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1

I have been working on a NEW TRIGGER (This is Version 5). And it seems to be better (?)

I will Explain,

*TRIGGER. ONE Virtual SECTOR-bet LOST 1 time. (Sector-bet IS 4+4 Sectors/Neigbours of current number hit)

(1) Next, you simply Sit and wait for this SAME Sector-bet/Trigger NOT to hit for a minimum of (6) spins IF the Sector Hits Before 6 Losses Re-start Procedure

(2) Once This Sector-Trigger Has Lost a Minimum of 6 spins, THEN you will wait until this SECTOR will HIT.  AFTER 1 hit of the Trigger-sector. You will PLACE BETS.

BETTING-procedure; A sector-Bet for Maximum 1 cycle (4 spins), then STOP/Find a new trigger.... ocf (This is optional How long you want to bet this Trigger-sector), i wouldnt bet it for longer than 4-8 spins MAX. Also The progressionline +1 Step for Each Lost spin, And IF HIT -4 steps in the progressionline.

1,1,1,2,2,2,3,3,4,4,5,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,22,24,28,32,36,41,46,52,59,67,76,84,98

Also now, judging from the charts, i think a minimum BR would be 1000-1500u....ofc smaller BRs are possible, but, i think the best results would be with a greater BR...

Test and see..

RX-code SectorZ Version 5
Code: [Select]
system "SectorZ Version 5"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 750 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 400 from Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 750 to Record "LowestBR" Data

    Set List[1,1,1,2,2,2,3,3,4,4,5,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
     //2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
     //        31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
     //        61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total spin count >= 1000 each
begin
stop session
end

  if total bankroll >= 950 each
begin
 stop session
end

  if total bankroll <= 0 each
begin
stop session
end
     }

{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

 IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }


 {
  if total bankroll >= 1000 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 750 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
 clear Record "bet1" layout
 clear Record "bett1" layout
end


       

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 400 from Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 750 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 750 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 from Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
 clear Record "bet1" layout
 clear Record "bett1" layout
    end
  }


  Track last Number for 1 spins to
 Record "last1" layout





    if any inside bet won each
 begin
    reset all flags false
   clear Record "bett1" Layout

    put 1 on Record "Spin counter" Data index


 subtract 4 from Record "progression" Data index
 if Record "progression" Data Index <= 0 each
 begin
  put 1 on Record "progression" Data Index
 end

 
 // put 1 on Record "progression" Data Index

  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

 end
 else
begin
if any inside bet lost each
begin
 add 1 on Record "progression" Data index


if Record "Spin counter" Data index = 5 begin
    put 1 on Record "Spin counter" Data index

    reset all flags false

//add 1 on Record "progression" Data index


end
add 1 to Record "Spin counter" Data index

 
 end
 end
 


   if Record "Spin counter" Data index = 1
   begin
      Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end
   




         if Record "secondlast" layout is found within Record "bett1" Layout each
begin

      if flag "nohit" false each
     begin
        put 1 on Record "Spin counter" Data index
     end
     else
     begin
     if flag "nohit" true each
     begin
       set flag "bet" true
        put 2 on Record "Spin counter" Data index
       set flag "nohit" false
     end
     end



   {    if flag "bet" is false each
    begin
    if Record "Spin counter" Data index = 9 each
    begin
     put 1 on Record "Spin counter" Data index
     set flag "bet" true
     end
   add 1 to Record "Spin counter" Data index
   end
      }
 {
  }

end
else
begin
     if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
        if flag "nohit" is false each
    begin
       if Record "Spin counter" Data index = 7 each
       begin
        set flag "nohit" true
       end
    end
     add 1 to Record "Spin counter" Data index
       //if Record "Spin counter" Data index = 9 each
    //begin
    // put 1 on Record "Spin counter" Data index
    // set flag "bet" true

  // add 1 to Record "Spin counter" Data index
  // end

   {    if flag "bet" is false each
    begin
    reset all flags false
    put 1 on Record "Spin counter" Data index
    end
    }

end
end

    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    stop session
   // reset all flags false
   // set flag "bet" false
 put 1 on Record "progression" Data Index
 put 1 on Record "Spin counter" Data index
 clear Record "secondlast" layout
 clear Record "bet1" layout
 clear Record "bett1" layout
   End
   

   Track last Number for 2 spins to
 Record "secondlast" layout

  end
END

2
Roulette Software / Re: "RRSYS" roulette system
« Last post by Elite on Today at 11:18 AM »
20 to 10 ===  CC=6
              CW=30


10 to 15= 16 CCW
          21 CW

15 to 8=14 CCW
       =23 CW

8  to 33= CCW 30
          CW  6

4th spin he took same as 1st spin jumps.. if two different jumps he ususaly takes closet one, RRSYS advance theoy will be online..

3
Roulette Software / Re: "RRSYS" roulette system
« Last post by Person S on Today at 10:06 AM »
Most likely - this is a talisman, presented to him by the leader of one voodoo tribe. This talisman contains an information and energy code that can influence branes (see string theory). And create subtle vibrations in time and space being on the other side of the screen. This influence was also exerted on that magic cast which became number 33 :)

In fact, as he got into this number, only the author can accurately answer.
4
Systems, Products & Services For Sale / Re: Winning system
« Last post by BP12 on Today at 09:52 AM »
This system has nothing to do with table limits. You should never be able to go that high that you can’t play it through. This is also a thing that people don’t think about. Plan for the worst case scenario regarding br and units to bet, then you will have an easy time being profitible.
5
Outside The Box / Re: Real wheel method
« Last post by sugtips on Today at 09:49 AM »
If a number have 2 or more hits and a neighbor also have 2 or more hits,
they are flat bet as long as they are in the last 24 results.

Thanks God and Good Morning All,

Thank you Anastasius and Normy2000.

How many betting opportunities can be expected within 1 hour of play at real wheel?

any rough idea please.

Love and Light,
Sugtips
6
Roulette Software / Re: "RRSYS" roulette system
« Last post by superbet on Today at 09:19 AM »
In a video game for real money?
It seems the browser says - FUN, I don’t know what this refers to, but it looks like the game is going for candy wrappers.
Hello Person s let's please stick to the subject and don't wander off.
The question is and remains, how did Paul get on the prediction 33, that's all, nothing more or less.
7
Main Roulette Board / Re: Another winning system. - FREE
« Last post by Proofreaders2000 on Today at 09:18 AM »
Stop each session when in profit.

Bankroll requirement: 750 total units @ $1/number
8
TEST ORDINARY 8 numbers Neg Progression....(same spins)

To my suprise winrate was LOWER than the VERSION 3 progression  :o

(So, Still VERSION 3 progression, best so far!)

-432
-516
-92
-400
+512
+520
+514
+508
-432
+532
-464
-240
+520
+504
-484
-544
======
+870

9
Testing now (version 3-progression) WG+500/MaxRisk 500

these are my first results....

Perhaps an ordinary Neg progression would give a higher winrate (shortterm) i will test,...

-496
+508
-196
-360
+504
+516
+552
-136
-368
+504
+512
+504
+500
-180
-504
-488
======
+1602
10
Main Roulette Board / Re: Stitching bets in a Non-Random game
« Last post by Person S on Today at 08:27 AM »
Falkor - let's denote the concept of variance. In a game of cycles, it seems these waves are quieter, in a random stream it can become a tsunami.
Accordingly, the variance has - beginning - middle - end. The duration of the variance is also not predictable, and the value of the chips at these moments is large. There should be entry points somewhere. I am practically not familiar with this monster, and how it behaves in roulette. Surely there are durations or something else.
Peace for everyone!
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