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System based on Law of the third-need comments

Started by Drazen, Apr 26, 12:39 PM 2011

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0 Members and 1 Guest are viewing this topic.

Ginnelli

Hi Drazen

Hope you are well, since this is your system, I would like to ask if it would be alright to add a feature into Ophis clicker,were we can be able to select amount of dozens to play, i.e. wait for one or two dozens to be hit once leaving 1 or 2 unhit dozens ( no sleepers have been hit yet in that particular dozen/s )then to prompt you to play remaing dozens?Maybe be able to select amount of sleepers to show before proceeding to bet?so basically if the required amount of sleepers is not present then it will not prompt play? and lastley maybe where we can imput 1/3, or 1/2 or 1 hit according to the sleepers ratio? would like to be able to do some testings with this small change, taking into account as per previous posts to try to prevent the 42 spins it took before it started to hit.

Thanking you in advance

Regards

Ginnelli

Drazen

Thanks my friend for asking. I am really fine. I hope you are also. Of course your suggestions are welcome and they are good. Past few days, Ophis and me were clearing some things that has to  be added in tracker considering this system. But if he can add these yours suggestions also it is perfectly fine with me. Everyone should find his way how and when to start play this system. That is my opinion.
Regards
               Drazen

Ginnelli

Quote from: drazen_cro on May 31, 04:45 AM 2011
Thanks my friend for asking. I am really fine. I hope you are also. Of course your suggestions are welcome and they are good. Past few days, Ophis and me were clearing some things that has to  be added in tracker considering this system. But if he can add these yours suggestions also it is perfectly fine with me. Everyone should find his way how and when to start play this system. That is my opinion.
Regards
               Drazen

Thanks Drazen,Great system of yours!

Will you share this with ophis?

Regards

Ginnelli

Drazen

No problems mate, but I think it is maybe better for you to do with him. I can maybe make some mistakes in these your suggestions, but you can give him more precise and better instructions about your improving suggestions and that is very important. I hope that is okay with you, and you understand what I want to say, but I can do it of course if you want.  :thumbsup: i still think we can all together make him better. Thanks.
Regards
              Drazen

Ginnelli

Thank you Drazen

I think it is better to come from you rather as the system developer,
as don't want to seem to be taking over your ideas.

Very simply put as to your system,

Option 1:

Select amount of dozens to play, i.e. 1,2 or 3 Dozens,(3 dozens as per your system)
if we select 1 or 2 dozens to play then it means we need a hit in a  dozen or dozens
( any number/sleepers) to be left with  unhit dozen/s according to amount selected for play,
before we proceed play on the selected amount of dozen/s
(these dozens sleepers have not been hit yet).

Option 2:

Select amount of sleepers per dozen according to Option 1: before prompting play.
We are able to say e.g. if we select to play 2 dozens, can be any two left, and which ever
comes first, we can specify the amount of of sleepers to have left, max 5 min 3 (3 to 5 sleepers only ) or max 3 min 3(3 sleepers only,can be any amount). if those remaining dozen/s do not have the required
amount of sleepers,it will not prompt play.

Option 3:

Ratio of hits wanted per session/per dozen,we can say 1/3 or 1/2 or 2, or 1, ect...

Option 4: RNG players, Only for 1 or 2 dozen play:  ???

If e.g. to be able to imput that if the last unhit dozen/s has not been hit for 0 spins or
8 spins,or 5 spins ect. then it will prompt play?if it has been hit within the required amount, then will not prompt play. This is because I have seen a dozen sleep for up to 33 spins RNG,not live wheel. This would work together with amount
of sleepers left to take a more calculated risk as to how far your progression can go.

P.S. This is only my opinion, thoughts that I maybe think could help.

Thanking you in advance

Ginnelli  :thumbsup:

ophis

This system (Waking Sleepers Method) have already been implemented with that kind of options:

Betting mode:
2/3 and 1/2

Minimum profit per dozen
(set on 1 and you have flat bet, set anything else and progression will be calculated automatically)

Maximum numbers of units to bet per number (used in progression)

Minimum numbers to bet (combined form all dozens)
(do not bet if you have less than X amount of numbers to bet)

Retracking mode:
Gather 37 NEW spins.
Gather LAST 37 spins (constant betting after the initial 37 spins)


For now I have stopped working on this system because I still have few other things to do with MST and I want to release it asap.

After release we can think about putting those modifications you mentioned.

Multi Systems Tracker
➨ [url="//rmst.forumer.com"]RMST.forumer.com[/url]

Ginnelli

Hi Ophis

Hope you are doing well.

No problem, Thank you very much anyway.Discuss it another time again once released. :thumbsup:

Regards

Ginnelli

ophis

This system in now coded in to Multi System Tracker.

for further details please visit:
link:://rouletteforum.cc/mst-project/
Multi Systems Tracker
➨ [url="//rmst.forumer.com"]RMST.forumer.com[/url]

broadsword_uk

hey guys..... How you feeling about his approach after viewing the MST tracker results. From the figures i have imported I have seen steady gains with a sloping graph but big drawdowns that would require a change of underwear. What have you found the best settings? Are your experiences the same as mine?

Ginelli - how you getting on with your version? Its a shame that we cannot yet play yours with the tracker but Ophis has done a great job so far! Hats off.

ophis

Thanks everyone i'm glad you like new tracker.

Its first version so everything can be done better  :thumbsup:

Could I ask for any briefing on whats need to be added?
Multi Systems Tracker
➨ [url="//rmst.forumer.com"]RMST.forumer.com[/url]

broadsword_uk

Hi Ophis,

Well it was Ginelli's idea so he will be the one best to ask but it was like this:

Track the 37 spins as normal. Identify the sleepers in each of the 3 dozens but do not bet yet. Continue spinning and we are looking for a sleeper in one of the dozens to be hit. Then we close down that dozen as we are not interested in any sleepers there. We turn our attention to the remaining 2 dozens and continue spinning  until we hit a sleeper in one of those remaining dozens and then we close that dozen down. That leaves us with one dozen in active play and this is when we star betting using the progression laid out at link:://:.loothog.com/Systems/prog.html

The stakes depend on how many numbers are left in that active dozen. We stop the moment the first sleeper is hit. Rinse and repeat.

I wanted to ask you Ophis about the staking plan you've used on MST for this waking sleepers programme. Is it based on the loothog progression on the number of sleepers left? If not, can it be (with due agreement from the system's author)?

Ian

Ian

ophis

Quick explanation about WSM tracker.

1. Minimum profit per dozen
2. Maximum amount of units to bet per number


Those 2 options are used in calculating progression.
If those 2 options will be set up on "1" then tracker will flat bet.

If we will setup minimum profit per dozen on 30 and maximum units on 25 then tracker will calculate separate progression for each dozen according to formula:


   for i:=1 to units_limit do
     if dX_profit+((36*i)-(length(to_bet_dX)*i))>=min_profit then begin
       units_dX:=i;
       Break;
     end;


-------------------------

3. Minimum numbers to bet:
This was implemented because when testing we have noticed that lots of the drawdowns are made because we are betting 1-3 numbers for around 50-100 spin (its not uncommon).

that's why this was implemented so if this is setup on 4 then
even if you have in D1 - 1number, D2 - 0numbers, D3 - 2numbers
tracker will stop betting and retrack to avoid betting on ultimate sleepers.


4. Wait for X amount of dozens to hit before betting.
This is mod you have requested.
If you want to set it up to wait for 2 dozens then I suggest changing option nr3 on "0" because its not uncommon for dozen to be left with 3-5 numbers to bet. If option nr3 will be setup on 4 then probably you wont have anything to bet.

[attachimg=#1]

Multi Systems Tracker
➨ [url="//rmst.forumer.com"]RMST.forumer.com[/url]

SirWilliam

I am posting in hopes of helping you guys when you are testing this system. 

These numbers show how far a group of un-hit numbers can go without hitting. 

For example, if you started progression betting on a group of 12 numbers after spin 37, then you would need your progression to be 36 numbers long to cover that group successfully.

(Groups) (Casino 504,808)(Random. org 504,808)(R-Xtreme 504,808)
1            
2            
3            
4   178  178    168
5   151   152   145
6   137   136   128
7   121   122   113
8   105   115   112
9    90    95    94
10   86   90   86
11   83   82   79
12   72   71   72
13   71   69   69
14   62   64   63
15   58   63   62
16   51   50   56
17   47   48   50
18   44   47   46
19   40   45   43
20   39   42   42
21   33   39   36
22   32   33   34
23   30   30   32
24   28   27   28
25   24   24   26
26   23   23   24
27   21   20   21
28   19   19   18
29   16   16   15
30   14   14   14
31   12   12   13
32   10   10   11
33   8   8   8
34   6   7   7

broadsword_uk

Hi Sir William.

Thanks for your input. What we have been playing with is not to start betting after 37 spins but to WAIT until 2 of the dozens have been hit by at least one number and then only start betting on the last remaining dozen and STOP after just one number has been hit. In practice the first bet is at around 40 to 50 spins. I haven't been spending much time on this as I might have because I have been focussing on Divide and Conquer.

If you have any stats on how long it takes 1 number to be hit on a dozen it would be interesting. MST has been throwing up some interesting results but it doesn't stop at a winner yet as it plays on until half or two thirds have been hit. I think Ginneli is talking to Ophis about it over on the MST thread.

All the best
Ian

ophis

Quote from: broadsword_uk on Jun 12, 05:18 PM 2011
Hi Sir William.

Thanks for your input. What we have been playing with is not to start betting after 37 spins but to WAIT until 2 of the dozens have been hit by at least one number and then only start betting on the last remaining dozen and STOP after just one number has been hit. In practice the first bet is at around 40 to 50 spins. I haven't been spending much time on this as I might have because I have been focussing on Divide and Conquer.

If you have any stats on how long it takes 1 number to be hit on a dozen it would be interesting. MST has been throwing up some interesting results but it doesn't stop at a winner yet as it plays on until half or two thirds have been hit. I think Ginneli is talking to Ophis about it over on the MST thread.

All the best
Ian

mmmm so you would want it to stop betting and retrack after X amount of wins? (like 1 or 2)

i will tell you from what I have observed that it ts still better to bet strait away and until there is 4 numbers left to bet.

because 4 numbers and less can sleep for a very long time...

btw: it does not really matter if something have hit in 1 or 2 or 3rd dozen....
dozens are made by humans.... random is not affected by man made borders.
Multi Systems Tracker
➨ [url="//rmst.forumer.com"]RMST.forumer.com[/url]

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