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ignatus

  • 3000+ Posts Member !!!
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  • Rated: +171
Well what the Hell?? Now, i tried to code sector 15 with a positive progression "Oscar's Grind", But there was something wrong with the code so it only became an "ordinary" positive progression; +1u after each win, and back to 1u after each loss... but HEY? i got 6 wins in a row with this??? just excited, now can you confirm this? or am i just lucky?? (as usual?) :S

=====================
RX code

system "Sector 15 Positive Progression"

method "main"
begin
  While Starting a New Session
 Begin

 Set List [5,10,15,20,25,30] to
  Record "progression" Data

 End
 While on Each Spin
 Begin
 Track Last Number for 1 spins to Record "last1" Layout

  Put 7 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout


   if bankroll>1000
      begin
       stop session
      end

      if bankroll<-750
      begin
       stop session
      end


 If Any inside bet has Lost Each time
 Begin
   Put 1 on Record "progression" Data Index
 end

  If Any inside Bet has Won Each time
 Begin
 Add 1 to Record "progression" Data Index
 end

 If Record "progression" Data Index >
 Record "progression" Data Count
 Begin
  Put 1 on Record "progression" Data Index
 End

  Put 100% of Record "progression" Data to Record "neighbors" Layout List

 end
END
"only if we all stuck to short term sessions. Combined, we could bring down all casinos" ~Steve

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ignatus

  • 3000+ Posts Member !!!
  • 5124
  • Rated: +171
Sector 15 Acid Test (Live-spins)

Games won: 13

Games lost: 6

13/19 Games won= 68% winrate


calculating wins/losses

wins 13*1000= 13000

losses 6*750= 4500

TOTAL= +8500u



"only if we all stuck to short term sessions. Combined, we could bring down all casinos" ~Steve

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celescliff

  • 250+ posts Member
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  • Roulette Forum .cc | Member
  • Rated: +23

   if bankroll>1000
      begin
       stop session
      end

      if bankroll<-750
      begin
       stop session
      end


Just a small nitpick. If you have an aim to stop if bankroll is 1000 then you should instead use bankroll >= 1000. Your code now says if your bankroll is 1000 the session will continue because you must be higher than 1000 to win the game.

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ignatus

  • 3000+ Posts Member !!!
  • 5124
  • Rated: +171
Just a small nitpick. If you have an aim to stop if bankroll is 1000 then you should instead use bankroll >= 1000. If your bankroll is 1000 the session will continue because you must be higher than 1000 to win the game.

Yes thanks:) i got the progression to work now also
"only if we all stuck to short term sessions. Combined, we could bring down all casinos" ~Steve

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ignatus

  • 3000+ Posts Member !!!
  • 5124
  • Rated: +171
im starting a new topic now, with the new bet. it's a 20 numbers sector. ---
"only if we all stuck to short term sessions. Combined, we could bring down all casinos" ~Steve

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daveylibra

  • 50+ posts Member
  • **
  • 71
  • Roulette Forum .cc | Member
  • Rated: +6
Hey Ig, if this is working well, why not stick with it? Is it working as well with the progression?
Cheers
Dave

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ignatus

  • 3000+ Posts Member !!!
  • 5124
  • Rated: +171
Hey Ig, if this is working well, why not stick with it? Is it working as well with the progression?
Cheers
Dave

Thanks dave but i had very bad luck with the first code, i think i ran 100s of tests with different settings...anyway Here is a working code with the positive progression 1,2,2,3

First test looks good..mind you i had other Very bad results, (not with this one, but the first code) so, more testing is needed...

Test 1 (Live-spins)
Games won: 7
Games lost: 3


RX code
===========
system "Positive 14-Sector"

method "main"
begin
  While Starting a New Session
 Begin

 Set List [1,2,2,3] to
  Record "progression" Data

 End
 While on Each Spin
 Begin
 Track Last Number for 1 spins to Record "last1" Layout

  Put 7 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout

   if bankroll>=300
      begin
       stop session
      end

      if bankroll<=-300
      begin
       stop session
      end

 If Any inside Bet has Won Each time
  Begin
  Add 1 to Record "progression" Data Index
 end
 else
 begin
   Put 1 to Record "progression" Data Index
 end

 If Record "progression" Data Index >
 Record "progression" Data Count
 Begin
  Put 1 to Record "progression" Data Index
 End

Put 100% of Record "progression" Data to Record "neighbors" Layout List

 end
END
=============
"only if we all stuck to short term sessions. Combined, we could bring down all casinos" ~Steve

 

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