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Hit Machine

Started by ignatus, Nov 17, 10:23 AM 2015

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ignatus

OK, this is played with 27 numbers, still it's a 50/50 percent chance of winning. I'm not saying it will work all of the time, things can go to hell sometimes, but with proper moneymanagement it's playable, perhaps?

TRIGGER- IF LOW hits, HIGH is bet, if HIGH hits, LOW is bet. (with streets)-Look at the history of spins, and bet the 3/6 UNHIT streets in HIGH/LOW (depending which side has hit, the opposite side of the current hit is bet) after the 3 streets are bet, also bet 3 units on the opposite HIGH or LOW.


So, for an example let's say number 7 hits--That is LOW. Now look at the history of spins and locate the last 3 streets hit in HIGH These 3 street are NOT bet. The 3 UNHIT streets are bet. Let's say streets 19/21,22/24 and 34/36 was the last 3 streets hit in HIGH. Now bet the remaining 3 unhit streets: 25/27,28/30 and 31/33. Also bet 3u at LOW.

Progression: double for each loss, until win.

First tests was played with 1u bets.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

3/3 Games won.

Highest step in progression 1 2 4 8 16 32...was step 6 (32)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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