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Sector 15 Repeater2

Started by ignatus, Jun 26, 01:28 PM 2019

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0 Members and 1 Guest are viewing this topic.

ignatus

Quote from: Pave on Jun 30, 10:20 AM 2019Thank You Thank You Very Much Sir Ignatus

Tested is 10K spins one same wheel, it worked quite nice.

It does not win like crazy but it's quite low risk might say.

If there is method which survive thru 10K spins its damn good

Alright  good :) yes, more testing perhaps, also im not sure about your original progressionline (also that trigger "bet number that repeat from the last 16 spins etc", but Ok!
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Pave

Change bet selection just so long flat that you must bet more win [1,1,1,1,1,2,2,3,3,4,5,6,8,10,12,15,19]

ignatus

Quote from: Pave on Jun 30, 10:54 AM 2019
Change bet selection just so long flat that you must bet more win [1,1,1,1,1,2,2,3,3,4,5,6,8,10,12,15,19]

Great  :thumbsup:
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

well! +99 000u in 60 000 spins  >:D  O0

What i did? First changed progressinline, now;
1,1,1,1,1,2,2,3,3,4,5,5,8,8,13,13,21,21,32,32,55,55,89,89,144,144,233,233,377,377

Second, Each trigger is bet now for *8 spins* only.

Third, Only trigger-bet Any number hit within a sector of 12.


system "Sector 7 Repeater BIAS3"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
   // put 0 to Record "Highest Bankroll" Data

    Set List[1,1,1,1,1,2,2,3,3,4,5,5,8,8,13,13,21,21,32,32,55,55,89,89,144,144,233,233,377,377]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout


    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

{  Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   }
end



  // if Record "Spin counter" Data index >= 2
  IF flag "bet" false each
  begin
 
// if record "last1" layout is found within record "last16" layout each
// begin
  if record "last1" layout is found within record "sector12" layout each
  begin
   set flag "bet" true
   put 1 on Record "Spin counter" Data index
   //put 1 on Record "progression" Data Index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

  // Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list
  end
  end
// end


  //
  if Record "Spin counter" Data index >= 9 each
  begin
  set flag "bet" false
  put 1 on Record "Spin counter" Data index
// put 1 on Record "progression" Data Index
  clear Record "bet" layout
  clear Record "bet1" layout
  end

  if flag "bet" true each
  begin
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   add 1 to Record "Spin counter" Data index
  end


  Track last Number for 16 spins to
Record "last16" layout

Put 6 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector12" Layout

{if total bankroll >= 500 each time
begin
stop session
end
}

if total bankroll <= -2000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Pave

Track 16 spins is maybe better strong bias maybe shown 12 spins not so strong show 16 spins. Maybe another main thing would be figure out would be which is better bet only 4 times if win comes continue same numbers or track again 16 spins or track 16 spins then bet 8 times same numbers and if win come continue sama numbers another 8 spins or jsut by after one win always track new 16 numbers track new bias. Also the instructions said place stick single unit bets 6-7number until triple your bankroll, and if the bias is still holding true to hit every four spins then begin doubling your bet per spin once you have doubled your bets make sure you leave table if bias doen not hit every four spins. if you have not doubled your bets, its ok to wait for 8 no hits to leave table If either of occurs then leave table look another table or re-evaluate for the new BIAS of played table.

system "Sector 7 Repeater BIAS2"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
   // put 0 to Record "Highest Bankroll" Data

    Set List[1,1,1,1,1,2,2,3,3,4,5,6,8,10,12,15,19]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin

  Track last Number for 1 spins to
Record "last1" layout


    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

{  Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   }
end



  // if Record "Spin counter" Data index >= 2
  IF flag "bet" false each
  begin

// if record "last1" layout is found within record "last16" layout each
// begin
  if record "last1" layout is found within record "sector12" layout each
  begin
   set flag "bet" true
   put 1 on Record "Spin counter" Data index
   //put 1 on Record "progression" Data Index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

  // Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list
  end
  end
// end


  //
  if Record "Spin counter" Data index >= 7 each
  begin
  set flag "bet" false
  put 1 on Record "Spin counter" Data index
// put 1 on Record "progression" Data Index
  clear Record "bet" layout
  clear Record "bet1" layout
  end

  if flag "bet" true each
  begin
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   add 1 to Record "Spin counter" Data index
  end


  Track last Number for 16 spins to
Record "last16" layout

Put 6 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector12" Layout

{if total bankroll >= 500 each time
begin
stop session
end
}

if total bankroll <= -2000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end

Pave

10499 spins test low risk bets progression use [1,1,1,1,1,2,2,3,3,4,5,6,8,10,12,15,19]

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