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The SLAP strategy

Started by atlantis, Dec 30, 02:52 PM 2014

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GLC

Thanks for the system big A.  I too have had excellent results in my tests with no losses yet.

BW's loss is not surprising.  What I like about this system is that it wins a lot consistently with losses very rare.

It for sure fits well in my requirement for a system which is it must give me a high probability of winning every trip to the casino. 

I think leaving the casino after a single or at most 2 losses is a good stop loss.  Depending on your progression, that should be around the -34 units mentioned for each loss.  That way we know how much we might lose and it means we have plenty of time to evaluate our situation before we find ourselves in over our head.

The concept is what I like.  I think lines may be the optimum bet to play it on, but I adapted it to the dozens & streets and haven't lost on anything yet.

This is another one of those ideas that gets our hopes up.  I keep trying to back away from roulette for other interests and systems like this keep popping the bobber up and down and I can't get away.

Cheers,

GLC
In my case it doesn't matter.  I'm both!

RouletteGhost

So in the testing  11 spins then bet on the 12th spin seems best
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

buffalowizard

That's right George

And by the time a loss comes along, you'd hope to be a few units up already so -34 may only be -24 for example.

I'll test some more to see just how elusive these losses are

BW

buffalowizard

Quote from: RouletteGhost on Dec 31, 07:22 PM 2014
So in the testing  11 spins then bet on the 12th spin seems best

Personal preference mate - its waiting time + safety vs higher progression + more wins

RouletteGhost

Id use the standard DS progression or gr8 progression
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

GLC

I've been playing around with the progression and it's proving to be quite challenging given all the possibilities.  This is one of those systems that does really well because we use the concept of 1 win recovers all previous losses.  That's the definition of a martingale which sends up red flags all over the place.

If we limit ourselves to only betting on at most 3 lines, and we track the 1st 11 spins and only bet until the 15th spin, we can limit our risk to 45 units.

If lose          Bet amount          If Win
-3                 1-1-1                   +3
-9                 2-2-2                   +3
-21               4-4-4                   +3
-45               8-8-8                   +3
If you want to go to the 16th spin it would add the following line
-93              16-16-16              +3

So, just betting 4 times on 3 lines means we have to win 15 times for each loss to break even.
If we  add the 5th bet, we have to win 31 times for each loss to break even.

If we start betting on the 12th spin and are betting on 3 lines and on the 12th spin we get our 4th line with 3 hits, so we have to bet on 4 lines, our chart looks like this:

If  Lose     Bet Amount         If Win
-3             1-1-1                   +3
-11           2-2-2-2                +1
-35           6-6-6-6                +1
-107         18-18-18-18         +1
-323         54-54-54-54         +1

Just something to look at and think about.

GLC
In my case it doesn't matter.  I'm both!

RouletteGhost

Glc that is if there is more then betting 1 line right?

I dont see how 11th spin to 15th spin would cost 45 units when betting lines
the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

buffalowizard

It's even trickier to work out because you're usually adding lines as you go.

Most of the time you start with 1 for a bet or two and then it increases to maybe 2 or 3 lines.

Other times you might begin with 2 qualifiers that increase to 3 after a couple of bets.

4 lines won't happen often as tests have shown and may not be worth betting on

atlantis

Happy 2015,

Glad this SLAP topic has sparked interest from many respected quarters on the forum!

I agree a total loss is "uncommon" - but there are alternative measures we have in our armoury that we can use, if we so feel inclined, in our quest to defeat Casino.

I've been thinking what wiggy said last night about building in more caution and I awoke during the early morning with an idea which I immediately wrote down on a piece of paper on my  bedside table...

We can play more cautiously (sensibly?) and try to invoke even more safety and protection by "hedging" our bets a little in pursuit of the expected win by utilising the EC(high/low) and Dozens bets as well as the LINES to form a combo bet that has a better % chance of delivering a profit until the expected line finally hits. If so, we could pick up little incidental wins along the way which can even help us reduce the progression until the hit occurs!
Also we can employ 1/2(half) units as well as whole units to help us devise this combination bet to make a profit on ANY win.

If we are happy to accept lower gains for our trouble sometimes then this type of plan might be worth following.

To see what I mean; let us take the earlier recorded bad losing string by BuffaloWizard which I have reproduced below:

Original losing string:

1  2   5   1   5   6   4   4   2   6    5q >   3   1q   4q   3   3q   (16 spins reached here)  -34u LOSS

Right - here we go = = =

1  2   5   1   5   6   4   4   2   6    5q >         

First bet = 0.5u on LINE 5  +  1u on opposite EC (LOW in this case) for max coverage.

1  2   5   1   5   6   4   4   2   6    5q >  3 = win +0.5!                               w/l=+0.5

Second bet = 0.5u on LINE 5  +  1u on opposite EC (LOW in this case) for max coverage.

1  2   5   1   5   6   4   4   2   6    5q >  3  1q  = win +0.5!                          w/l=+1.0

Third bet = 0.5u on LINE 1 + 0.5u on LINE 5 + 1u on DOZEN 2 (we cover 24 numbers)

1  2   5   1   5   6   4   4   2   6    5q >  3  1q  4q  = win +1.0!                    w/l=+2.0

Fourth bet = 0.5u on LINE 1 + 0.5u on LINE 5 + 1u on DOZEN 2

1  2   5   1   5   6   4   4   2   6    5q >  3  1q  4q  3  = win +1.0!                 w/l=+3.0

Still no line has hit 4 times so here we go with final bet (spin 16):

Fifth bet =  0.5u on LINE 1 + 0.5u on LINE 5 + 1u on DOZEN 2  (same again)

1  2   5   1   5   6   4   4   2   6    5q >   3   1q   4q   3   3q < = win +1.0!     w/l=+4.0

A profit of +4.0 on the betting round. This out of a LOSING STRING! It is completely turned around.
Of course it won't always be like that - some increased bets will often be needed.

Another point - about the tracking.
I think it can be cut down and thus save time.

People start playing at different times; it really should make no difference whatsoever if we track a completely new string after a win or just keep record of a "dynamic string" which grows or shrinks according to whether it complies with the 'playable 11 number string requirement rule'.

I will take a line appearance string at random to show what I mean:

6  5  3  2  3  4  2  5  5q 2 5W - this is a recording of a win before spin 12.

Instead of complete usual retrack the string can be adjusted or "chopped" to begin just after the FIRST occurence of winning line 5 and therefore becomes:

3  2  3  4  2  5   5  2  5q

Recording is continued as normal - -

3  2  3  4  2  5   5  2  5q  1 5W - again a win occurs before spin 12.

The appearance string is again chopped to just after the FIRST occurence of  winning line 5:

5  2  5  1 5q

More results are recorded. - -

5  2  5  1 5q 3  3  2  6  4  2q >

The result is here that we only recorded 8 results instead of 11 but still have an 11 spin string with 2 playable qualifiers.

5  2  5  1 5q 3  3  2  6  4  2q > 4  5W - the win occurs on spin 13 - so "chop" the string - it just happens to be at the first 5 again:


2  5  1  5  3  3  2  6  4  2  4  5q > ready to go again!

Purely optional  - up to you.

Regards,
A.

Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

klw

Quote from: buffalowizard on Dec 31, 03:40 PM 2014
This is the testing zone after all, so thought I would do some 'streaming'
This lil booty just doesn't wanna bust. I am waiting for 10 and then betting from there on. If it did get to 16 with no win, then I'd suck it in and carry on perhaps with a double stake for a couple of streams, seeing as 1 loss is rare. This is because 2 losses in a row must be rarer than a very rare thing

3   4   1   2   2   4   4   2   6   1 >   5   4 w                                
1   3   6   1   3   6   4   5   5   5 >   1   6   3   6 w                                  
5   1   2   4   2   2   6   3   5   3 >   2 w   
1   1   1   5   1   retrack
4   4   6   6   4   2   4   retrack
2   5   2   1   4   3   3   6   3   5 >   2    2 w   
4   3   4   4   5   6   2   2   4   retrack
4   6   3   3   4   6   4   1   4   retrack
1   3   3   1   2   6   5   3   5   2 >   3 w   
4   5   1   3   1   4   5   1   6   5 >   2   1 w   
6   1   3   2   3   2   4   6   2   1 >   2 w   
1   4   5   5   6   1   6   3   5   5  retrack
4   4   4   1   4   retrack
1   2   6   6   1   3   5   3   1   6 >   1 w   
6   3   2   5   1   1   1   5   2   2 >   5   2 w
4   4   3   4   4   retrack
1   6   1   6   5   3   1   1   retrack
3   2   1   4   4   5   3   1   6   2    2 >   2 w   Had to go from 11 due to no qualifiers here.


Another idea for consideration. Instead of trying to win every session with a possibility of a biggish loss , why not just attack for 2 spins
( 11 and 12 ) only. If no hit just take a small loss and move on to the next trigger. If the sessions posted above by buffalowizard are typical of what to expect then winners on spins 11 and 12 are so common as to overshadow any losses.

Results doing this using quick maths are below :-

+2
(3)
+5
+3
+5
+2
+5
+4
+1
+5

Total + 29 units from roughly 180 spins ( if you re-track each time ) with close to zero risk to bank roll , all flat betting.

Happy new year.

Cheers.

Turner

Quote from: MrJ on Dec 31, 03:43 PM 2014
Funny thing about the boards......lets SAY, this holds up pretty well and we are all patting each other on the back.

In three months, they'll be very few additional posts, nobody talking about it anymore, few people playing it and members sitting around waiting for the next best thing. Not trying to sound like mister negative but I have seen it go down like this hundreds of times in the past.

Ken

Good point Ken, however, Its great to see a transparent idea explained in an unambiguous way with no hidden agenda.

We needed that Atlantis!

atlantis

Quote from: klw on Jan 01, 06:29 AM 2015

Another idea for consideration. Instead of trying to win every session with a possibility of a biggish loss , why not just attack for 2 spins
( 11 and 12 ) only. If no hit just take a small loss and move on to the next trigger. If the sessions posted above by buffalowizard are typical of what to expect then winners on spins 11 and 12 are so common as to overshadow any losses.

Results doing this using quick maths are below :-

+2
(3)
+5
+3
+5
+2
+5
+4
+1
+5

Total + 29 units from roughly 180 spins ( if you re-track each time ) with close to zero risk to bank roll , all flat betting.

Happy new year.

Cheers.

Hi klw,

That's OK providing you're not going to be betting 2 or 3 qualifiers in the 2 suggested spins and end up with a loss...
If you're betting 3q's and lose both spins it could be a -9 result.
Get 2 or 3 of those types of appearance lines in a row - it could spell trouble for recovery...?

Thanks,
A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

atlantis

Attached is a simple text file showing my first attempt with the combo bet idea - which I'm warming to because it seems less riskier...

My earlier post on combo bet + line appearance adjusting will shed light on it - otherwise you may have trouble interpreting it.

A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

klw

Quote from: atlantis on Jan 01, 08:39 AM 2015
Hi klw,

That's OK providing you're not going to be betting 2 or 3 qualifiers in the 2 suggested spins and end up with a loss...
If you're betting 3q's and lose both spins it could be a -9 result.
Get 2 or 3 of those types of appearance lines in a row - it could spell trouble for recovery...?

Thanks,
A.

Hi A. Thanks for the reply. I havn't done any in depth analysis on this yet, was just looking at the session spins and that method stood out for me.Personally speaking if I had 3 qualifiers I would just give that session a miss , it's just asking for trouble. So with 2 qualifiers max we can still flat bet. I'll take a deeper look at this.

Your combo. bet method looks interesting , taking a look at it now.

Cheers.

GLC

Quote from: RouletteGhost on Dec 31, 11:09 PM 2014
Glc that is if there is more then betting 1 line right?

I dont see how 11th spin to 15th spin would cost 45 units when betting lines

RG,  I was just providing a worse case scenario based on having 3 lines on the 1st bet and then 4 lines on the next bets.  I realize that it's a very rare event.  I agree with BW that we can limit the lines bet on to 3 and only give up a small chance of a hit.

I too have been thinking about the progression march since that's what I do.  If a person wanted to make the effort, they could create a bet-line for each Line.  Each line would be as follows:

1-1-1-1-1-2-2-2-3-4-4-5-6-7 ect...  any win results in a new profit for that line.

You would have 6 of these bet lines going.  One for each line.  The bet line stays active between attacks until you finally have a win while betting from that bet line which results in a profit for that bet line.

Another option is the have a bet line for each number of Lines to be bet.  So, we have a bet line for when we're betting 1 Line.  A separate bet line for when we're betting 2 Lines.  A separate bet line for when we're betting 3 Lines and even 1 for 4 lines if you're so inclined.  The way this works is let's say you start an attack with only 1 Line qualifying so you use the 1 Line bet line.  If a second Line qualifies, you move to the 2 Line bet line.  If another one qualifies you move to the 3 Line bet line.  I will work up the initial bet amounts in each of these 4 bets lines since they will be different.  The 1 Line bet line is giving above.  The units bet will increase rapidly as we add the number of Lines being bet on simultaneously.

You play each line until you have a win on it or you reach a new overall high balance when another Line wins at which time you reset all bet lines.  This means you can and sometimes will have all 4 lines in process.  Of course, you will only be working with one bet line per spin because that will be determined by the number of Lines that have qualified.

The reason for the above is that it keeps the bet sizes to a minimum.

I'm sorry about the complication of explaining this method.  I don't really have time to use charts and examples to clarify.  If someone is having trouble understanding it, maybe someone else who sees what I'm trying to communicate and has the time and inclination can give us some examples.

Thanks,

GLC

One final note, if one of the single Line bet lines starts to get too large, we can always redistribute between the other Lines to keep bets lower and more balanced.  The drawback is that the more we redistribute, the more necessary it is to win on every Line before we reach a new high bank balance.
In my case it doesn't matter.  I'm both!

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