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Sector 15 Repeater2

Started by ignatus, Jun 26, 01:28 PM 2019

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0 Members and 1 Guest are viewing this topic.

ignatus

Back to the Wheel. Now this had 80% winrate from the first test of 20 Live-sessions. (with a 750u BR, played with 1u bets)
I need help testing this, also perhaps ideas of different progressions, which works the best..

It´s a sector of 15 numbers, 5+5+5 Sectors bet around the current number hit. (only for 2 spins) Then a New sector is bet around the current number hit (current number and 7 neigbours on each side+number just hit)... Main idea is, sector repeats will frequently happen, but Not the "same sector" IF a sector is lost 2 times, a new sector is bet... But if it´s hit, a new bet is also placed around that current number for 2 spins...and so on.

Progressionline 1,1,2,3,6,12 STOP

with this progressionline, it will win short-term. 80%

TEST 1-5 Livespins

RX-code
system "Sector 15 Repeater2"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,1,2,3,6,12]
     to Record "progression" Data

   Set List[1,2,3,4,5]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
end



   if Record "Spin counter" Data index >= 3
   begin
   put 1 on Record "Spin counter" Data index
   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list

   add 1 to Record "Spin counter" Data index




{if total bankroll >= 2000 each time
begin
stop session
end
}

if total bankroll <= -1000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Now, testing another progressionline 1,2,3,5,8 STOP Also good results short-term

If you got better progressionideas, let me know. Thank you

TEST 1-5 Live spins

RX-code
system "Sector 15 Repeater3"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,2,3,5,8]
     to Record "progression" Data

   Set List[1,2,3,4,5]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
end



   if Record "Spin counter" Data index >= 3
   begin
   put 1 on Record "Spin counter" Data index
   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list

   add 1 to Record "Spin counter" Data index




{if total bankroll >= 2000 each time
begin
stop session
end
}

if total bankroll <= -1000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

New progressionline tested (best so far) 1,1,2,3,5,8,13,21,32,55 STOP THIS had a 80-85% winrate with a 500u Wingoal...  O0

TEST 1-5 Livespins

RX-code
system "Sector 15 Repeater4"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,1,2,3,5,8,13,21,32,55]
     to Record "progression" Data

   Set List[1,2,3,4,5]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
end



   if Record "Spin counter" Data index >= 3
   begin
   put 1 on Record "Spin counter" Data index
   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list

   add 1 to Record "Spin counter" Data index




{if total bankroll >= 2000 each time
begin
stop session
end
}

if total bankroll <= -1000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

OK Tested now over 50 Live sessions. Now +1 step in the progressionline Also, Every New spin is bet with a New sector-of 15.

So? With a 500u WINGOAL this had a winrate of 80% from my testings (I put a STOPLOSS to 750u)... This was tested over 50 Live-sessions...

Progressionline 1,1,2,3,5,8,13,21,32,55,89

RX-code
system "Sector 15 Repeater4"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,1,2,3,5,8,13,21,32,55,89]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
end



   if Record "Spin counter" Data index >= 2
   begin
   put 1 on Record "Spin counter" Data index
   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list

   add 1 to Record "Spin counter" Data index




if total bankroll >= 500 each time
begin
stop session
end


if total bankroll <= -750 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Pave

Got some bias method just need track 12 spins, but Mr Ignatus can you do it roulette xtreme 2. 0?

Pave

Bias method more info

Pave

just more info bias method

Pave

even more info bias method

Pave

little more info bias method

Pave

Example Bias find 12 spins

You put bets 30 8 23 10 5 24 and you get second tryout bet hit when 10 come, can continue same numbers or track new numbers and bias.

ignatus

Quote from: Pave on Jun 29, 04:41 PM 2019Got some bias method just need track 12 spins, but Mr Ignatus can you do it roulette xtreme 2. 0?

Alright, tested this, and seems to work pretty well (short term),..if you have a "normal" wingoal a couple of 100u etc, it may work...

I couldn´t do it with all parameters (if last number found within last 12 spins etc, because that had worse results) I only used "IF 2 numbers hit within a sector of 12"---> THAT number and (a 15 numbers sector is bet) for (5) spins, progressionline 1,1,2,4,8 STOP.

TEST 1-5 Live spins.

RX-code Sector 15 Repeater BIAS
system "Sector 15 Repeater BIAS"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,1,2,4,8]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout


    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
end



  // if Record "Spin counter" Data index >= 2
  IF flag "bet" false each
  begin
 

  if record "last1" layout is found within record "sector12" layout each
  begin
   set flag "bet" true
   put 1 on Record "Spin counter" Data index
   //put 1 on Record "progression" Data Index
   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

  // Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list
  end
  end


  //
  if Record "Spin counter" Data index >= 7 each
  begin
  set flag "bet" false
  put 1 on Record "Spin counter" Data index
  put 1 on Record "progression" Data Index
  clear Record "bet" layout
  clear Record "bet1" layout
  end
 
  if flag "bet" true each
  begin
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   add 1 to Record "Spin counter" Data index
  end


  Track last Number for 12 spins to
Record "last12" layout

Put 6 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector12" Layout

{if total bankroll >= 500 each time
begin
stop session
end
}

if total bankroll <= -750 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END



If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Pave

Some reason or other Sector 15 Repeater BIAS it did not work my roulette xtreme 2.0 software :(
also i think maybe change tracked spins 12 to 16 as the instruction said that no later than 16 spins bias will appear at least.
also bet progression should be like 1,1,1,2,2,2,3,3,3,4,4,4,5,5,5,6,6,6,7,7,7,8,8,8,9,9,9,10,10,10,11,11,11,12,12,12,13,13,13 and tryout like 4 times or 8 times chose numbers from 16 spins also used bet numbers should be 7 numbers max so like 2 or more repeated number 3 neighbourne numbers both sides of wheel 15 numbers total too much numbers in use

ignatus

OK, here is the code with the parameters etc you wished to have. Perhaps another progressionline could be used idk  :question:

system "Sector 7 Repeater BIAS2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
   // put 0 to Record "Highest Bankroll" Data

    Set List[1,1,1,2,2,2,3,3,3,4,4,4,5,5,5,6,6,6,7,7,7,8,8,8,9,9,9,10,10,10,11,11,11,12,12,12,13,13,13]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout


    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

{  Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   }
end



  // if Record "Spin counter" Data index >= 2
  IF flag "bet" false each
  begin
 
  if record "last1" layout is found within record "last16" layout each
  begin
  if record "last1" layout is found within record "sector12" layout each
  begin
   set flag "bet" true
   put 1 on Record "Spin counter" Data index
   //put 1 on Record "progression" Data Index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

  // Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list
  end
  end
  end


  //
  if Record "Spin counter" Data index >= 5 each
  begin
  set flag "bet" false
  put 1 on Record "Spin counter" Data index
// put 1 on Record "progression" Data Index
  clear Record "bet" layout
  clear Record "bet1" layout
  end

  if flag "bet" true each
  begin
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   add 1 to Record "Spin counter" Data index
  end


  Track last Number for 16 spins to
Record "last16" layout

Put 6 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector12" Layout

{if total bankroll >= 500 each time
begin
stop session
end
}

if total bankroll <= -2000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Now, did 2 changes, fist progressionline is now 1,1,1,2,2,2,3,3,3,5,5,5,10,10,10,15,15,15,25,25,25,50,50,50,75,75,75,125,125,125

ofc, a total loss would be the End, but it´s Hit´n Run (as usual)

second, trigger-bet changed (only numbers hit within a sector of 12 is bet)...and each trigger bet for 6 spins only.

I don´t know about winrate, that you can test yourself? But with a LOW wingoal MAX 500u etc, perhaps good

cheers



system "Sector 7 Repeater BIAS2"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
   // put 0 to Record "Highest Bankroll" Data

    Set List[1,1,1,2,2,2,3,3,3,5,5,5,10,10,10,15,15,15,25,25,25,50,50,50,75,75,75,125,125,125]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout


    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

{  Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   }
end



  // if Record "Spin counter" Data index >= 2
  IF flag "bet" false each
  begin
 
// if record "last1" layout is found within record "last16" layout each
// begin
  if record "last1" layout is found within record "sector12" layout each
  begin
   set flag "bet" true
   put 1 on Record "Spin counter" Data index
   //put 1 on Record "progression" Data Index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

  // Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list
  end
  end
// end


  //
  if Record "Spin counter" Data index >= 7 each
  begin
  set flag "bet" false
  put 1 on Record "Spin counter" Data index
// put 1 on Record "progression" Data Index
  clear Record "bet" layout
  clear Record "bet1" layout
  end

  if flag "bet" true each
  begin
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   add 1 to Record "Spin counter" Data index
  end


  Track last Number for 16 spins to
Record "last16" layout

Put 6 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector12" Layout

{if total bankroll >= 500 each time
begin
stop session
end
}

if total bankroll <= -2000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Pave

Thank You Thank You Very Much Sir Ignatus

Tested is 10K spins one same wheel, it worked quite nice.

It does not win like crazy but it's quite low risk might say.

If there is method which survive thru 10K spins its damn good ;)

But also lot depends how bias wheel is this specific bias method which test, and if wheel got RRS random rotor system its remove any bias so then losses are more sure than wins.

Maybe safe thing would be win 50-100 units change another roulette table wheel. Also if not wins 8 spins tryout, also then change another live roulette.

-