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@ turbo

Started by Steve, Dec 29, 07:00 AM 2016

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0 Members and 13 Guests are viewing this topic.

ozon

The most important thing in the whole concept of the TURBO game is proper MM selection.
Without knowing how to choose the right progression, we are not able to get a satisfying profit.

The General

No Turbo's MM is a bad idea.
Basic probability and The General are your friend.
(Now hiring minions, apply within.)

Bigbroben

Which one is it?  The 1-5-25?
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

Mako

The problem I keep coming back to with any of the minimum interval-style approaches is what Davey also thought when he first saw it, which is that if it "works" then it should work with the ECs. 

And we know through experience that it doesn't work on the ECs, at least not within the range of any MM that can fit within table limits, because we've seen imbalances between the ECs that can last hundreds, even thousands, of spins before the lesser hit EC returns to the expected 48.65% hitrate. 

Over time the imbalance will go back to 0 STD, no question. I disagree with the drifting-further-apart thought, because any 100k or 1M+ test shows exactly that.  Any deviation that's significant always goes back to 0 over time. 

Caleb, you can prove otherwise by going through your 1M+ spin file and showing us any location, any at all, that was sitting at some ridiculously low hitrate after the first thousand spins having never recovered past that point. You're not going to find some -3 or worse deviation that not only stayed at -3, but got worse, throughout the entire run, finally ending a million spins later having never gotten back to 0, ever at any point during the run, even if was briefly.

The hard part is making an MM work over the extended span of spins that it can take for that location getting back to the expected hitrate or 0 STD.

The General

Mako,

What you're not comprehending either is that no standard deviation "0" still means that you're going to fall farther and farther and farther away from break even the longer you play.  The reason is obvious...the house pay out is short!!!

Here is proof...

Below at every level there is no standard deviation.  It is "0"

38 spins... a random number is 2 units behind break even.
380 spins... a random number is 20 units behind break even.
3800 spins... a random number is 200 units behind break even.
38000 spins... a random number is 2000 units behind break even.
380000 spins... a random number is 20000 units behind break even.
3800000 spins... a random number is 200000 units behind break even.
Basic probability and The General are your friend.
(Now hiring minions, apply within.)

ozon

Bigbroben.
I still do not know all the time.
  I've been testing all the time, different approaches, but most of  MM after a few dozen sessions start losing a lot.

As time goes by very bad sessions start hitting , it's hard to keep up.

The General

If the system worked, then it would have an edge.  If the system had an edge then running an up as you lose progression would be stupid, as you couldn't win dirt when compared to an up as you win progression.  But, the system doesn't have an edge at all.  After all why should it?
Basic probability and The General are your friend.
(Now hiring minions, apply within.)

ozon

I perfectly understand the operation of this mechanism.
I also try to get the edge playing flat by my tests, but here the stairs start, because I have not seen the edge playing flat this concept, but I still have several options to check.

Steve

Still inexperienced players here don't know the difference between opinion and fact.

Members explaining fact are called naysayers by members who don't understand basics. And they praise approaches that are ancient fallacy.

Seriously, wake up. Some people here don't know they're flat earthers. Its delusion.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

Bigbroben

I don't think anyone here said or proved experimented VB players would lose.  It is not disputed, for the maths prove that it works if accuracy is slightly enhanced.  So no point arguing these maths.

What we are up to is to try to beat the random game.  The ways to investigate are many, and I personaly enjoy seeking a solution.  It  brings knowledge of the game along the way.

About playing, if one goes on recklessly, well no one else is to blame for the teeth grinding that comes soon or later.
Some claim they found it.  True or not, it encourages to try  new methods, or out-of-the-box thinking.
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

ozon

Now I have completed 70 sessions, I tested 2 options simultaneously,
One is that after the trigger, I played to the first hit regardless of how many spins it would have been, the results were positive up to 50 sessions later, some very bad sessions and ended up at minus 80 units.
The second option is after trigger, playing 37 spins stoploss if there is no hit.
This option after 70 sessions plus 82 units

ozon

I see that on another forum Jekhb tried by making contest to reach 25 k from 10.
And everyone attacks him.
I still do not know what MM he is using to optimize profits.

But today I tested the Turbo assumption.
I added some tweaks, and play totaly flat 1 unit whole time.
After 220 sessions I am 663 units on plus.
I do not know if it will last. But so far it gives pretty good results.

Irish88

Quote from: ozon on Jan 17, 02:07 PM 2019
I see that on another forum Jekhb tried by making contest to reach 25 k from 10.
And everyone attacks him.
I still do not know what MM he is using to optimize profits.

But today I tested the Turbo assumption.
I added some tweaks, and play totaly flat 1 unit whole time.
After 220 sessions I am 663 units on plus.
I do not know if it will last. But so far it gives pretty good results.

So can I ask how you are applying the bet? Are you betting on a street with the lowest -std of deviation?  Then wait till it appears twice and just play that street?

ozon

I test the concepts of the last number,
I play 1 number.
My game is almost not good for BM casino.
Tests are on RX rng for now, we'll see if they keep going.

Steve

Quote from: ozon on Jan 17, 02:28 PM 2019I test the concepts of the last number,

Can you give the specific algorithm you are using? Why not just get someone to code on RX and do months of testing in minutes.

Your time is too valuable to waste on manual testing, especially of principles that don't have solid logic.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

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