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MATRIX VERTICAL *30 LIVE ATTACK*

Started by Johnlegend, Feb 16, 02:01 PM 2011

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Johnlegend

Okay to start off this is Scooby doos brainchild. I think its excellent for two main reasons. ONE, it addresses the problem MATRIX VERTICAL has for betting pace on a live wheel. And TWO, you know that you are going to be playing the odds of random. And not a generated predatory RNG.

THE RULES

(01) We are using a 3 wide 10 deep grid for this method.

(02) We are playing against 5 trebles in a row forming

(03) We record spins until a vertical treble forms. We then place that treble to the top left of our proposed 3 by 10 grid as in the example below. This becomes our trigger
300
300
300=TRIGGER
000
000
002
002
001=WIN
000
000
000
DOING THIS ALLOWS US To MAXIMIZE our play in the grid.

(04) We are using the classic four step progression 1--3--9--27--x2=80pts risk, newbies could use Atlantis excellent 40 unit risk on live wheels that alow a minumum of 1 unit for total bets. I.E COVER THE LINES OF THE TWO OPPOSING DOZENS.
4X25P--4X75p--4x2.25p--4x6.75p=total 40 units risk

(05) We stop at a win OR if it happens a loss of four steps.

(06) Most wins will occur within the 30 spin grid. If however it is necessary to go beyond it to complete a session then you do so.

SO THOSE ARE THE CONCRETE RULES OF *MATRIX VERTICAL 30 LIVE ATTACK*

I will begin posting results soon as I garner them, for this to be a successful method for me. I would expect a 200/1 strikerate overall. Lets see if I get it...Anyone interested in this method, ask as many questions as you need to, to fully understand it. I am sure its creator will have plenty of input to add. MANY THANKS... ;)




ScoobyDoo

Hi Guys,

As Johnlegend has mentioned, this method can be played on LIVE WHEELS. I have no idea if you will have 200 wins before a loss or not...You might even have a loss before that but remember that it depends where you jumped in on the cycle. You might have a quick loss and then no more losses for 300 or more sessions. Time will tell but I think it has great possibilities.

Lets give it some more testing and see where this takes us.

Scooby Doo

atlantis

Thanks Scooby and John,

First Test (Real Numbers)
==================
233
232
322
222--Trigger
222--L2u@pos2
131--W3u@pos1

End Session +1

A.

PS. How do you deal with the ZERO?
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

Johnlegend

Quote from: atlantis on Feb 16, 02:15 PM 2011
Thanks Scooby and John,

First Test (Real Numbers)
==================
233
232
322
222--Trigger
222--L2u@pos2
131--W3u@pos1

End Session +1

A.

PS. How do you deal with the ZERO?
Evening Atlantis, as its only a 30 spin grid. And you average one zero per 50 spins I have (and Scooby hasn't mentioned anything either) decided to ignore the house edge. In my first 27 tests. Zero has had no impact. It made up one treble, I still played and won on my first step. Scooby has nailed this for live play. I am excited as live play is where I began.  Although I still see MATRIX VERTICAL as the way to beat RNGS...

malcop

Hi All,

I want to make sure I fully understand this, is it played the same as Matrix Vertical, except it is now 3 columns instead of 7.

I have attached a scorecard and it would be great if someone could play a very quick session with maybe two triggers showing up.

Thanks

malcop

ScoobyDoo

TEST:

1
1
1 2 2<--Trigger (1's)
2 2 2
1 3 3<-- Two Winners = +2

buffalowizard

Hi guys,

Great stuff, I'm liking it! I'll have to look back at some actuals and see how many 5 trips I can see in this type of grid.

T = trigger
L = loss
W = win

123
133
130   T,L
322   W

311
112
131
213
223
133
133   T
211   W

313
221
331
332
333  T,L
121
322
311  W

ScoobyDoo

Test #2

1 0 0
1 0 0
1 3 1<-- Trigger (1's)
2 3 2
1 1 1<--Winner +1

buffalowizard

Quote from: ScoobyDoo on Feb 16, 02:44 PM 2011
TEST:

1
1
1 2 2<--Trigger (1's)
2 2 2
1 3 3<-- Two Winners = +2

Scooby, so after the trigger triple, are you betting on every double within the matrix frame or just for the one win before looking for another virtual? thanks

ScoobyDoo

Hi Guys,

@ BuffaloWizard....No but since it was right next to my win and ready to play, I chanced it (And won) But you should just play for one win. Sorry for the confusion.

Scooby Doo

ScoobyDoo

Another Test:

1 3 2
3 0 2
3 0 2<-- Trigger (2's)
3 3 1<-- Loss = -2 (3's)
1 3 2
1 2   <-- Win = +1

ScoobyDoo

Test #4

3 1 1
3 2 2
2 2 1
2 1 2
1 2 1
2 2 1
1 2 2<-- Trigger (2's)  Winner +1 (third Colume)

Total: +5

ScoobyDoo

Test #5

1 1 3
1 1 1
1 0 2<-- Trigger...Loss on Zero    (-2)
2 3 2
2 1 1
2 3 2<-- Loss -8
2 2 3
1 3 3
1 3 1<-- Win -1

Total: +6

ScoobyDoo

Come on Guys,

Don't make me be the only tester. We need to see a lot of results.

Scooby Doo

Johnlegend

Quote from: ScoobyDoo on Feb 16, 03:33 PM 2011
Come on Guys,

Don't make me be the only tester. We need to see a lot of results.

Scooby Doo
Don't worry Scooby tomorrow is MATRIX 3 DAY. I'm going to see if it can survive 200 in a row  :'(

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