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Hotzone 17

Started by ignatus, Jan 16, 08:59 AM 2020

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0 Members and 1 Guest are viewing this topic.

ignatus

Well. I have failed with everything i´ve done, so far....

This was just an old code i checked yesterday, now tried different sectorsizes to see which was better.

I found a 17 number sector work "decently" now about 60-80% winrate(?) from my testings a 1 9/10, 2 8/10,. awfew 7/10 and worst case 6/10..so i cannot tell the exact winrate, test and see..

ALSO i dont know if this is Realistic playing on Real tables (since its a 17 numbers sector bet)....

But in theory it looks OK, (ofc, possible to run with the RX-bot)..

Stoploss has not been fixed in the code this is the first Test-version...

GAMEPLAY; Wait for a Repeater from the Last 10 spins. Then Bet that repeater and 7+7 Neigbours on the wheel, UNTIL a new repeater from the last 10 come, then change bet to that new repeater and its 7+7 Sectors...and so on.

Progression; (Neg) 1,1,2,4,8,15,28,53 STOP.

I use a WG+500 /SL -1000

RX-test code
system "HOTZONE 17"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,1,2,4,8,15,28,53]
         to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
{ add 1 on Record "progression" Data Index

      if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end
}
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
end



{  if Record "Spin counter" Data index >= 9
   begin
   set flag "bet" false
   put 1 on Record "progression" Data Index
   put 1 on Record "Spin counter" Data index
   clear Record "bet" layout
   clear Record "bet1" layout
   end
  }


IF record "last1" layout is found within record "secondlast" layout
  begin

   set flag "bet" true
   Put 8 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

  // Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list

  // add 1 to Record "Spin counter" Data index
  end


IF flag "bet" true each
begin
   add 1 to Record "Spin counter" Data index
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
end
{if total bankroll >= 2000 each time
begin
stop session
end
}

if total bankroll >= 500 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End
   
    Track last Number for 10 spins to
Record "secondlast" layout


  end
END






If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

Well... But super Sector 10 works pretty well, why are you so disappointed?
Whether you think you can or you can't, you're probably right!

ignatus

Quote from: Serendipity on Jan 16, 09:07 AM 2020
Well... But super Sector 10 works pretty well, why are you so disappointed?

idk, i just cant get it work....im sad.... :-\ if you can make it work, pls tell me how.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

I'm pretty busy these days, but from everything you shared and all the data involved... It looks promising. Also there is x6 cyclebet which shows good results, mainly because you don't need a big Bankroll of 1000 or so... Anyways, I'm sure that we have to focus on just a few systems or just one maybe, because creating a new one every day is just consuming and distracting...
And of course there is also Dragon King 14 which in my opinion is the best so far, but need some adjustments
Whether you think you can or you can't, you're probably right!

poluvolo

HI  PRODUCE NEW SYSTEM EVERY DAY DOES NOT THE SOLUTION
I MUST REMEMBER  YOU IGNATUS THAT SOME OF YOUR SYSTEMS YOU HAVE POST
ARE MORE STRONG THAT YOU THINK.....
ONE OF THE MEMBER DENZIE HAS POST THAT SOME OF THE  IGNATUS SYSTEMS IS  VERY CLOSE
TO HOLY GRAIL BUT I CANT UNDERSTAND WHY HE DIDNT SHARE WITH US........


ignatus

Well, thank you for the kind words... ofc the best tweaks of each system (the best ones) need to be done. I just can´t figure somethings out myself, thats why i post the systems my hope was someone else could help with just that, find the best way to play them,...yes... :question:
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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