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The SLAP strategy

Started by atlantis, Dec 30, 02:52 PM 2014

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0 Members and 1 Guest are viewing this topic.

atlantis

These are great ideas GLC and need to be checked out by putting into practice test mode to see what transpires.
I need some time to think about these ideas - I like the sound of them compared to my combo slant - because they purely stick to the lines - which is the object of the SLAP.
Thanks for your contributions,

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

GLC

As you know, every progression has it's pros and cons.  I think one of the best progressions we've come up with is the GLAT.  I'm just not sure how to apply to this system with the variation in bet amounts from one attack to the next and even within each attack.

I promised the progressions for the 1 Line, 2 Lines, 3 Lines and 4 lines so here they are:

The single Line progression is listed above but here it is for the 1st 21 steps: 1-1-1-1-1-2-2-2-3-3-4-5-6-7-8-9-10-12-14-17-21, etc...

For betting 2 Lines at the same time: 1-1, 1-1, 2-2, 3-3, 4-4, 6-6, 9-9, 14-14, 21-21, etc...

For betting 3 lines at the same time please see in my previous post above.

For betting 4 lines at the same time: 1-1-1-1, 3-3-3-3, 9-9-9-9, 27-27-27-27, 81-81-81-81, etc...

Notice that betting for 2 lines is the same numbers as betting for a single dozen because it is a single dozen and the 4 Lines progression is the same as for betting double dozens for the same reason.

The dilemma for betting the 1, 2, 3 or 4 line progressions is that for example you will bet 4 lines much less often than the other three lines and each loss will cost you a pretty penny.  So, if you have a two or three losses betting 4 lines, you will be down 16 or 52 units and you must either win a lot on the 1, 2 & 3 bet lines to make up the 16 to 52 unit deficit from the 4 line progression or you'll have to bet 108 units for the 4th step of the 4 Line progression.

I personally like the separate progression line for each of the six lines.  It keeps the bet sizes smaller overall by redistributing bet sizes with other lines when one line gets too large.  The hit rate seems to be good enough that a huge bankroll shouldn't be needed but it will still need to be substantial.  I think a buy-in of 150 units should give enough cushion and provide a realistic stop loss but that's just off the top of my head with no real statistics to back it up.

GLC
In my case it doesn't matter.  I'm both!

biagle

i think this is good one

6 3 6 5 1 3 5 3* > 3 w+5
6 6 2 1 2 4 6* > 6 w+5
3 4 3 1 4 5 6 4* > 3* l-1 4 w+3
6 4 3 4 3 6 2 1 3* > 6* l-1 6 w+3
1 1 3 3 2 4 1* > 6 l-1 4 l-2 4* l-3 1 w+1
6 5 2 5 3 5* > 6 l-1 2 l-2 6* l3- 5 w+1


spins from here: link:://:.rouletteforum.cc/index.php?topic=9122.0
23
1
25
4
16
17
19
0
15 *
17 w5+
15
3
12
29
24
34
24
36
5
32 *
16 l1-
4 * l2-
23 * l4-
12 l 10-
34 w 2+
32
15
22
32
18
11
15 *
24 l 1-
31 * l2-
32 w 2+
26
1
28
4
26 *
21 l1-
1 * l2-
5 w 2+
4
7
8
3
22
35
31
0
5 *
34 * l1-
33 w 3+
6
21
28
26
12
33
26 *
34 l1-
3 l2-
32 *l3-
34 w 1+
35
12
2
33
2
24
32 *
0 l1-
32 w4+
22
24
29
5
26
3
15
13
8
20 *
29 * l1-
33 l 3-
31 l 5-
26 w 3+
7
32
26
31
16
23
21
33 *
9 l 1-
9* l2-
29 l 4-
21 * l8-
17 l 27-
7 w 3+
7
31
12
2
28
19
34
24
25
32 *
1 l1-
24 * l2-
13 l4-
24 w4+

i will continue later

atlantis

Thanks biagle for your results.
Yes - it can still work without the frame of 11 rule as you show. For sure, you will catch all first occurrences when a line hits 4 times BEFORE the 11 results have shown. That is the way I originally tested and showed in vidclip... A lot of line appearance record strings WILL end that way. I feel more comfortable with the rule and hope to begin playing for real soon in this New Year. I believe the method is perfectly understandable; Seems the most difficulty we are having is around the progressions - being able to quickly work out the relevant amounts to place on the qualifiers during live play.
I will try and detail more about the combination bet; if anyone is interested in that alternative staking plan?

Thanks,
A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

biagle

Quote from: atlantis on Jan 02, 06:01 AM 2015
if anyone is interested in that alternative staking plan?

Thanks,
A.

you have my attention

SamNL

Quote from: atlantis on Jan 02, 06:01 AM 2015
I will try and detail more about the combination bet; if anyone is interested in that alternative staking plan?

Thanks,
A.
I am very interested Atlantis.

atlantis

OK. Rules are exactly the same. The idea with the alternative staking is that we don't always just bet the qualifying lines - we add in some extra cover elsewhere on the layout. This will ensure that if the line bet loses then a profit can still be made with the cover bets... This can help keep progressions fairly low while we await our expected line winner or exhaust the 16 spin frame. (You can even be in profit if no line winner after the 16 spins as I showed earlier!) The combo bet also uses a mixture of 0.5 and whole units sometimes.

The multiples of 0.5units are usually placed on the LINES whilst whole units go on the H/L or DOZ areas.

The bets are stopped as soon as a qualifying line wins or the 16 spins have elapsed as usual.

I made this simple chart below to show the FIRST bet(s) I would make after 11 spins are recorded.
You can make your own to suit your own layout preference.
This is a starting point of how you could proceed given the corresponding situation:

Situation after 11 spins recorded
====================

# Q LINES = 0              BET

Unlikely - but wait for a qualifier to appear.


# Q LINES = 1              BET

Line 1                         LOW
LIne 2                         LOW
Line 3                         LOW
Line 4                         HIGH
Line 5                         HIGH
Line 6                         HIGH

#Q LINES = 2              BET

Lines 1+2                    LOW
Lines 1+3                    LOW
Lines 1+4                    LOW + Line4
Lines 1+5                    LOW + Line5
Lines 1+6                    LOW + Line6
Lines 2+3                    LOW
Lines 2+4                    LOW + Line4
Lines 2+5                    LOW + Line5
Lines 2+6                    LOW + Line6
Lines 3+4                    LOW + Line4
Lines 3+5                    LOW + Line5
Lines 3+6                    LOW + Line6
Lines 4+5                    HIGH
LInes 4+6                    HIGH
Lines 5+6                    HIGH

#Q LINES = 3              BET

Lines 1+2+3                LOW
Lines 1+2+4                LOW + Line4
Lines 1+2+5                LOW + Line5
Lines 1+2+6                LOW + Line6
Lines 1+3+4                LOW + Line4
Lines 1+3+5                LOW + Line5
Lines 1+3+6                LOW + Line6
Lines 1+4+5                HIGH + Line1
Lines 1+4+6                HIGH + Line1
Lines 1+5+6                HIGH + Line1
Lines 2+3+4                LOW + Line4
Lines 2+3+5                LOW + Line5
Lines 2+3+6                LOW + Line6
Lines 2+4+6                HIGH + Line2
Lines 2+5+6                HIGH + Line2 
Lines 3+4+5                HIGH + Line3
Lines 3+4+6                HIGH + Line3
Lines 3+5+6                HIGH + Line3
Lines 4+5+6                HIGH

#Q LINES = 4              BET

Lines 1+2+3+4            LOW + Line4
Lines 1+2+3+5            LOW + Line5
Lines 1+2+3+6            LOW + Line6
Lines 1+2+4+5            LOW + Line4+Line5
Lines 1+2+4+6            LOW + Line4+Line6
Lines 1+2+5+6            DOZ1+DOZ3
Lines 1+3+4+5            LOW + Line4+Line5
Lines 1+3+4+6            LOW + Line4+Line6
Lines 1+3+5+6            DOZ1 + DOZ3
Lines 1+4+5+6            HIGH + Line1
Lines 2+3+4+5            HIGH + Line2+Line3
LInes 2+3+5+6            HIGH + Line2+Line3
Lines 2+4+5+6            HIGH + Line2
Lines 3+4+5+6            HIGH + Line3

Some of the bet positions can be reversed if desired eg:

Lines 2+3+4+5            HIGH + Line2+Line3
can also be:
Lines 2+3+4+5            LOW + Line4+Line5

Up to you - as long as your covering the same areas.

As when just betting the lines - the amounts to be staked must be enough to deliver a profit on a winning spin. The bet and the amounts most likely will need to change as new qualifiers arise - see the chart for the appropriate number of q lines and their line numbers and my suggested bet placements to cover them. (Note: there is never more than 3 bet positions)

If there is only 1 qualifier you can start betting 1u on the H/L and if lose follow with a second bet on the DOZEN and then maybe a third bet on the LINE and the opposite EC etc.. There are no hard and fast rules there allowing for some degree of flexibility of choice.

The main aim is to WIN. Suppose you're winning a couple of units profit before the stop game point has been reached; you can even consider pulling out of the game earlier... In which case remember to wait for the eventual win before retracking.

I am not infallible. If anyone thinks this combo-bet angle adapted for the SLAP a bad idea for any reason whatsoever or wish to suggest other approaches or changes then by all means share your thoughts or ideas. Ta!
We can all gain from the cooperation and involvement of others.

I know it's not the traditional line betting featured in the original and maybe favoured by the purists - possibly I am being too over-cautious adding extra bets, but I really think plan such as above also has its strengths too. Anything that can help us to win, even small amounts of units, can be considered carefully.

In the next post I will show the simplicity of putting this into action and we shall see... :)

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

RFMAXX

Thanks For your work!!! Very instructive and easy to read :thumbsup:

RouletteGhost

Congrats to atlantis for giving the forum what it truly needs. He isn't a hint dropped.

Kudos sir
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

Realplayer26

If to look to worst scenario till say 19th spin we can have on 18th spin such situattion 3-3-3-3-3-3 on 19th spin some sixline will become as 4. But from other hand best scenario for us is situattion after 12th spin as 2-2-2-2-2-2  because we in shortest stage till what we aim.

I  think not need many attenttion to see that worst scenario after 18th round and best scenario after 12th round are identical, so all what we need is to learn how to conect theese scenarious, or in other words to make that worst scenarion will do less damage than it can do.
Solution are always, you only must find it.

atlantis

Here as promised is an example of SLAP using combo bets using the numbers biagle posted earlier.
I play it same way he did (without 11 spin rule)


23
1
25
4
16
17
19
0
15 *        bet 1L
17   +1 ; LINE 3 WON          w/l = +1
15
3
12
29
24
34
24
36
5
32 *         bet 1H
16     -1    bet 2H
4 *     -2    bet 5H + 1 Line 1
23 *   +4    bet 1H + 0.5 Line 1
12    -1.5   bet 3H + 1 Line 1
34    +2 ; LINE 6 WON          w/l = +1.5
32
15
22
32
18
11
15 *
24                 bet 1L
31 *  -1         bet 2L  + 1 Line 6
32    +3;  LINE 6 WON          w/l  = +2
26
1
28
4
26 *                bet 1H
21     +1          bet 1H
1 *     -1          bet 1H + 0.5 Line 1
5      +1.5   LINE 1 WON         w/l  = +1.5   
4
7
8
3
22
35
31
0
5 *                  bet 1L
34 *    -1         bet 2L + 1 Line 6
33      +3      LINE 6 WON         w/l = +2
6
21
28
26
12
33
26 *                 bet 1H
34       +1         bet 1H
3         -1          bet 1H
32 *     +1         bet 1H
34       +1 ; LINE 6 WON           w/l = +2
35
12
2
33
2
24
32 *                 bet 1H
0         -1         bet 2H
32       +2 ;  LINE 6 WON           w/l = +1
22
24
29
5
26
23
15
13
8
20 *          bet 1H
29 * +1  bet 1H
33   +1  bet 1H
31   +1  bet 1H
26   +1  LINE 5 WON             w/l = +4
   7
32
26
31
16
23
21
33 *        bet 1H
9      -1   bet 2H
9*     -2   bet 4H + 1 Line 2
29     +3  bet 1H + 0.5 Line 2
21 *  +0.5  bet 1H + 0.5 Line 2
17     -1.5   bet 2H + 1 Line 2
7       +3  ; LINE 2 WON             w/l = +2
7
31
12
2
28
19
34
24
25
32 *            bet 1H
1       -1      bet 2H
24 *   +2     bet 1H
13      -1     bet 1H
24     +1 ; LINE 4 WON               w/l= +1


+18.0u.

I am not suggesting to use this way over the original - just showing how combination bets might work...
You can still lose this way too - if the bets go wrong for a length of time...  :-\      :question:  I'm undecided really.
I would much prefer a good line progression  - maybe the GLC single line idea can be the answer?

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

atlantis

I try a session of games from a real spinfile using rules and retrack with GLC idea (separate progression for each line)

5-3-4-6-2-6-1-6*-2-2*-1 > 2W          +4 reset

4-6-5-6-4-2-1-5-6*-2-2* > 4*- 6W      +1 reset

3-1-3-3*-6-5-3W - no bets

4-1-4-6-2-5-1-3-2-5-6-5* > 2*- 6*-5W   +0 reset

4-2-1-3-2-5-6-4-1-1*-2* > 6 5 2W      +0 reset

3-3-3*-4-6-6-3W - no bets

1-4-2-4-4*-4W - no bets

5-4-5-3-5*-6-3-1-3*-6-6* > 1 3W         +0 reset

2-4-6-1-4-4*-1-3-5-6-3 > 1* 2 1W        +1 reset

4-4-1-3-2-1-2-3-1*-6 -1W no bets

3-4-1-1-1-4-4*-6-2-4W  no bets

3-3-3*-5-1-6-6-5-5*-1-4 > 4-5W           +2 reset

5-5-4-3-2-2-2*-4-5*-6-4*> 6-4W           +0 reset

reset = reset all progressions to start.

+8.

No problems here in this first trial session :)
Never played more than 1 unit per DS.

Like it so far. Got a good feeling about this one! Thanks George.
Others should try it.

A.

Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

biagle

atlantis, i dont know.. really liked your first idea, but this one, look:

5
5
6
5*
1
4
2
2
3
3
4 11spins bet 1u high
2* 1u-, bet LOW 3u + Line5 1u
2 w 1u+
************************
4
5
3
1
6
--
5
3
2
5
--
2
5 11 spins, retrack with 3 5 lines
4
1
2
2* retrack with 3 2 lines
5
6
6
4
1 11 spins bet 1u low
6* -1u, bet LOW 3u + Line6 1u
6 w 1+
************************
3
6
5
1
6
5
5*
6*
1
3
1* Lines 1+5+6                HIGH 2u + Line1 1u
3* 3u-, Lines 1+3+5+6            DOZ1 4u + DOZ3 4u
4 11u-, DOZ1 12u + DOZ3 12u
1 w 1u+


you are betting on dozens (last game) and if 2 times more no hit on 1 and 3 dozen you are in deep hole and your next bet should be very high. or im playing it incorrect?

risk 35 units to just for one sound like a Martingale?

maybe it is better to stop loss with 3 or max 4 lines (no bet if you have 4 lines).
3
6
5
1
6
5
5*
6*
1
3
1* bet 1u 1,5,6 lines
3* l -3u, stop loss

here you risk 3 units, not 35

atlantis

Hi Biagle,

Thanks for trying it. It is only suggestion and in no wise recommended to supplant the original rules. Just showing that you *could* use other safety precautions.

I am now really quite taken with GLC's idea of separate progression for each line and playing the original way on the LINES ONLY and I think will prove to work well/better as in my last post - It does make things virtually automatic with no hassle or calculation in working out the various staking amounts. They are already pre-decided - but I need more testing to see what happens.

Quote
For EACH Line:
The single Line progression for the 1st 21 steps: 1-1-1-1-1-2-2-2-3-3-4-5-6-7-8-9-10-12-14-17-21, etc...


So apart from sticking to original which you said you favour over the combo, we now have GLC's idea to try. I will continue to test it using the 11 spin rule - but you can try it your way too (betting after first q)
I am stopping tests with the Combo-bet idea and will test now using GLC idea.

@GLC: George, if you get time could you post up a small explain about the redistribute units if a particular line prog was getting to a high-ish level that you mentioned? Thanks.

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

Realplayer26

Quote3
6
5
1
6
5
5*
6*
1
3
1* bet 1u 1,5,6 lines
3* l -3u, stop loss

But lets look what will be if in this situattion you will start bet after line come - two times.

As i say in mine previous post you guys simply need some one point for worst and best variants if you will solve this task all for you will become easier.
Solution are always, you only must find it.

-