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X6 Sector CycleBet 2

Started by ignatus, Jan 04, 11:18 AM 2020

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ignatus

ok now again tested another 20 sessions Lost 5 that is 15/20 won= 75% winrate.

60 Live sessions tested in total.

First was two was 35/40 wins, now.... 50/60 Sessions Won Total, that is..= 83% winrate , so far  O0
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

Another question....Steve says that If a Method needs a Progression line and dont working with flat bets then finally is not a working Method.Whats your opinion on that?

Robbert

True, if you dont have an edge. No staking plan or Progression will fix it.

In fact, even if you have an edge, a progression is the worst way to go.

ignatus

Quote from: Clf7 on Jan 05, 06:41 AM 2020
Another question....Steve says that If a Method needs a Progression line and dont working with flat bets then finally is not a working Method.Whats your opinion on that?

EVERYTHING will LOSE in the long run, FLATBET OR PROGRESSION... (This is Roulette) BUT? SHORT TERM you can win "Anything can win short term"-Steve...but this is also not just "Anything" This BETSELECTION+The Cycle Bet HAS been tested and tested,..and proved to work pretty well.... FURTHERMORE USING A SHORT progressionline, you CAN and WILL recover (most of the time), also Short Term. so pls..test this system first and run the software, you will see... thank you
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

So you mean even Roulette Computers from Steve loses at Long Term!?

ignatus

Quote from: Clf7 on Jan 05, 07:41 AM 2020
So you mean even Roulette Computers from Steve loses at Long Term!?

Yes ofc, nothing wins "forever" in Roulette. That means... IF you play at the SAME TABLE, a bad sequence will always come sooner or later....BUT play one short session, THEN stop/Take a break or Switch Tables, you CAN Be profitable in the "long run",..yes (Depending on your Betselection etc)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

They will stop working If they Change the wheels,Ball etc.Until then it  will Work.

ignatus

Quote from: Clf7 on Jan 05, 07:52 AM 2020
They will stop working If they Change the wheels,Ball etc.Until then it  will Work.

Anyway post these philosofical questions in another thread pls, and focus on this system/and testing. Thank you:/
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Well now, i tested different MM ideas, and the minimum BR Now i figure is 1500u (and, in the Code it will STOP Before that BR limit is busted).... What is good also with this MM now, that in some cases (loss of progressionline, one or more times) BUT it recovers and wins, (i post 4 sessions, with this recovery examples)...

I put a WINGOAL now at +500u. (with this 1500u BR)

so, calculating profits/losses now with this new MM, My results after testing another 30 Live-sessions;

-1284
+510
+530
+532
+548
+519
+500
+530
=======
+3013

+502
-1260
+510
+530
+532
+548
-1400
+500
+604
+630
=======
+1732

+523
+512
+512
-1154
-1214
+504
+516
+504
+518
+640
======
+1861


TOTAL= +6606u





RX-code (New MM)
system "X6 Sector CycleBet 2 v2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 1500 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 1500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 1500 to Record "LowestBR" Data

    Set List[1,1,1,1,2,3,6,12,24]
    //1,1,1,2,5,18,63,221,775]
    //1,2,5,12,30,75,175,400,1000]
    //1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
     //1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end

  if total bankroll >= 1500 each
begin
stop session
end
}

{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
}

{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}


  if total bankroll >= 2000 each time
begin
Stop session
put 1500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 1500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout

end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 1500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 1500 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
         //   stop session

        end

{if Record "TotalBR" data <= -750 each
begin
stop session
end }




  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin
  Add 1 to Record "progression" Data index
//  put 1 on Record "win" Data Index
end
end



{
  If Record "win" Data Index >= 3 each
    Begin
      put 1 on Record "progression" Data Index

       if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

      put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end

   }






   if Record "Spin counter" Data index = 1
   begin
  // set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
//  Put 100% of Record "progression" Data to Record "bett1" layout list
//  Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
  // Put 100% of Record "progression" Data to Record "bett2" layout list
  // Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 7
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
  // Put 100% of Record "progression" Data to Record "bett3" layout list
  // Put 100% of Record "progression" Data to Record "bet3" layout list
   end

{   if Record "Spin counter" Data index = 8
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
  // Put 100% of Record "progression" Data to Record "bett4" layout list
  // Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 12
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
  // Put 100% of Record "progression" Data to Record "bett5" layout list
  // Put 100% of Record "progression" Data to Record "bet5" layout list
   end

     if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

     if Record "Spin counter" Data index = 7
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet7" layout
   Copy Neighbors of Record "bet7" layout
   to Record "bett7" Layout
   Put 100% of Record "progression" Data to Record "bett7" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

     if Record "Spin counter" Data index = 8
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bett8" Layout
   Put 100% of Record "progression" Data to Record "bett8" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

}



if Record "Spin counter" Data index >= 5 each
begin
set flag "bet" true
end

if Record "Spin counter" Data index >= 7 each
begin
set flag "bet2" true
end

add 1 to Record "Spin counter" Data index



{
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
}
Put 100% of Record "progression" Data to Record "bett1" layout list


  if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end

  if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
   End
   
  //reset all flags false
  // put 1 on Record "Spin counter" Data index

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

You  seem to be very close
Keep up the good work!
Whether you think you can or you can't, you're probably right!

ignatus

Quote from: Serendipity on Jan 05, 11:18 AM 2020
You  seem to be very close
Keep up the good work!

I think i have done as much as i can right now, i have asked for help testing, still no response....  :yawn:
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

Quote from: ignatus on Jan 05, 11:22 AM 2020
I think i have done as much as i can right now, i have asked for help testing, still no response....  :yawn:

I dont have the Programm to test and the money....Ignatus i think most guys are disappointed because all your other "HG" didnt Work, so they think the same for this.

ignatus

Quote from: Clf7 on Jan 05, 11:32 AM 2020
I dont have the Programm to test and the money....Ignatus i think most guys are disappointed because all your other "HG" didnt Work, so they think the same for this.

Same for this?? wtf? you have the charts, you have the Results it has an 80% winrate, and my latest post i just showed +6600u etc in 30 games.... w t f?  >:( Truth is this is my new HG and i gave it away by mistake...i dont need this Bullshit. no  :(
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

Quote from: ignatus on Jan 05, 11:40 AM 2020
Same for this?? wtf? you have the charts, you have the Results it has an 80% winrate, and my latest post i just showed +6600u etc in 30 games.... w t f?  >:( Truth is this is my new HG and i gave it away by mistake...i dont need this Bullshit. no  :(

Ignatus chill, no offense man.I descripe the Situation from my perspective, i dont say that you are a scammer,i say only what i read here on the threads...

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