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The SLAP strategy

Started by atlantis, Dec 30, 02:52 PM 2014

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atlantis

Hi Realplayer,

I'm not really understanding what you meant...

3-6-5-1-6-5-5*-6*-1-3-1* > 3*-

After the 11 spins above we have 3 qualifiers. So we bet
Lines 1, 5 and 6 for 1u each

3 appears on first bet and is LOSER (-3u) - also 3 becomes a new qualifier to be also bet on next spin...

Line Progressions History look like:

Line1)  1     
Line2)
LIne3) 
Line4)
Line5)  1
Line6)  1

After next bet:

Line1)  1 1     
Line2)
LIne3)  1
Line4)
Line5)  1 1
Line6)  1 1

I cannot complete the outcome without the following results after the 3.

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

GLC

Quote from: atlantis on Jan 03, 06:57 AM 2015

@GLC: George, if you get time could you post up a small explain about the redistribute units if a particular line prog was getting to a high-ish level that you mentioned? Thanks.

A.

Atlantis,  all we have to is redistribute the units from the lines that are getting to higher bet amounts onto the lines that are relatively low.

So, if we have the following situation.  The bet line represents the bets we have made and lost on.

Line 1   1 1 1 1 1 2 2

Line 2   1 1 1 1

Line 3   1 1 1 1 1 2 2 2 3

Line 4   1 1 1

Line 5   1

Line 6   1 1 1 1 1 2 2 2 3 3 4 5 6

If we take all the numbers larger than 1 unit, we have 40 units and can distribute them per the following:

Line 1   1 1 1 1 1 2 2 2

Line 2   1 1 1 1 1 2 2

Line 3   1 1 1 1 1 2 2 2

Line 4   1 1 1 1 1 2 2

Line 5   1 1 1 1 1 2 2

Line 6   1 1 1 1 1 2 2 2

This helps keep the bets lower overall.

Another way to do it is to distribute the units as you lose.  Let's say we lose 4 times betting Line 1 and 2 times betting Line 3.  Our bet chart would look like the following:

Line 1   1 1 1 1

Line 2

Line 3   1 1

Line 4

Line 5

Line 6

But we could redistribute immediately and have the following:

Line 1   1

Line 2   1

Line 3   1

Line 4   1

Line 5   1

Line 6   1

We still have 6 units to recover, but they are spread out over all 6 lines.  At these lower numbers it might not make so much difference, but if we are betting 4 times at 5  6  7  8 and lose that's 26 units that can be divided over 6 Lines and will only increase each line by 4 or five units.

The only difficulty will be that we can't just increase by 1 unit each time we add to a Line,  we must keep the same progression that we're using for our lines.  It doesn't become a real issue until we get to 8 or higher.  From 8 you need to add 2 because our next bet is supposed to be 10.

I hope this helps clarify it.

I know that this gets a little more complicated, but it may be worth it.  Or it may not.  Only testing will tell.  It's just an idea that has been used in other progressions. 

How playable it is in a B&M is another question that needs to be decided.

GLC
In my case it doesn't matter.  I'm both!

atlantis

Hi George,

I appreciate your clarification on the lines progression issue. I guessed it must be something like that and am very happy that you could show those examples. I will study this, and also post more session results later.
I would probably play online - because of the tracking time and lower chip values available.

Regards,
A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

biagle

Quote from: Realplayer26 on Jan 03, 07:41 AM 2015
But lets look what will be if in this situattion you will start bet after line come - two times.

As i say in mine previous post you guys simply need some one point for worst and best variants if you will solve this task all for you will become easier.

you are correct.

3
6
5
1
6
5
5*
6* 1-
1 3-
3 5-
1* 9-
3* 21u-, stop loss

biagle

Quote from: Realplayer26 on Jan 03, 07:41 AM 2015
But lets look what will be if in this situattion you will start bet after line come - two times.

As i say in mine previous post you guys simply need some one point for worst and best variants if you will solve this task all for you will become easier.

or you have total different idea and bet on line when it appears not 3 but 2 times?

3
6
5
1
6 trigger
5 1-, trigger
5 w 3+
6 w 8+
1 trigger
3 7+, trigger
1 w 11+
3 w 16+

Realplayer26

QuoteHi Realplayer,

I'm not really understanding what you meant...

3-6-5-1-6-5-5*-6*-1-3-1* > 3*After the 11 spins above we have 3 qualifiers. So we bet
Lines 1, 5 and 6 for 1u each
Look what is diference if we wait till 2 apears and bet waiting for 3th or we wait 3 apears and bet waiting on 4th ?
If look from the end say one line apears 4 times and we won - that means that we betted only on 1/4 what can be with that line. If we start bet after second apear and line comes 3th time so we won when line comes 3th time we on that wining line betted on chances 1/3 what is better than chance 1/4.

If look fom the end when we finished some cycle for us is much better to use less bets till we achieve our aim . Symply because we will spent for achieving aim less units.
Solution are always, you only must find it.

biagle

sorry for offtopic, atlantis. but check the excel as realplayer sugested bet on line after 2 hits. winnings are not high but bets are small too

+28units in 56 spins, max bet 12u (3 lines with 4 units on each)

MrG

Hello,

I scripted this strategy, original rules and tested it on no zero spins. It is flatbet, I was just curious how it will perform flatbet. Check attached screenshots, each of them is different million of spins. As you can see the results are quite different.

atlantis

Hi realplayer/biagle.

I got it now! Very interesting. I see - you aim for double hitters to become a treble hit.
Maybe if a similar default spin frame, say... 6 or 7 spins with no lines having hit 3 times and then start bet for roughly 4 or 5 times max could be good? (room for adjustment there)

Quick first try on real numbers:

6-2-2*-1-4-3-5 > 2W       =+5

Anyhow, very good work and very nice. :) :)

After the expected win you could continue track up to spin 11 to see if any q's for the 4-hit cycle...? :)

Or maybe just retrack and go after the double hitters again?

Either way seems like could be profitable to me!

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

biagle

dont know where to stop, dont know witch progression to use, but had this on dublinbet:
2         
3         
4         
3   t, bet 3   1u   
1      1u   1-
1   t, bet 1 and 3   1u   2-
5      2u   4-
4   t, bet 1 3 and 4   3u   8-
4   w, bet 1 and 3   1u   1+
6      1u   1-
3   w, bet 1   1u   3+
6   t, bet 1 and 6   1u   2+
6   w, bet 1   1u   6+
5   t, bet 1 and 5   1u   5+
1   w, bet 5   1u   9+
2   t, bet 2 and5   1u   8+
1      1u   6+
3      1u   4+
1   t, bet 1 2 and 5   1u   2+
3   t, bet 1 2 3 and 5   1u   1-
4      3u   5-
3   w, bet 1 2 and 5   1u   1+
5   w, bet 1 and 2   1u   4+
6      1u   2+
3      1u   0+
3   t, bet 1 2 and 3   1u   2-
5      2u   5-
3   w, bet 1 2   1u   1+
3      1u   1-
3   t, bet 1 2 and 3   2u   3-
3   w, bet 1 and 2   1u   3+
3      1u   1+
6   t, bet 1 2 and 6   1u   1-
1   w, bet 2 and 6   1u   2+
5   t, bet 2 5 and 6   1u   0+
1      2u   3-
6   w, bet 2 5   1u   3+
2   w, bet 5   1u   7+
6      1u   6+
4   t, bet 4 and 5   1u   5+
3   t, bet 3 4 and 5   1u   3+
0      1u   0+
6   t, bet 3 4 5 and 6   3u   3-
2      8u   15-
3   w, bet 4 5 and 6   1u   1+
5   w, bet 4 and 6   1u   4+
2   t, bet 2 4 and 6   1u   2+
6   w, bet 2 and 4   1u   5+
5      1u   3+
6      1u   1+
1   t, bet 1 2 and 4   1u   1-
3      2u   4-
1   w, bet 2 and 4   1u   2+
3   t, bet 2 3 and 4   1u   0+
1      2u   3-
4   w, bet 2 and 3   1u   3+
5   t, bet 2 3 and 5   1u   1+
1   t, bet 1 2 3 and 5   2u   2-
2   w, bet 1 3 and 5   1u   2+

atlantis

Biagle,

You're playing it a different way - which might be better.
Thing is, from my testing,  I know there will be strings of 11 or 12 that can form WITHOUT any trebles occurring - admittedly they are not very often though.
I'm trying to work out how you're playing...

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

biagle

my english is bad, so i cant explain, but:

bet on line witch appeared 2 times, progression  - bet as much as need to be +1 after win

1
3
3 bet line 3
2 still bet only 3
5 still bet only 3
4 still bet only 3
1 now 1 and 3
3 3 line wins, leave bet on line 1
4 now bet 1 and 4
1 1 line wins, leave bet on line 4 and so on

maybe realplayer have some more ideas



atlantis

I see. Thanks biagle.
Your results seem up and down but obviously you must prepare to stop on a positive outcome eg: +5u ?
According to your results - your worse loss was -15? And highest bets 8u?
A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

biagle

Quote from: atlantis on Jan 03, 02:24 PM 2015

According to your results - your worse loss was -15? And highest bets 8u?
A.

yes, something like what

atlantis

A second test using GLC idea (separate progressions for each line) played with real spins in RXtreme.

I play with 11-spin rule + dynamic string adjustment this time to save time. (rather than total retrack)

+21 in 122 spins. Very little redistribution of losses because no bet higher than 1 unit was placed on any line at any time. :)

See attached file

I'm still liking this a lot, GLC!

:smile:

A. 
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

-