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Xantia

Started by ignatus, May 14, 02:24 PM 2019

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ignatus

This code turned out to be somthing else. Not a HG, but looks good  O0

Xantia

Test1 Live.

RX-code
system "Xantia"
// © ignatus 2019 ©


method "main"
begin
    While Starting a New Session
    begin
        Set List [1,2,3,5,8,13,21,36,52,74,107,185,266]
        to Record "progression" Data
       
        Set List [5,5,5,5,10,10,10,10,15,15,15,15,25,25,25,25,40,40,40,40,65,65,65,65,
                  105,105,105,105,160,160,160,160,275,275,275,275,375,375,375,500,500,500,500]
        to Record "progression2" Data

    end
    put 0 to Record "Highest Bankroll" Data
   

    Copy List [number 0)]
     to Record "zero" Layout

    Copy List [split(9-12)]
     to Record "six" Layout

    Copy List [split(8-11)]
     to Record "five" Layout

    Copy List [split(7-10)]
     to Record "four" Layout

    Copy List [split(3-6)]
     to Record "three" Layout
     
    Copy List [split(2-5)]
     to Record "two" Layout

    Copy List [split(1-4)]
     to Record "one" Layout
     
    Copy List [Line(19-24),Line(25-30),Line(31-36)]
     to Record "doz" Layout




While on Each Spin
begin

//add 1 on on Record "progression" data index



if Record "doz" Layout list lost each
begin
add 1 on Record "progression" data index
//add 1 on Record "progression2" data index
end



IF any inside bet won each
begin
   if Record "doz" Layout list not hit each
   begin
   put 1 on Record "progression" Data Index
   {
   if Bankroll > Record "Highest Bankroll" Data
   begin
    clear Record "Highest Bankroll" Data
    put 100% Bankroll to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
    put 1 on Record "progression2" Data Index
   end
    }
   end
  // add 1 on Record "progression2" Data Index

    if number 1 has hit each
    begin
    set flag "bet1" true
    set flag "bet2" false
    set flag "bet3" false
    end
   
    if number 4 has hit each
    begin
    set flag "bet1" true
    set flag "bet2" false
    set flag "bet3" false
    end
   

   
    if number 2 has hit each
    begin
    set flag "bet1" false
    set flag "bet2" true
    set flag "bet3" false
    end
   
    if number 5 has hit each
    begin
    set flag "bet1" false
    set flag "bet2" true
    set flag "bet3" false
    end
   

   
    if number 3 has hit each
    begin
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" true
    end
   
    if number 6 has hit each
    begin
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" true
    end
   
    if number 7 has hit each
    begin
    set flag "bet4" true
    set flag "bet5" false
    set flag "bet6" false
    end
   
    if number 10 has hit each
    begin
    set flag "bet4" true
    set flag "bet5" false
    set flag "bet6" false
    end
   
    if number 8 has hit each
    begin
    set flag "bet4" false
    set flag "bet5" true
    set flag "bet6" false
    end
   
    if number 10 has hit each
    begin
    set flag "bet4" false
    set flag "bet5" true
    set flag "bet6" false
    end

    if number 9 has hit each
    begin
    set flag "bet4" true
    set flag "bet5" false
    set flag "bet6" false
    end
   
    if number 12 has hit each
    begin
    set flag "bet4" true
    set flag "bet5" false
    set flag "bet6" false
    end



end



if number 1 has hit each
begin
set flag "bet1" true
set flag "bet2" false
set flag "bet3" false

//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "two" layout list
put 100% of Record "progression" data on Record "three" layout list
put 100% of Record "progression" data on Record "doz" layout list
end


if number 4 has hit each
begin
set flag "bet1" true
set flag "bet2" false
set flag "bet3" false

//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "two" layout list
put 100% of Record "progression" data on Record "three" layout list
put 100% of Record "progression" data on Record "doz" layout list
end

if number 2 has hit each
begin
set flag "bet1" false
set flag "bet2" true
set flag "bet3" false
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "one" layout list
put 100% of Record "progression" data on Record "three" layout list
put 100% of Record "progression" data on Record "doz" layout list
end


if number 5 has hit each
begin
set flag "bet1" false
set flag "bet2" true
set flag "bet3" false
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "one" layout list
put 100% of Record "progression" data on Record "three" layout list
put 100% of Record "progression" data on Record "doz" layout list
end

if number 3 has hit each
begin
set flag "bet1" false
set flag "bet2" false
set flag "bet3" true
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "one" layout list
put 100% of Record "progression" data on Record "two" layout list
put 100% of Record "progression" data on Record "doz" layout list
end


if number 6 has hit each
begin
set flag "bet1" false
set flag "bet2" false
set flag "bet3" true
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "one" layout list
put 100% of Record "progression" data on Record "two" layout list
put 100% of Record "progression" data on Record "doz" layout list
end

if number 7 has hit each
begin
set flag "bet4" true
set flag "bet5" false
set flag "bet6" false
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "five" layout list
put 100% of Record "progression" data on Record "six" layout list
put 100% of Record "progression" data on Record "doz" layout list
end

if number 10 has hit each
begin
set flag "bet4" true
set flag "bet5" false
set flag "bet6" false
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "five" layout list
put 100% of Record "progression" data on Record "six" layout list
put 100% of Record "progression" data on Record "doz" layout list
end

if number 8 has hit each
begin
set flag "bet4" false
set flag "bet5" true
set flag "bet6" false
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "four" layout list
put 100% of Record "progression" data on Record "six" layout list
put 100% of Record "progression" data on Record "doz" layout list
end

if number 11 has hit each
begin
set flag "bet4" false
set flag "bet5" true
set flag "bet6" false
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "four" layout list
put 100% of Record "progression" data on Record "six" layout list
put 100% of Record "progression" data on Record "doz" layout list
end

if number 9 has hit each
begin
set flag "bet4" false
set flag "bet5" false
set flag "bet6" true
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "four" layout list
put 100% of Record "progression" data on Record "five" layout list
put 100% of Record "progression" data on Record "doz" layout list
end

if number 12 has hit each
begin
set flag "bet4" false
set flag "bet5" false
set flag "bet6" true
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "four" layout list
put 100% of Record "progression" data on Record "five" layout list
put 100% of Record "progression" data on Record "doz" layout list
end





if flag "bet1" true each
begin
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "two" layout list
put 100% of Record "progression" data on Record "three" layout list
put 100% of Record "progression" data on Record "doz" layout list
end

if flag "bet2" true each
begin
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "one" layout list
put 100% of Record "progression" data on Record "three" layout list
put 100% of Record "progression" data on Record "doz" layout list
end

if flag "bet3" true each
begin
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "two" layout list
put 100% of Record "progression" data on Record "one" layout list
put 100% of Record "progression" data on Record "doz" layout list
end

if flag "bet4" true each
begin
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "five" layout list
put 100% of Record "progression" data on Record "six" layout list
put 100% of Record "progression" data on Record "doz" layout list
end

if flag "bet5" true each
begin
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "four" layout list
put 100% of Record "progression" data on Record "six" layout list
put 100% of Record "progression" data on Record "doz" layout list
end

if flag "bet6" true each
begin
//put 100% of Record "progression" data on Record "zero" layout list
put 100% of Record "progression" data on Record "four" layout list
put 100% of Record "progression" data on Record "five" layout list
put 100% of Record "progression" data on Record "doz" layout list
end



If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    put 1 on Record "progression" data index
    put 1 on Record "progression2" data index
    end
   
   end
End
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Firefox

What does the red line mean in these graphs. I understand blue line is bankroll, but the red line? It appears to be some kind of averaged or smoothed trend.

Maui13

@ Ignatus - in normal human language

Please explain the system. Trying to find it in code for me is like trying to crochet!  Not good.  :xd:
Trust the timing of your life!

ignatus

Quote from: Maui13 on May 15, 12:16 AM 2019
@ Ignatus - in normal human language

Please explain the system. Trying to find it in code for me is like trying to crochet!  Not good.  :xd:

download or buy RX? there is a trial version also link:://:.uxsoftware.com/pages/index.html

Xantia and "Mega Fortune" was an experiement, now a failed experiement it seems,...short term maybe it could work, idk
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Maui13

No disrespect.

Where it would take you 5 minutes to explain the way of play

vs.

Downloading RX ( trial at that too ) to then spend a couple of hours to learn how it works and how to code.

Seems counter productive.

Thanks anyway.
Trust the timing of your life!

Maui13

PS - you use to explain the way of play + add the code in your posts.

Now it's just code.

I'm not Neo dude...   :xd:
Trust the timing of your life!

ignatus

Alright i made a demovideo xD

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Maui13

Thank you for taking the time to make the video en post!  :thumbsup: :thumbsup: :thumbsup:
Trust the timing of your life!

ignatus

Quote from: Maui13 on May 15, 02:25 AM 2019
Thank you for taking the time to make the video en post!  :thumbsup: :thumbsup: :thumbsup:

np  O0
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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