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Dragons Destiny 25 FINAL 90% winrate

Started by ignatus, May 14, 06:55 AM 2020

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0 Members and 1 Guest are viewing this topic.

ignatus

IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1

DRAGONS DESTINY 25 FINAL

I wanted to have strong trigger now tested this bet.
-I have taken *now ALL measures i could to improve this bet*
This include
-A milder progression.
-(same trigger) 2 hotnumbers within 1 sector of 5.
-but now REMOVE ALL BETS/IF 1 LOSS/FIND A NEW TRIGGER= This is to has been proven to decrease losses and increase winrate, (now 90% winrate)

Begin divide the wheel into Seven *5 numbers sectors* OK 5*7=35 numbers

THEN Tracking, you collect Hotnumbers. (from the last 10 spins) OK

WHEN you got 2 hotnumbers within 1 single 5 numbers sector. you BET THAT sector of 5. AND the 2 neigbouring sectors to that sector of 5. so the BET will be 25 numbers then (5+5+5+5+5 Sectors bet).

Progression, (+1 Step for each loss, +1 step for each win, and Reset when reached a new high)
1,1,1,1,1,1,1,2,2,2,2,2,3,3,3,4,4,4,5,5,6,7,9,8,10,12,14,16,20,25,30,40,60,80,100,125,150,175,200,250,300,400,500

WG+750, SL-1500

RX-code
System "Dragons Destiny 25 FINAL"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
   put 0 to Record "Highest Bankroll" Data

   Set List [1,1,1,1,1,1,1,2,2,2,2,2,3,3,3,4,4,4,5,5,6,7,9,8,10,12,14,16,20,25,
             30,40,60,80,100,125,150,175,200,250,300,400,500]


   to Record "progression" Data


   Set List [1,2,3,4,5,6,7,8,9,10] to Record "Loss" Data
end

while on each spin
begin

copy last Number to Record "last1" layout



if any number bet lost each
begin

{subtract 1 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
}
{
add 1 to Record "c2" data index
if Record "c2" data index = 18 each
begin
set flag "L" true
put 1 on Record "c2" data index
end

if flag "L" true each
begin
put 1 on Record "progression" Data Index
set flag "L" false
end
}

add 1 on Record "progression" Data Index


if total inside bets count >= 1 each
begin
reset all flags false
put 1 on Record "Loss" Data index
end


{
clear Record "Hotnumbers" Layout
clear Record "bet" Layout
reset all flags false
}

{
if flag "L" true each
begin
if flag "L2" true each
begin
clear Record "Hotnumbers" Layout
     clear Record "Hotnumbers2" Layout
       clear Record "bet" Layout
       clear Record "bet1" Layout
       clear Record "bet2" Layout
       clear Record "bet3" Layout
       clear Record "bet4" Layout
       clear Record "bet5" Layout
       clear Record "bet6" Layout
       clear Record "bet7" Layout
reset all flags false
end
set flag "L2" true
end
set flag "L" true
}

end



if any number bet won each
begin

add 1 on Record "progression" Data Index
put 1 on Record "Loss" Data index
      { clear Record "bet" Layout
       clear Record "bet1" Layout
       clear Record "bet2" Layout
       clear Record "bet3" Layout
       clear Record "bet4" Layout
       clear Record "bet5" Layout
       clear Record "bet6" Layout
       clear Record "bet7" Layout
       }
       reset all flags false

{   subtract 1 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
  }
       if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
      //  clear Record "Hotnumbers" Layout
    end
end




If flag "init" false each
begin
  { Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout
   }


   {Set Max to Record "bet1" Layout Index
   Add 4 to Record "bet1" Layout Index
    }
   Put 2 on Neighbor Count
   copy number 19 to Record "bet" layout
   Copy Neighbors of Record "bet" layout
   to Record "bet1" Layout

  { Set Max to Record "bet3" Layout Index
   Add 4 to Record "bet3" Layout Index
   }
   Put 2 on Neighbor Count
    copy number 17 to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bet3" Layout

  { Set Max to Record "bet5" Layout Index
   Add 4 to Record "bet5" Layout Index
   }
   Put 2 on Neighbor Count
    copy number 36 to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bet5" Layout

  { Set Max to Record "bet7" Layout Index
   Add 4 to Record "bet7" Layout Index
   }
   Put 2 on Neighbor Count
    copy number 10 to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bet7" Layout

   {Set Max to Record "bet9" Layout Index
   Add 4 to Record "bet9" Layout Index
    }
   Put 2 on Neighbor Count
   copy number 20 to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bet9" Layout
   {
   Set Max to Record "bet11" Layout Index
   Add 4 to Record "bet11" Layout Index
    }
   Put 2 on Neighbor Count
   copy number 18 to Record "bet10" layout
   Copy Neighbors of Record "bet10" layout
   to Record "bet11" Layout
  {
   Set Max to Record "bet13" Layout Index
   Add 4 to Record "bet13" Layout Index
   }
   Put 2 on Neighbor Count

    copy number 35 to Record "bet12" layout
   Copy Neighbors of Record "bet12" layout
   to Record "bet13" Layout


     set flag "init" true
    // set flag "bet" false
   end





if flag "placebet" false each
  begin

If Record "Last1" layout is found within Record "Last10" layout each
begin

  //add 1 to Record "Loss" Data

   if record "bet1" layout list has not hit each
    begin
    if record "bet" layout list has not hit each
    begin
    end
    end
    else
    begin

   if flag "L1" false each
    begin
     set flag "placebet" true
    set flag "bet10" true
    set flag "bet11" true
    set flag "bet12" true
    set flag "bet13" true
    set flag "bet" true
    set flag "bet1" true
    set flag "bet2" true
    set flag "bet3" true
    set flag "bet4" true
    set flag "bet5" true
    add 1 on Record "Loss" Data index
    end
   set flag "L1" true
    end



    if record "bet3" layout list has not hit each
    begin
    if record "bet2" layout list has not hit each
    begin
    end
    end
    else
    begin
    if flag "L2" false each
    begin
    set flag "placebet" true
     set flag "bet12" true
     set flag "bet13" true
     set flag "bet" true
    set flag "bet1" true
    set flag "bet2" true
    set flag "bet3" true
    set flag "bet6" true
    set flag "bet7" true
    set flag "bet4" true
    set flag "bet5" true
    add 1 on Record "Loss" Data index
    end
   set flag "L2" true
    end




    if record "bet5" layout list has not hit each
    begin
    if record "bet4" layout list has not hit each
    begin
    end
    end
    else
    begin
   if flag "L3" false each
    begin
   set flag "placebet" true
     set flag "bet" true
     set flag "bet1" true
    set flag "bet2" true
    set flag "bet3" true
    set flag "bet4" true
    set flag "bet5" true
    set flag "bet6" true
    set flag "bet7" true
    set flag "bet8" true
    set flag "bet9" true
     add 1 on Record "Loss" Data index
    end
   set flag "L3" true
    end



    if record "bet7" layout list has not hit each
    begin
    if record "bet6" layout list has not hit each
    begin
    end
    end
    else
    begin
    if flag "L4" false each
    begin
    set flag "placebet" true
    set flag "bet2" true
    set flag "bet3" true
    set flag "bet4" true
    set flag "bet5" true
    set flag "bet6" true
    set flag "bet7" true
    set flag "bet8" true
    set flag "bet9" true
    set flag "bet10" true
    set flag "bet11" true
    add 1 on Record "Loss" Data index
    end
   set flag "L4" true
    end



    if record "bet9" layout list has not hit each
    begin
    if record "bet8" layout list has not hit each
    begin
    end
    end
    else
    begin
    if flag "L5" false each
    begin
   set flag "placebet" true
    set flag "bet4" true
    set flag "bet5" true
    set flag "bet6" true
    set flag "bet7" true
    set flag "bet8" true
    set flag "bet9" true
    set flag "bet10" true
    set flag "bet11" true
    set flag "bet12" true
    set flag "bet13" true
    add 1 on Record "Loss" Data index
    end
    set flag "L5" true
    end



    if record "bet11" layout list has not hit each
    begin
    if record "bet10" layout list has not hit each
    begin
    end
    end
    else
    begin
    if flag "L6" false each
    begin
    set flag "placebet" true
    set flag "bet6" true
    set flag "bet7" true
    set flag "bet8" true
    set flag "bet9" true
    set flag "bet10" true
    set flag "bet11" true
    set flag "bet12" true
    set flag "bet13" true
    set flag "bet" true
    set flag "bet1" true
     add 1 on Record "Loss" Data index
    end
   set flag "L6" true
    end



    if record "bet13" layout list has not hit each
    begin
    if record "bet12" layout list has not hit each
    begin
    end
    end
    else
    begin
    if flag "L7" false each
    begin
    set flag "placebet" true
    set flag "bet8" true
    set flag "bet9" true
    set flag "bet10" true
    set flag "bet11" true
    set flag "bet12" true
    set flag "bet13" true
    set flag "bet" true
    set flag "bet1" true
    set flag "bet2" true
    set flag "bet3" true
    end
    set flag "L7" true '
     end


end
end

{  if Record "Loss" Data index >= 2 each
    begin
     set flag "placebet" true
    end
}


if flag "placebet" true each
   begin


//

  if flag "bet" true each
  begin
  if flag "bet1" true each
  begin
    Put 100% of Record "progression" Data to Record "bet" layout list
    Put 100% of Record "progression" Data to Record "bet1" layout list
  end
  end

  if flag "bet2" true each
  begin
  if flag "bet3" true each
  begin
   Put 100% of Record "progression" Data to Record "bet2" layout list
    Put 100% of Record "progression" Data to Record "bet3" layout list
  end
  end

  if flag "bet4" true each
  begin
   if flag "bet5" true each
  begin
   Put 100% of Record "progression" Data to Record "bet4" layout list
    Put 100% of Record "progression" Data to Record "bet5" layout list
  end
  end

  if flag "bet6" true each
  begin
   if flag "bet7" true each
  begin
   Put 100% of Record "progression" Data to Record "bet6" layout list
    Put 100% of Record "progression" Data to Record "bet7" layout list
  end
  end

  if flag "bet8" true each
  begin
   if flag "bet9" true each
  begin
   Put 100% of Record "progression" Data to Record "bet8" layout list
    Put 100% of Record "progression" Data to Record "bet9" layout list
  end
  end

  if flag "bet10" true each
  begin
   if flag "bet11" true each
  begin
   Put 100% of Record "progression" Data to Record "bet10" layout list
    Put 100% of Record "progression" Data to Record "bet11" layout list
  end
  end

  if flag "bet12" true each
  begin
   if flag "bet13" true each
  begin
   Put 100% of Record "progression" Data to Record "bet12" layout list
    Put 100% of Record "progression" Data to Record "bet13" layout list
  end
  end

//end
end





If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
    Put 1 on Record "progression" Data Index
     End



if bankroll >= 750 each time
begin
stop session
end


if bankroll <= -1500 each time
begin
stop session
end

Track last number for 10 spins to
Record "last10" layout


  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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