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Matrix Turbo !

Started by buffalowizard, Feb 06, 08:32 AM 2011

Previous topic - Next topic

0 Members and 5 Guests are viewing this topic.

ophis

Seeing how well this is performing with manual testing i am willing to make soft for that.
To not make X versions of tracker i want to make it fully configurable so here are few questions.

Is there anything else that you guys want to be able to adjust beside:
- progression levels/length
- progression type (one for all/seperate for each column)

Is progression: RESET on win/+1 step on lose?
Is this constant? Do you want to be able to change it?
If yes then what other options you would like to have? (-1/-2/reset on win etc)
If progression will reach end point should it go back to step 1 or should it stay at max step until hit?

Do you want to be able to adujst matrix width (columns count).
What stats are you interested in summary?

Is there any other mods i am not aware of?
Multi Systems Tracker
➨ [url="//rmst.forumer.com"]RMST.forumer.com[/url]

chrisbis

For me (and Probably, me alone I fear!!):-

It has to work simultaneous/switchable, on Columns as well as the Dozens.

Maybe a Flip-Flop/menu switch for user to choose, say:-

Mode 1- Dozens.
Mode 2- Columns.
Mode 3- Dozen & Column (Flip-Flop altn)
Mode 4- Dozen & Column simultaneous
Mode 5- Random Doz/Col.

(But u know how complex I am, so let the other decide by majority)

buffalowizard

Quote from: chrisbis on Feb 14, 04:46 PM 2011
Virtual's are the "Fools Gold" of Roulette.

That "Virtual World", doesn't protect as you think Paul,
only delay the inevitable outcome, to the progression Wasp, and with a mighty STING in its tail.

What you could do, is delay/defer the bet, till future time.

Who's to say you don't switch to playing the columns with the same gusto, and let the columns pick up the slack
(when conditions are favourable), say after a level 7 hit on the Dozens
Then come back to the Dozen for a level 8 hit, once the Column has exhausted bet opportunities.

So in others words, Not a "Virtual" bet as you would normally use the term, but a "Deferred" bet.

Hopefully, if things line up sweet,
the column would actually cancel out the (Debt on-)dozen requirement altogether-

Superman has used this before, tho not like the 3 vertical Matrix I don't think!

I like your thinking Chris. So after a 7 loss on dozens, move to columns untila win and then revert back to dozens?

buffalowizard

Quote from: chrisbis on Feb 14, 04:55 PM 2011
For me (and Probably, me alone I fear!!):-

It has to work simultaneous/switchable, on Columns as well as the Dozens.

Maybe a Flip-Flop switch for user to choose, say:-

Mode 1- Dozens.
Mode 2- Columns.
Mode 3- Dozen & Column (Flip-Flop altn)
Mode 4- Dozen & Column simultaneous
Mode 5- Random Doz/Col.

(But you know how complex I am, so let the other decide by majority)

I'm in agreement with this, let's really put it through its paces. If you could have one that stops after progression of 12 and another after 7 and resets on the loss?

Thanks Ophis

chrisbis

@BW

Or even better.

Superman, has a code that watches the net gain, bit like this I guess:-


>If CashTotal is >=+1ColumnCash than CashTotal previous, then reset Dozen bet.

So in other words,
If the bet on the Columns produces a net increase in the CashTotal (for the whole game) then the Dozen bet is reset to level 1.

Simple (tho I have difficulty describing it!!! LoL)  :-[

buffalowizard

Quote from: chrisbis on Feb 14, 05:02 PM 2011
@BW

Or even better.

Superman, has a code that watches the net gain, bit like this I guess:-


>If CashTotal is >=+1ColumnCash than CashTotal previous, then reset Dozen bet.

So in other words,
If the bet on the Columns produces a net increase in the CashTotal (for the whole game) then the Dozen bet is reset to level 1.

Simple (tho I have difficulty describing it!!! LoL)  :-[

Sounds good mate, I'll take your word for it!

F_LAT_INO

Quote from: Twisteruk on Feb 14, 04:09 PM 2011
Woah !

Sorry to be a Party Pooper but I just hit a level 13  :-\

It was only because I had a big enough bank that I played it. However that would of been my final bet



you will soon hit some more Twisty mate.
You can always get me on  
ivica.boban@ri.t-com.hr

buffalowizard

Quote from: F_LAT_INO on Feb 14, 05:21 PM 2011
you will soon hit some more Twisty mate.

Which is why we will be testing/coding many variants specifically the 7 stop and switch to column rules.
It is a coincidence how my personal tests showed the stop at 7 to be best way

Johnlegend

Reverse what you doing and you've got the ULTIMATE LIVE WHEEL MATRIX  ;D

chrisbis

U know, for about 43-44 years, number 7 has been my favourite number- ever.

Now I am beginning to see Y?

(Least we forget F LAT INO's 7 x 7 Topic at our peril eh Buff?)

Must be something in the number 7.

Bayes!!!!!!!(Please Shout when U read this word)(It has more effect in the forum)

chrisbis

@ Fender JohnLegend

U mean 7 numbers wide, stop at level 3 John?

buffalowizard

Quote from: chrisbis on Feb 14, 05:30 PM 2011
U know, for about 43-44 years, number 7 has been my favourite number- ever.

Now I am beginning to see Y?

(Least we forget F LAT INO's 7 x 7 Topic at our peril eh Buff?)

Must be something in the number 7.

Bayes!!!!!!!(Please Shout when you read this word)(It has more effect in the forum)

Yes I think 7 seems to be woven all over these matrix threads. In Turbo, the matrix tries very hard to hit before 7, which is why I did all my testing today

buffalowizard

Quote from: Johnlegend on Feb 14, 05:28 PM 2011
Reverse what you doing and you've got the ULTIMATE LIVE WHEEL MATRIX  ;D

Hi John, may you elaborate a little?

buffalowizard

Thought I would post these, cause I was bloody excited today testing them! Here are the results of every session (no zero) I tested today. Each one accounts for 198 spins, totalling 12,276

I stopped after 7 loss in progression and started again after new trigger arrived. Average win was around the +25 mark. Even when I confronted a single 7 loss, the wins usually made this only a small loss over the 198 cycle. The larger losses are where two or even rarer, three 7+ hit.

Progression used was 1,1,2,3,4,6,9

Hopefully with a tweak or two, or none needed who knows, we can use this somehow.

Cheers

[reveal=]
+24
-9
+31
+31
+16
+28
+24
+10
+19
+25
+17
+22
+22
+31
+27
-11
+36
+14
+30
-36
-31
-37
+34
+26
-30
+26
+28
+27
+31
-21
+22
+23
+21
-69
+21
+23
-60
+21
+21
+26
+30
+30
+28
-10
+25
+25
-6
+25
-9
-1
+8
+18
+27
+34
-11
+31
-5
-2
-4
-10
+21
+20
[/reveal]

atlantis

How about waiting for a virtual loss to occur before EACH BET MADE?

123
123 - no bet; no bet; no bet
231 - VirtL; L (level1); VirtL
332 - no bet; no bet; no bet
132 - no bet; W (level2); no bet
312 - no bet; VirtL; W(level1)

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

-