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New system/idea: Mist Trap

Started by falkor2k15, Jan 27, 12:58 PM 2016

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falkor2k15

I got a new idea for a system based on the recent discussion (if you can call it that!) over at the Random Thoughts topic - inspired by Priyanka's final disclosure - but whose video didn't seem to match the idea: of Cycles. He/she stated that Roulette is based on cycles, i.e. 1 cycle ends when a number (dozen in the given example) repeats - then a new cycle begins. Therefore, according to Priyanka when we get our first repeat of a number (usually by spin 7 I seem to recall - but max spin 25) then we reach the end of our cycle. Of course, the player could continue to bet the numbers that have appeared once or more for as long as they like - but then the rhythm of the cycle is broken so to speak (according to the theory).

I propose we begin by aiming to win a cycle on the ECs - but if we can't manage it then we "stitch" our cycle to the dozens & columns then to the Double Streets if need be, and so on - and at the same time we are "stitching" our bet selection, using the carpet layout to our advantage. This system naturally incorporates a number of different ECs and tends to follow the trends.

I have only made 1 video so far, and I am having to guess the progression steps since there is a number of different situations and bet selections:
link:s://youtu.be/ojXZ1gbHKfI (edit: this one is taking a while to process so perhaps check out the 2nd vid below first)
I will try to get to +50 if I can - that's my goal.

Edit: reached my goal!  ;D :thumbsup: (but profit is a bit slow with this system  :yawn:)
link:s://youtu.be/7evHcyFU9yE

Here's some types of bet selections that have been "stitched" to give you an idea:
R/B
R/B > O/E > 2 x columns > 2 x dozens
R/B > 2 x columns > 2 x dozens > 3 x double streets
R/B > O/E > 1 x column > 2 x columns
R/B > O/E > H/L > 3 x double streets

I got to 4 double streets once; after 5 we should move into the single streets or quads - aiming for any of those to repeat since the cycle began back at the initial R/B bet. I am gauging that around 8 different progressions would need to be worked out and memorized.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

I have decided to code this, as I feel it has a good chance of beating the game! For it to lose the ball would need to land in a specific sequence:
ec X, ec X, 2 specific columns, column X, 2 specific double streets, double street X, within 6 or 7 specific streets, etc.

Is it affordable - or does it reach the limits?
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Here's the first WIP version of Mist Trap - stages 1 to 4 only.

What's really interesting here, is that stage 4 (SINGLE COLUMN OR DOZEN BET) only won ONCE out of 43 SETS - not 14 times or more (1/3 odds) as it should have done! What this means: in those 43 situations we are almost guaranteed to win playing the other 2 dozens instead, akin to Parrondo's Paradox! This is contrary to my original thinking that the 1/3 odds, if anything, should increase (not decrease). This statistical discovery was totally unexpected - so that's how we are meant to be trapping the wins!
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

I guarantee - this is heading towards the Holy Grail!  :love: O0 >:D :thumbsup:
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Here's a MOD for Stage 4 of Mist Trap - this is proof of near-parrondo's paradox in only 4 spins!
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Attached is a tidier version of the MOD! Although this discovery is mine, by rights I should give some credit to Priyanka. She is an evil person - I don't like her - but I give credit where credit is due.  :thumbsup:  >:D























































































"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Stages 5-7 have not been coded yet - but they are rare and guaranteed bigger profits than Stage 4 even. Stage 4 is only currently set to make 1 unit profit playing opposite, so I have not taken advantage of that situation in this instance. Here's a look at Stages 8 and 9. Stage 8 possibly has more wins playing opposite - but is negligible and ends up being caught by the law of large numbers - so I guess we should not be trying to force a win at that stage. Stage 9 I am hoping is another PP for betting opposite - need to compare the win/loss total with the odds of 1 or 2 Dozens/Columns of this latest simulation chart (attached).

Edit: there's one small bug at stage 8. Need to correct that first.
Edit: there's no bug (I just got confused for one second with my own system)
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Right now stage 9 is looking 50/50 in terms of wins/losses - but it should really be 2/3 since we are betting 2 thirds of the board! Therefore, we should take the cheaper/profitable option of 1 third for the same win %! So we have our second trap series at Stages 9-11 for forcing a win after so many losses during the cycle (the first series being Stages 4-7).

Set   Win/Lose   Via Level
54   Win   2
69   Win   1
92   Lose   1
120   Win   2
203   Lose   1
206   Lose   2
221   Win   1
268   Win   2
288   Win   1
312   Lose   1
331   Lose   1
334   Lose   1
338   Win   1
343   Win   2
346   Lose   2
374   Win   1
379   Lose   2
391   Win   2
473   Win   1
504   Lose   2
518   Lose   3
526   Win   2
530   Lose   2
597   Win   1
615   Lose   2
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Stage 9 Mod - take a look at the difference now:



This is now close to passing 10,000 spins - but there's many more stages to go!
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Just working on Stage 5... can you believe it... if we miss stage 4 then we are more likely to win if we go back to covering the numbers on their single dozen, as a repeat is now due!  :o Another unexpected turn of events.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

This system is SICK>:D :thumbsup: Random's nightmare: a complete lockdown via a corner trap then sequence of alternating bets!! This casino game has been completely annihilated... who'd have guessed we were meant to be trapping wins in this fashion.

This was the inspiration for my system: check out Johnny's "Mist Trap" in the 2nd semi-final and final matches starting at 3:38:
link:s://:.youtube.com/watch?v=Nw_YEB0ZOSc

Back to coding...  :love:
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

I've now coded the first 10 Stages of Mist Trap, but Stages 6 and 7 haven't yet shown up in 10K spins because Stage 4 is so powerful at killing off most permutations - so perhaps a new system ought to be developed based on how that situation arises.

10K spins have now passed in 1,000+ profit. I will do Stage 11 next then I am going to look back at the earlier stages to test the possibility of covering the individual numbers whilst playing opposite.

Stage 12/13 will move onto playing 3/4 Double Streets.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

Buffster

Ok, I'll be first to chime in....

I DON'T understand anything of all of the above.

Would it be possible to explain the system using a different approach.

Possibly give a spin by spin explanation using some spin data ( real or rng )

Very appreciated

Buffster

RouletteGhost

Quote from: Buffster on Jan 31, 01:35 PM 2016
Ok, I'll be first to chime in....

I DON'T understand anything of all of the above.

Would it be possible to explain the system using a different approach.

Possibly give a spin by spin explanation using some spin data ( real or rng )

Very appreciated

Buffster

Dont waste your time buff.
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

falkor2k15

Quote from: Buffster on Jan 31, 01:35 PM 2016
Ok, I'll be first to chime in....

I DON'T understand anything of all of the above.

Would it be possible to explain the system using a different approach.

Possibly give a spin by spin explanation using some spin data ( real or rng )

Very appreciated

Buffster
Each stage is documented - so tell us which part you don't understand.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

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