on Record "neighbors" Layout List
End
End
 
 
While Starting a New Session
Begin

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Re: RX code for neighbours
« Reply #1 on: March 25, 2015, 04:54:53 PM »

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Normy2000

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Re: RX code for neighbours
« Reply #2 on: November 10, 2015, 09:38:22 PM »
Hi,

This a full sample system using neighbors.

Just change neighbors count on line 18
and adjust progression to fit your total bets on line 15.

Cheers, Normy

reveal: show
system "NormyFollowLastSpin"
{
Bet Selection: Last Number + 6 neighbors on each side = 13 numbers
Progression: 1,1,1,2,3,4,7,11,17,27,42,66,103
move 1 right on a L, move 1 left on a W only if not a new hight,
on a new high, we reset to first step
}

method "main"
begin
while starting a new session
    begin
   clear record "last number" data
       clear record "voisins" data;
   set list of [1,1,1,2,3,4,7,11,17,27,42,66,103] to record "Progression" data
   put 1 to record "Progression" data index
       Put 0 to record "HighestBR" data
       Put 6 to the Neighbor count
    end
   
    if total number bets count > 1
    begin
        call "win/loss"
    end
    call "tracking"
    call "place bets"
end
//***********************************************************************

method "win/loss"
begin
    if any inside bet won each
    begin
        if bankroll >= record "HighestBR" data
        begin
            put 1 to record "Progression" data index
            return
        end
        else
        begin
            if record "Progression" data index > 1
            begin
                subtract 1 to record "Progression" data index
            end
        end
    end
    else
    begin
        if record "Progression" data index < record "Progression" data count
        begin
            add 1 to record "Progression" data index
        end
    end
end
//***********************************************************************

method "tracking"
begin
    if bankroll >= record "HighestBR" data
    begin
        Put 100% of bankroll to record "HighestBR" data
    end
    copy last number to record "last number" layout
    copy neighbors of record "last number" layout to record "voisins" layout
end
//***********************************************************************

method "place bets"
begin
    // bet on last number + 6 Neighbor on each side
    put 100% of record "Progression" data to record "last number" layout
    put 100% of record "Progression" data to record "voisins" layout list
end
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

RouletteGhost

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Re: RX code for neighbours
« Reply #3 on: November 10, 2015, 10:51:29 PM »
everytime i tried a neighbors system it failed

how are you doing with it red?
the key to winning with systems : play for a statistically irrelevant number of spins

https://m.youtube.com/watch?v=nmJKY59NX8o

Normy2000

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Re: RX code for neighbours
« Reply #4 on: November 10, 2015, 11:10:18 PM »
Dunno about Red,
but i'm doing pretty well with this one:


This system has won 29/30 set of 100 spins when Win Target is set to 100u

Method is for Celtic or Fairways casino where unit are .1, .25, .5 and 1.
I use a clicker to place bet in time, but you can use the NEIGHBOURS BET twice + 3 numbers place manually.
example: Last number is 0, use NEIGHBOURS BET 12 and 4, then place 26,0 and 32 manually.

Bet Selection: Last Number + 6 neighbors on each side = 13 numbers
Progression: 0.1,0.1,0.1,0.25,0.25,0.5,0.5,1
move 1 right on a L, move 1 left on a W only if not a new high,
on a new high, we reset to first step.

Give it a try, you'll see...

RouletteGhost

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Re: RX code for neighbours
« Reply #5 on: November 10, 2015, 11:13:10 PM »
Dunno about Red,
but i'm doing pretty well with this one:


This system has won 29/30 set of 100 spins when Win Target is set to 100u

Method is for Celtic or Fairways casino where unit are .1, .25, .5 and 1.
I use a clicker to place bet in time, but you can use the NEIGHBOURS BET twice + 3 numbers place manually.
example: Last number is 0, use NEIGHBOURS BET 12 and 4, then place 26,0 and 32 manually.

Bet Selection: Last Number + 6 neighbors on each side = 13 numbers
Progression: 0.1,0.1,0.1,0.25,0.25,0.5,0.5,1
move 1 right on a L, move 1 left on a W only if not a new high,
on a new high, we reset to first step.

Give it a try, you'll see...

interesting.....ill have a look

Normy2000

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Re: RX code for neighbours
« Reply #6 on: November 10, 2015, 11:31:08 PM »
See by yourself...
now i have doubled my 1000$ starting BR and play with 1$ instead of .1$.
I currently stand at 3700$ (still testing with FUN monney)  >:D

EDIT: sorry for those large picture, i have 2 screens.

RouletteGhost

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Re: RX code for neighbours
« Reply #7 on: November 10, 2015, 11:35:33 PM »
i test on celtic all the time, they let US players test with fun money. which is good because if i do decide to play with real money 5 dimes is the same casino feed

impressive results

i never had luck with neighbors but it needs a revisit

praline

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Re: RX code for neighbours
« Reply #8 on: April 08, 2016, 08:49:19 AM »
WOW
I don't have TheHolyGrail.

PeaBea65

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Re: RX code for neighbours
« Reply #9 on: May 24, 2016, 01:50:46 AM »
This has some huge drawdowns if you run into a bad set.
All systems lose in the end, you can't polish a turd.



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